
Turn-based fantasy gladiatorial game with monster breeding. Crossbreed various species to create monster hybrids for gladiatorial combat. Manipulate creatures’ traits with surgery, magic, and alchemy. Manage your enterprise, craft items and upgrade your base. Fight in the arena for gold and glory!
Modeled estimate, not a reported figure. How we estimate →
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About

You are in charge of one of the Empire's monster-breeding houses. Your role is to create hybrids intended to bring wealth and fame to their owner through combat in the arena. You have access to a wide array of magical artifacts and potions to transform newborn creatures into formidable fighting beasts. Adult monsters gain experience in the arena, developing inherited abilities or learning new ones.

All mammal, reptile, and insect species found within the Empire possess at least one valuable trait. You can launch expeditions in search of new species, though these come with significant risk and financial cost. Crossbred offspring inherit their parents’ physical characteristics and special abilities at random. Their valuable traits can be enhanced with special feed, potions, blood infusions, rune stones, magic scrolls and organ implantation. However, excessive intervention can lead to abomination illness, reducing the creature’s lifespan and rendering it temporarily unfit for combat.

Combat in the arena is not always to the death. Non-lethal fights, of course, also pay less. You can hire warriors, archers, and mages to fight alongside your monsters. Each arena is unique and provides certain advantages and disadvantages that must be taken into account. Specialization and the right equipment offer a significant edge in combat.

You can hire a blacksmith or an alchemist, so you're not limited to the offerings of local merchants and annual fairs. You can expand your base by constructing new buildings or upgrading existing ones. If you run into financial trouble, you can take out a loan—but the high interest rates could drive you into bankruptcy. You can also undertake quests in hopes of special rewards, though your choices might lead you down a darker path.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很多年了的游戏,但是动物昆虫还是就那几种,好玩是好玩,但更新的基本上都是无关紧要的东西,多更点动物昆虫和玩法就好了,比如弄个农田可以自己种草药,弄个养殖场放满驯服的一公一母,让它们自动繁殖然后派奴隶自动屠宰生产肉
Top!
Literally the best game. Absolutely perfect.
Bastante entretenido pero es medio confuso el tema de la crianza de las bestias
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only down voting because i 100% the game and then they added 50 more achievements and it revoked my completed game status. imagine adding that many achievements post release, steam never allow idiot devs to retroactivly add achievements. if your game has achievements when it comes out then those are the full games intended achievements, wouldnt be caught dead making people achievement hunt some ♥♥♥♥♥♥♥♥♥ just to add 50+ new achievements after i completed it already like how weak. TLDR: Fat loser devs added 50+ achievements way after game release.
Complete trash. Zero info on what you should do or how to use your class, fight, use spells ANYTHING. Instant refund, total waste of time. Maybe the ***** dev can figure out how to make a tutorial, when the game is easy to control as a hot piece of ♥♥♥♥♥♥♥.
一款非常神奇的游戏,我玩的弓箭手(没有寿命限制)后期成神了,弓箭手不停的狂射,配合我的宝宝当前排,疯狂屠戮,这也太爽了,感觉物种有点少,要不加个鸟类或者鱼类,最想加个类人生物啊,真是个魔性神游,强烈推荐
Make horrible abominations of nature until they are unbeatable avatars of death incarnate. Or make a line that could compete in a dog show, with vivid colors and interesting features to make them stand out. I made a dimetrodon. Very fun.
Muy buen juego! Chill para meterle horas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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