
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 320 reviews with recorded playtime.
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在游戏荒中,这个确实是还不错。
《The Mound: Omen of Cthulhu》是一款支持多人联机的恐怖克系第一人称冒险战斗游戏。我们将和同伴一起扮演追寻宝藏的探险者,踏入一片被诅咒的丛林,只为从这坟丘之中收集财富,换取宝藏。但务必小心,在这片丛林里,蛰伏着难以想象的危险,异变的怪物并不是唯一的威胁……和伙伴共进退,抵御来自丛林的侵蚀,在疯狂与死亡到来之前,拼上一切进行战斗、搜刮宝藏,以及最重要的——活着离开。 在游玩之初,游戏ui就给了我一个“小惊喜”:整个游戏界面无比简洁,只在屏幕下方留了一个四格血条,道具栏则位于右侧排成一列,坦白来说我是比较不适应的。本作既然处于克苏鲁背景下,那么角色除血条外第二重要的san值最好能可视化,不过这种除血条外数值均隐藏的设计,某种意义上也对渲染阴森神秘的氛围有一定帮助。而说到主角……好吧,主角和魂系列的主角一样没有膝盖,同时遇水即溶悬崖掉落即死,是个正儿八经的普通人(大嘘) 作为PVE搜打撤,本作的表现又如何呢?首先是搜的部分,能够搜刮的有食物、金币、神像和子弹等等,而价值高的物品通常藏在犄角旮旯,比较考眼力。“打”则是和不可名状的变异怪物进行战斗,怪物设计得有点意思,会变身成队友的怪物更是给你无限的惊喜口牙!而“撤”与san值紧密相关,低san值不仅会听不清队内语音,还可能把队友看成怪物,整个丛林也会变得更为危险,这时候还是三十六计走为上计罢! 总体而言,《The Mound: Omen of Cthulhu》是一款未来可期的作品,不过目前阶段还需要多加打磨,期待后续更新。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
другу не понравилась, один играть не хочу. Подал на возврат денег запрос, в итоге уже дня 3 не возвращают деньги, в меню где я указывал что товар не оправдал ожиданий пишет наиграно 2 часа, по факту 103 минуты! Графика игр 2012 года
Super jeu coop, l'ambiance est oppressante, les ennemis sont forts, il y a des hallucinations qui peuvent perdre les joueurs ect... Le jeu est super, par contre il y a quelques défauts comme l'optimisation (il faut un bon ordinateur) et le système d'inventaire qui n'est pas pratique du tout. Le jeu est compliqué mais c'est justement ce qui le rend stressant, parfois on ne fini pas les contrats pour ne pas tout perdre car on sait que tout peut se finir rapidement Par contre je trouve ça dommage que le jeu ne détecte pas la voix comme son, ça permettrait encore plus d'immersions car il faudrait parler doucement dans certains cas
人都死完了都不迷失非得让人结束游戏
one of a kind.
The visuals are amazing, gameplay is just as good. I have had a couple of crashes, but other than that is been all great!
I will update this as I make progress, but the game is very captivating with it's atmosphere and horror. The gameplay itself has been good fun too, contrary to some of what I've read elsewhere. It deserves better than its Mixed rating, so I'm throwing my opinion into the mix.
7.5 out of 10 great game not flawless ofc... but has massive potential, i do recommend, but you need to have patience and plan a time where you and friends can all get on together if possible because its very hard solo XD. (I've played by myself and co op so far) this has good atmosphere, lore and levels but the combat and enemies can definitely use some work its hard to learn how to defeat mini boss/special enemies when they barely give you a chance, (i like figuring things out on my own without you tube) now it does add to the thrill but gets annoying overtime. i will say i understand we aren't supposed to be some over powered heroes were regular humans and this IS a CO OP horror game but still this lacks a good AI companion... he shoots you, gets lost, and dies too easy OVERAL its still a great game and i actually hate to criticize it but i only do so in hopes of it reaching its full potential i absolutely love this game and will be looking forward to updates that will make this game a 10!
Apart from the setting change, this is very faithful to Lovecraftian lore. I just read the original HPL story this is inspired from and it's exciting to see how they adapted it. Gameplay wise, it does a great job at creating tension and suspense despite being multiplayer. Most coop horror tend to get goofy apart from lil scares here and there, not here. The sound design is fantastic and the game does a fantastic job of messing with your sanity, making you doubt what you see and hear. Me and the 4-5 people I've played with have had zero issues with optimization, the island is really gorgeous. Combat requires a lot of moving, a bunch of players seem to expect a brawler (I guess coming from the devs of Clash that can be understandable) which it is not. It is best to tackle enemies in tandem, baiting, going around for a backstab, and if all else fails using guns. There's a whole "angering the forest" mechanic which is really really unique. Noise making must be avoided, and for god's sake do not walk into branches. The forest hates it. That on top of the many ways hallucinations can affect the game creates a really good sense of being in a forbidden place that few games get right. If you're looking to blast your way through monsters, this isn't the game for you. A team can go from full health to a TPK really fast and running away is often a good idea. But even when an expedition is lost I find that the game creates memorable stories. Great job!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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