
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not recommended as I have been unable to complete any missions. I get stuck on the loading screen when returning to the ship. I haven't heard back from the devs about how to resolve this, or had any response from them whatsoever.
Rough around the edges but has charm. With some work it will be great.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Game Idee ist wirklich gut, das Game macht auch im Multiplayer Modus Spaß, die Atmosphäre ist recht gut, allerdings trüben einige Bugs den Spielspaß doch enorm: - Man bleibt an Kanten, Stufen, Stöcken und allen anderen Unebenheiten hängen. - Das Spiel stürzt stellenweise ab, wenn man z. B. den Amboss benutzt. - Die Performance ist grottenschlecht, es entstehen sporadisch Framedrops und stellenweise ruckelt es auch. - Es gibt keine Anzeige für den Verschleiß der Waffen, warum? - Die Monster KI ist teilweise richtig bescheuert, die Monster rennen beim Angriff am Spieler vorbei, wtf? - Die Grafik ist schön aber belastet den PC sehr, alle Lüfter drehen sehr hoch, die CPU und die GPU Last ist viel zu hoch. - Es gibt einige Grafikbugs, wie z.b. schwarze riesige Schatten, die mitten über das Bild wabern und dabei flackern wie hulle, ist das ein Bug oder ein Feature? Wth. Alle genannten Dinge müssen noch nachgearbeitet werden, sonst sehe ich schwarz für dieses Game. Wegen der ganzen Mängel gibt es vorerst einen Daumen runter, dass Spiel hätte besser im Early Access herauskommen sollen. Müsst ihr wissen.
이게임을 구매한 사람 또는 해볼까? 하는 사람이 이게뭐지? 하는 요소 1. 캐릭터 커스터마이징 요소가 없음. 2. 성장요소가 전혀 없음 (캐릭터 레벨,무기강화, 등) 3. 탐험에서 얻은 모든 아이템은 소멸 (경험치로 변환됨) 4. 상점에서 무기나 방어구를 구매해서 탐험 불가능 ( 랜덤으로 스폰되는 장비,소모품을 가지고 팀원들끼리 나눠야함) 5. 싱글 캠페인 따위는 없음, 싱글 코옵 미션에서 탐험해서 다음맵 뚫고 약간 모바일게임느낌 (근데 코옵은 매칭이 아니라 서버 참가 방식) 즉 게임을하면서 적어도 내가 이게임을 오래 플레이할만한 요소가 있어야하는데 1도 없음. 탐험에서 얻은 아이템들은 다 사라지고, 머스킷을 들고 총만 쏘면서 코옵돌고싶어도 상점에는 횟불이나,길안내부적 같은거밖에 안팔아서 이것도 못함. 요약: 무기나 방어구 원하는걸 못들고 탐험을 나가는데, 탐헝을 나가서 얻은 아이템은 전부 사라지고 경험치,코인으로 반환되나, 경험치는 계정레벨이라 아무의미가 없고, 코인은, 상점에서 횟불이나,길안내 부적 구매 또는 무기 내구도 수리 가 전부. 풀 라이브 서비스로 만들면서 배틀패스, 캐릭터 스킬 추가, 성장요소 추가 , 커스터마이징 같은거 내고 유료재화 만들고 스킨팔하면 잘 나갈거같긴함.
For now everything seems to be fine. Really fun with with friends or solo. Will update the review later.
The deer I brought back, while I was holding it didnt count after extracting, come on man.
not good
This is the hardest & least fun "game" I've ever played. You are not taught the mechanics at all and after level 3 could not beat a single mission with friends. There is no difficulty level, so its stuck on "HARD as F*CK" mode. If you are able to get coins at all don't improve your weapons because you'll just lose them, or they will break. This game is for masochists cause all it does it hurt and frustrate you. I would not recommend this until they add a difficulty level or level options, like a map, compass, non breaking items, etc. The prologue taught nothing, so I'm not sure where you are supposed to learn how to play when you can't afford anything, the starting items are trash, and the enemies are faster, stronger, and more agile than you. They will take you out in a matter of seconds and you will shank a hoe 15 times before it dies. And the fact the "zombies" spawn on top of you and knock you down or trip you up so the other zombies just gang bang you and you can't even try to escape. The tree monster guy will teleport you somewhere random then proceed to spank you to death in a matter of seconds. All on top of some world timer that is so obscure that roughly within 20 minutes in a level the forest "wakes up" and utterly destroys your party with extreme prejudice. Wouldn't be surprised if the devs are playing as the undead characters and just getting their rocks off destroying people trying to play their game. You will feel jealous of the red headed stepchild after playing this "game" I even streamed this and everyone watching were equally frustrated and would never buy this. All you will do is run in circles and die, if that sounds fun to you then may god have mercy on your soul.
It definetly needs some work but I enjoy it quite a bit so far. As long as they continue to release regular updates I think it will turn into a real banger
Look I really like this game, and I think it has great potential. But, in its current state I cannot recommend people buying the game full price. There just isn't enough content in the game to make it exciting in the mid-late game stage. I'd only recommend it when it's on sale, and you have disposable income, cause in its current state it isn't worth full price, and should probably be listed as a early access. Don't get me wrong its a great game, and I'm going to continue playing it even if it's stale, but definitely needs more work into the xp system, the contracts, the weapons and just general progression. Some of the reviews complain about the fact that some enemies you can't fight/kill, but that is a part of the game that they say whenever you load into any mission. It's just a shame that the only weapons you have available are those in the contracts, and they are far weaker than most of the damage that the enemies do, its also difficult to play with less than 4 players in some areas there are a lot of enemies that spawn, and you just can't handle them on your own and survive the whole mission. I feel as though your sanity drains too quickly when you split away to grab something shiny you see 10 meters away from the wagon. I'm hoping I'm able to change this review into a strong recommendation in the future once there is more content available and more mechanics get implimented, improved or fixed. Some things I'd like to see added or improved: - Improve progression system - Add more weapon types and different system for taking weapons to missions, even if its at the cost (in game) to the player, currently it doesn't make sense to me why these characters wouldn't have their own weapons that they would have to take care of, currently its only cosmetic weapons - Make the characters more unique by adding slight differences to their speed, dexterity, weight, reach, strength, etc. cause currently its also currently only cosmetic - Similarily with the inventory system, I think it would be nice that as you progress you get backpacks, etc, and even do something like different sized items take different inventory space, similar to most extraction looter games, which have different sizing per item in inventory, like 2x4 etc, and it means you have to better strategise your space. - Also why can't you split stacks of bandages, or have multiple uses of items. I think some items like rations, or sniffing salts could have a durability bar or similar where you can use it multiple times, maybe let players keep certain items for their next mission. - Add/improve the game to suit different number of players, have it scale down/up depending on players, stuff like sanity, enemy count, supplies, etc. - Add a variety of items/consumables to help players - Make pathing a little less clunky, currently there is a lot of areas that feel like I would easily be able to access/back track on, but it does not let me pass because the ledge is past ankle height. - Improve friendly npc/wagon pathing, it feels like it constantly lags behind and take a while to catch up especially at the start of the match, it feels like i'm waiting a few minutes for the cart to catch up before I can continue
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $38.9K | 652 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 12.4K | 76% | $14.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 7K | 84% | $15.99 |