
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
depuis la mise a jour le jeux est devenue impossible meme en ordinaire sans faire de bruit plein d'ennemie + des nouveaux ennemies. En plus aucune utilité de joué avec des amies car si vous débloquer les personnages dans la partie de l'hôte et que ensuite vous changé d'hôte vous n'avez pu les personnages...
its just like the forest in my back yard
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 12.4K | 76% | $14.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 7K | 84% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $38.9K | 652 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love the one sanity mechanic where I receive "network connectivity issues". Really freaks out the people I'm playing with.
Exceeded my expectations, great with friends and a relief from all the friend slop games
Nice game but needs more content and bugs need to be fixed in the future i hope it will be great <3
Actually so bad I hate this ♥♥♥♥ game do not buy PLEASE it is a major waste of money and room on your computer
I think this game is unbalanced and throws way to hard scenarios at the players way too quickly. Also the prologue is not finished it seems? It's fun with friends. But when you fail one mission after another it quickly burns through the positive impressions the atmosphere of the game creates. Very interesting concept. But has anyone actually play tested this internally before release? Once the game allows you to feel some kind of struggle you can actually win against, I think it will be much more interesting. Right now it's hard to recommend this.
核心问题:没有局外养成内容(人物特性,技能一类的),也没有局内随机事件,所以没有重复游玩的乐趣,问题我感觉这个游戏是比较强社交的,四个人要呆一起,被抓走了要语音跟队友报位置,还有一些游戏根本没教程的特性比如地上尸体要用火把烧才不会复活,有些蘑菇能回san值 结果:在牢玩家不会重复游玩的情况下,新人体验非常的差,萌新进来就乱开枪乱喊牛车导致森林觉醒难度增加结果几个萌新因为无法通关互相劝退。 游玩体验:只能选择专家难度的求生之路2装了克苏鲁”美化“mod 需求: 1.增加局外养成,照抄猎杀对决都可以 2.增加随机事件和精英怪种类 3.既然强推近战武器就需要增加近战武器交互,格挡,闪避一类的,远程武器可以让玩家通过消音器,刺刀之类的局外技能也获得游玩乐趣(火绳枪应该不能装消音器吧XD) 其它: 1.你这刚上线就把主线剧情拆开卖dlc,我反正是不敢买,蹭其它玩家的dlc玩了 2.如果新章节还是去哪个新地方拣点什么新垃圾估计真卖不动,我感觉这游戏应该主要参考遗迹2和猎杀对决两个方向比较合适(个人想法) 3.听我的这弱智牛车寻路做不明白别做了,直接让它闪现到玩家视野盲区就可以了。 题外话你这故事看着像侵略者到处屠杀正常原住民,上报上去说自己击杀了异教徒的侵略故事,不然为什么开局第一张图见到的一男一女土著这么正常,而且章节中遇到的怪物会有退缩和后退的动作。所以你这个森林苏醒其实是指侵略者被当地抵抗军发现了吧()
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
Not recommended as I have been unable to complete any missions. I get stuck on the loading screen when returning to the ship. I haven't heard back from the devs about how to resolve this, or had any response from them whatsoever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.