
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1509 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is extraordinarily promising. The scares are good, the atmosphere is tense, it really nails the Lovecraft feel in many ways. Unfortunately the netcode is abominable, my friends and I spent hours letting the game through firewalls, changing our DNS, running functions in CMD and so on and so forth. But nothing seemed to work, we could scarcely complete a mission without the server arbitrarily switching to single player and kicking other people out. We do not have this problem in any other game. Please fix this. I want to enjoy your game.
Not worth 20€ for a game in alpha, very bad obtimized, no bosses, every mission is pretty much the same, no real progression. Maybe it will be a nice game in 2 year of development
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 714ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth the dollar/hour value, however, I fail to see any longevity for this game. It won't retain a playerbase on just new knife skins and most players will probably leave once they hit the max level (30) as there's nothing else to do after that point, but repeat the same missions over and over
The premise and ambiance of this game was fun, and I really wanted to like it. However, this was purchased with the intention of primarily playing in multiplayer mode, which since the last patch, has become completely unusable even after extensive troubleshooting. We have only 4 hours of play time in, and can no longer proceed, which is unfortunate. Because of this, certainly can't recommend the $30 investment for a game where a primary method of play does not work at all.
This game doesnt have as much content on release as one would hope but is it fun? absolutely its a blast to play with friends and has you looking over your shoulder all the time. personally id say this game is worth picking up and in future hopefully more content gets added and the game feels more fleshed out
it was fun with people definitely not a solo game
Fun gameplay and mechanics. Great performance. No issues on Linux.
Go into a dangerous forest, collect loot. Go back into the dangerous forest, collect loot and a book. Go back into dangerous forest yet again, collect loot, rescue a survivor, run out of time and get chased out by numerous enemies. Chase the cart around half the ♥♥♥♥♥♥♥ map to stash the loot you collect. Be provided the worst weapons you can imagine. Rinse and repeat. Only good for a minor break from your daily.
Super cool game in concept. It puts me back to how games were made back in PS3/360 days which is a good thing. What I eman by that that it is straight to the point, mystery, no holding hands, has some rough corners that makes it better rather than worse. THe feedback from firing guns and fighting in melee are very satsfying However. This game suffers with a lot of painstaking bugs, issues in optimization and a very janky melee combat (devs said themselves this was more or less put in in the last minute) Which was 100% a good move becasue it would be a very strange without combat in a combat oriented game. Reaing their philosopy they have some very strange ideas about balancing the game and rather not wanted to havecombat,why? THe game became way more interesting that way. Why cant you block? THeir answer to that is ppl might become so good that they can overcome everything making the game not scary. Have you ever played darksouls gentlemen? I beleive you can have blocks and still have it skillbased/resource limit how long you can block. THe game has already so manydifficulties that sometimes it feels way too overwhelming with the illusions on top of that. THe caravan that follows you is sometimes incredibly frustrating as it sometimes runs away freom you.. why? Now I have to run after it... Why is it moving to other areas where I am not at? If this was intentional by the devs they should make it more clear to why that is. Otherwsie it wil lbe seen as a bug or a poorly written AI. When you play solo,which is doable and quite fun. However the AI companion you get is also incredibly frustrating of their AI. IT runs to other places where you are not at. This game rewards staying together... When you need to do a group thing, it does everything except helping you do the grp thingwhich ultimately locks you from reward areassince it doesnt know what to prioritize. Why cant you change inventory where the itmes sits so you can have your assigned hotkey on them? I have so much space but if I want to switch to my bow I need to press 2 and melee on 7 because that is where they were placed in my inventory slot andf I cant change it... Playing solo if you are unlucky there is a chance that the game could throw at you 10+ mobs at the same time and that is very brutal even when you are fully kitted with weapons and armor. THe game needs some seirous balancing in that regard. I would still recommend this game as I personally can look pass these issues and have fun and appreciate for what it is and hope they fix these issues and change their philosopy about the combat so it has the potential in becoming great. But not everyone will be able to look pass these issues and might transalte into a very frustrating expeirence. So if you wanna try, you will have an amazing expeirence of the world itself and the mystqiue at the cost of frustrating combat mechanics, bugs & poor optimized game. At its current state you will either love it and can look pass it like me or be frustrated and get overwhelmed by the jankiness, taking away that fun.
为难而难,毫无乐趣。没背包和手里有本书就无法行动的废物水手,煞笔寻路的牛车。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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