
A teenage girl and the vengeful ghost possessing her stumble onto horrors of cosmic proportions as the latter searches for a way to murder the former.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we need chinese, cloud save, and Ach. 我们需要中文云存档成就。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
♥♥♥♥♥
i dont like the ending. Feels nothing accomplished
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty cool little game, story is intriguing even if a bit strange at times, but ♥♥♥♥♥♥♥♥♥♥ the art direction is incredible, one of my favorite games visually ever honestly.
I really appreciated the unsettling nature of the game without resorting to jumpscares or even enemies really. The art style, of course, is also very interesting. The main antagonist in the game is essentially yourself, very subversive and it didn't really come across as pretentious here imo. The game is definitely worth the money as someone who did not enjoy Iron Lung. The theme of the game is very poignant but I felt that the Roger character was somewhat half-baked and only really served as an unintentional red herring. That's really the only downside to the game. Like I said, it was good and worth the money.
Snore fest, I seriously almost fell asleep while playing this...
Perchange I'll have to contemplate a bit on this one, as I do think I'm not fully aware of its whole meaning. Like Szymanski's other games, the atmosphere is real good. There is one area in the game, the one you get to right after you've entered the church for the first time, that really reminds me of Milk outside a bag of milk, which has the same colors and also a big black sun (if my memory doesn't deceive me). Personally, I have an issue with the way Szymanski writes his scripts. He makes indirectly telling of the story but it is too obvious that he formulates it just to be indirect telling of the story if you understand what I mean. I felt that as well with The moon sliver and A wolf in autumn. And I'd say that it fits into this game as well. On this one, I do also think he splashes with yellow paint very differently from situation to situation. When you interact with things the character says "Maybe if I had this object, I could do it, I wonder if it's somewhere around here" kind of manner. But at the same time, it's also vague where you're supposed to go. But well, it got its good and bad things, and I always like games focusing on more philosophical and artsy themes, not just the gameplay itself. Video games are a form of art, as it has the same opportunity to become a philosophical creation as literature, movies, etcetera. But do I recommend this game? I guess I do. But I definetily recommend playing A wolf in autumn first. I love that game, and maybe you will as well! :)
[H1]Un racconto surreale[/H1] The Music Machine mi ha preso in un modo raro. Lo stile surreale è meraviglioso: non è solo “strano per essere strano”, ma costruisce un’immaginario coerente, inquieto, a tratti quasi ipnotico, che ti fa sentire costantemente fuori posto nel modo giusto. La cosa che mi ha colpito di più, però, è la storia. È scritta davvero bene: non ti imbocca, ma ti lascia mettere insieme i pezzi e quando capisci dove sta andando, l’impatto è doppio. I dialoghi sono uno dei punti forti: asciutti, taglienti quando serve, e capaci di raccontare tantissimo con poco. Il rapporto tra i personaggi è volutamente scomodo e “storto”, ma proprio per questo funziona: ti spinge a riflettere, ti mette a disagio, poi ti sorprende con momenti in cui intravedi sfumature che non ti aspettavi. Anche il mood è speciale: quella sensazione di essere trascinato in qualcosa di più grande, di non avere mai terreno stabile sotto i piedi, è resa benissimo. E la spiegazione finale (senza fare spoiler) è esattamente il tipo di chiusura che adoro: non banale, non buttata lì, ma una rivelazione che dà senso a ciò che hai visto e ti lascia con quella soddisfazione strana, un po’ amara, un po’ affascinata. E sì: è un walking simulator, ma per me è proprio l’esempio di come questo genere possa essere fatto bene. Dopo aver giocato The Moon Silver, che personalmente non ho apprezzato, qui ho trovato esattamente quello che mi era mancato: una narrazione più incisiva, un ritmo più coinvolgente, un’atmosfera più curata e soprattutto una scrittura che non sembra “solo un’idea interessante”, ma una storia che sa dove vuole arrivare e ci arriva lasciandoti qualcosa. Se come me in The Moon Silver avevi trovato dei limiti, The Music Machine sembra quasi la risposta: prende quel tipo di esperienza e la rende più densa, più memorabile, più significativa. Consigliato a chi ama l’horror surreale, le storie che ti scavano un po’ dentro e i giochi che puntano su atmosfera e scrittura invece che su action e jumpscare gratuiti. Io l’ho adorato.
i really like the style of the game and i am sure it would be an awesome experience if it didn't crash constantly. in the 30 something minutes i have played, the game crashed at least 6 times at various points on the map. the game doesn't autosave and you can only save manually when you exit the game of your free will so i had to start over every time. I would have loved to see and experience the whole game but like this it is impossible.
This game is a really unique experience. It's a minimalist walking sim that showcases David's ability to tell a lot with a little; not just graphically, but with the dialog an overall atmosphere. He knows how to put together a bonkers narrative while drawing you in with very human subtleties. It's unreal how different his games are, and I'm really looking forward to checking out his future projects. Also, this plays great on Steam Deck. Just open up the keyboard and hit enter after setting the resolution, and you're good to go!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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