
Turn-based fantasy gladiatorial game with monster breeding. Crossbreed various species to create monster hybrids for gladiatorial combat. Manipulate creatures’ traits with surgery, magic, and alchemy. Manage your enterprise, craft items and upgrade your base. Fight in the arena for gold and glory!
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About

You are in charge of one of the Empire's monster-breeding houses. Your role is to create hybrids intended to bring wealth and fame to their owner through combat in the arena. You have access to a wide array of magical artifacts and potions to transform newborn creatures into formidable fighting beasts. Adult monsters gain experience in the arena, developing inherited abilities or learning new ones.

All mammal, reptile, and insect species found within the Empire possess at least one valuable trait. You can launch expeditions in search of new species, though these come with significant risk and financial cost. Crossbred offspring inherit their parents’ physical characteristics and special abilities at random. Their valuable traits can be enhanced with special feed, potions, blood infusions, rune stones, magic scrolls and organ implantation. However, excessive intervention can lead to abomination illness, reducing the creature’s lifespan and rendering it temporarily unfit for combat.

Combat in the arena is not always to the death. Non-lethal fights, of course, also pay less. You can hire warriors, archers, and mages to fight alongside your monsters. Each arena is unique and provides certain advantages and disadvantages that must be taken into account. Specialization and the right equipment offer a significant edge in combat.

You can hire a blacksmith or an alchemist, so you're not limited to the offerings of local merchants and annual fairs. You can expand your base by constructing new buildings or upgrading existing ones. If you run into financial trouble, you can take out a loan—but the high interest rates could drive you into bankruptcy. You can also undertake quests in hopes of special rewards, though your choices might lead you down a darker path.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i liked the game cool concept fun gameplay would love to see it grow, into something far larger.
I'm enjoying this very much. Bought ten games on the steam sale. This one was the number 10 choice. But it has had the most gameplay time. It's a little rough on the edges. Not always clear how to advance. But nothing that would prevent a great experience for the turn based gamer. Recommended
The gameplay loop for monster breeding is excellent. Although the graphics may not be to your liking, the game itself is excellent and very deep.
游戏性真的可以,但是要是能再好好做做汉化就好了,这个糟糕的汉化质量绝对影响到新玩家的接受度了
this game is garbage
I got what I expected from a smaller game, it is full of potential, there is a lot of interesting functions to explore and you can make many funny monsters.
The sheer lack of Tutorial, the rough UI... The slow, akward, and rough combat, The sheer damange difference between Archers and Lack of Damage from Mages.... the sheer lack of any ability to control the climate, and the sheer time wasted in restarting to pick the creatures I wanted only to have them die in the climate I have choosen. The lack of ability to initally have any control over it, and just how unreasonable to whole system feels about it all feels. Not to bloodly well mention the sheer lack of tutorial. I am giving up on this game and its just going to sit in my junk list as I'm not wasting any more time on this game. Tutorial is seriously lacking in this game. Suddenly having all my creatures dying of either cold or it being to dry.... The effects of fear. suddenly have all my monsters running away from convicts that they should be able to slaughter. They need to give solid tool tips ... instead of "Weapon Bonus" what, how, who what? As I had to hear it 10 times before I could even make it out what was being said. Their is still a number of other "Bonus damange annoucements that I have completely missed."
First I am giving the game a 5 out of 5 because this game needs more attention. I know the game isn't perfect. I am at the end game, ran out of things to research ran out of things to build. Have to just max out my alchemist and blacksmith. I think the monster system is amazing particularly as you have two modes you can go, one being ultra random and just hope to get different monster abilities on each monster or slow and steady and transfer 1 - 2 new skills/abilities every few generations. Depending on the zone you get and where your main base is you can deal with different issues in different gameplays. You can work slowly on solving these issues by breeding your monsters which I do like that difficulty twist. The combat system.....I can't image saying anything here to tweak, because you always have options the autobattler feels like it is at the same level as total war warhammer 3 aka sometimes it's right, sometimes it's incredibly wrong,(Weak monsters you want to level always die =P be warned) and you can just fight manually instead. Only real suggestion I have for now is there needs to be more things to do end game even if small. Such as a bigger research tree, more buildings and/or building upgrades. I haven't had this much fun in a long time with a game and do recommend others try it. I purposely bought it not on sale just to help support the creator more.
good game. far to many bugs with little ways to find a fix to them. solid 6/10 needs work.
this is one of the best indie games ive seen so far. Anyone who likes creature collecting and tactical battles will love this masterpiece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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