
A psychological horror game about managing your own milk store. Keep the store running. Don't make mistakes. Don't break. It's broken. I am broken.
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About
It's incomplete. It's broken. I can't. I can't anymore.
The Milk Store is a psychological horror game about building, managing, and trying to hold together your very own milk store. Don't break it.
You’ve always dreamed of running your own store, haven’t you? A quiet job. A simple life. Just you, the customers, and the milk. Nothing to worry about.
Renovate and manage a perfectly normal milk store.
Follow the helpful tutorial. Do not deviate from it.
Physics-based items, pick them up, throw them, use them.
Build the store to your liking. Stack shelves. Talk to customers.
Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix [ERROR] OVERFLOW ERROR DETECTED IN FILE storepage.txt in line 1224::23
Multiple
Get to know friendly customers. From old to young everyone likes milk and with enough time they might even start to like you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Reviews
for starters, i have put well over 2.5 hrs into this game if it says less thats a steam glitch. this is my completely honest review of this game and my review may contain spoilers. to begin, id rate this game a 6/10. the game is excellent and well made, but the reason for taking off 3 points is one of the endings (if you mess up and break the code integrity and cause an alternate (might be a main ending accully idk), then you have to completely restart the game. this is incredibly annoying, esspecially considering how long it takes js to take off the screws on the boards for the doors. to be completely honest, it took me an hour and a half js to get past the first day, not counting how long it took me to figure out the computer password. reallly all i want is to experience all the cool features and gameplay promised in the youtube videos about the development of the game made by AAlex's yt channel, but i keep doing the thing to break the game and it resets all of my progress. i would really like for a way to be able to play the game without this ending screwing me up every time, so like maybe add a save game feature? or make it more rare for the game to break? ig might js have a skill issue but idk. thats my opinion on this game and advice to make it better, keep up the good work and good luck on future project.
The milk must flow!
The scariest Milk i've ever drank
Nice Milk
I SEE THE VISION. But the game is almost unplayable in this state. I'd suggest doing some playtests and making some patches because dude, I can barely get past the first few tasks. I've been following the dev logs so I know that this has some great potential, but right now it's just kind of annoying to play. I really hope this gets an update in the future because it looks amazing and I honestly didn't even know it came out already. Like, I know the bugs are intentional and it's supposed to crash but it's wayyyy too often and I hate having to restart so much. At LEAST add checkpoints or something because those planks of wood are going to make me lose my mind. I'm gonna keep playing to see if I can at least get past day 1 but for now it's more of a rage game than a horror game. Also add a hotdog, there should be a hotdog.
烦死了。都来玩。
I keep softlocking myself, and it's hard to figure out what to do at the beginning. "find a way inside the store" isn't a sufficient hint, and maybe it was just me being stupid, but I did not even see the rug in front of the staff only exit... but there's a softlock that you can get yourself in without even knowing. at the very start, you can waste your money to pay off your debt, leaving you with nothing, and unable to progress, because one of the tasks is to buy things from the shop. no money to buy it? no progression. meaning softlock. please fix the softlock wtih the money thx. I wanted to play the game but got too frustrated in the tutorial :( I rage quit several times, but that was likely due to stupidity. at least most of the time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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