
Relaxing Idle · Casual Mining · Bring Everyone Home! "Insufficient energy to return... but there's ore ahead!" As the captain of a starship, you've crash-landed on a resource-rich yet perilous planet. The only way home is to gather 25,000 diamonds to develop a super weapon.
Modeled estimate, not a reported figure. How we estimate →
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About
The expedition is running out of energy, and the journey home is in peril... but fear not! Scans reveal a nearby uncharted planet rich in mineral deposits. As the captain, you will lead a team down to the surface for a laid-back yet strategic mining adventure—gathering resources while fending off the planet's mysterious creatures, all until you collect enough energy to return to your home.

🔄 Dual Resource Progression
💎 Diamonds: Permanent resource. Used to upgrade weapons and core abilities for lasting growth.
🟡 Gold: In-match resource. Enables temporary firepower boosts to handle threats flexibly.
⚠️ Strategic Withdrawal
No need to fight to the death! Retreat in time to avoid losing Diamonds and protect your long-term progress. Every outing requires careful timing.
🚀 Emergency Support Call
Once per match, call in a full-screen clearance to instantly turn the tide. Use this precious chance wisely!

🔫 Weapon System
Machine Guns, Electric Tower, Missiles, Lasers, Energy Ring... Mix and match various weapons.
Pro Tip: Early on, focus on increasing Machine Gun count and bullet ricochet to quickly clear monster swarms!
⛏️ Mining System
Upgrade mining speed, hire more Diamond and Gold Miners, increase miner movement speed and ore value.
.. Maximize your resource-gathering efficiency.
🏠 Base System
Reinforce base HP, improve automatic HP recovery, and add more supply skill uses—build an impregnable home base.

✨ Free Skill Resets at Any Time
Redistribute skill points anytime. Try new strategies at different stages; you might discover surprising synergies!
Final Goal: Get Home!
Gather 25,000 Diamonds, research the ultimate weapon, and restart the starship—
Perfect for You If You...
✅ Enjoy idle gameplay and the satisfaction of relaxed progression
✅ Love resource management and light strategic planning
✅ Want a casual, non-grindy experience you can play anytime
✅ Have a soft spot for cute aesthetics and simple storytelling
【About the Developer】
I have already released several games on Steam. They are all single-player indie games, maintaining the same characteristics: low barrier to entry, easy to pick up, budget-friendly pricing, and stress-relieving gameplay. They cover various genres including casual, survivor-like, bullet hell, light strategy, survival tower defense, civilization evolution, defense roguelike, and base building. Each game continues the philosophy of being "casual," "easy to learn," and "reasonably priced," with unique gameplay focuses. If you enjoy 2D games with a simple art style and strategy simulation gameplay, feel free to check out the developer homepage and try my other series games in your spare time. I also welcome you to share and recommend them!
Welcome to all strategy game enthusiasts, indie game supporters, and players who enjoy puzzle, building, survival, and Roguelite elements. If you're looking for a time sink and want to enjoy some slow-paced fun in a single-player world, feel free to stop by here for a while.
【Future Plans】
I plan to continue creating more single-player indie games in the future, including inventory management games, martial arts/Wuxia themed games, post-apocalyptic survival (zombie themed) games, management sim games, and even puzzle games~
Thank you once again for your choice. Wish you a pleasant gaming experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽不起来,你一个休闲小游戏设置各种上限做什么?还想让人玩多久?利息上限,能转化的钻石也上限,明明可以左脚踩右脚上天让玩家爽一下,非得恶心人,服了
所谓回家就是全部清零,怪离谱的还
評分參考: 非常推薦:90分以上,大多數人都會覺得好的遊戲 推薦:75分至90分,好評而且對我口味的遊戲 好評:60至75分,大多數人都會接受的遊戲 中評:50至60分,能玩的遊戲 負評:30至50分,不太建議買的遊戲 不推薦:0分至30分,連玩都不值得的遊戲 評價:中評至好評 遊戲介紹: [quote=AI遊戲介紹] 歸途無價 結合輕度Rogue與塔防玩法,看似掛機實則需手動升級與即時撤離,操作簡易且節奏輕鬆。優點為價格親民、喵星題材療癒、策略選擇具變化;缺點則是過度依賴局外成長,換星球後進度重置易生挫折感。玩家普遍認可其休閒趣味與高性價比,唯部分人認為重複作業稍嫌枯燥,若能接受肝度與進度機制,這款小品仍值得體驗。 [/quote] 塔防土豆兄弟,因為「劇透」部份說的缺點,只能給中評。但考慮到價錢,給中評至好評。 優點 1. 價格真的超便宜! 2. 畫功技能設計之類還可以。 缺點或建議: 1. 含劇透。 2. 很快會悶。 3. 每波賺錢速度一樣。 遊玩影片: https://www.youtube.com/watch?v=UrK36Ty3KuM 劇透: [spoiler] 其實這遊戲永遠沒結局,他賺夠錢去其他星救又會失事,換一批武器在別在星球打,只有兩個星球。 [/spoiler] [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
垃圾
The Core Loop The game drops you into a cartoony, 2D world as a crash-landed starship captain. Your mission is simple: mine 25,000 diamonds to power your way home. It plays like a streamlined hybrid of Brotato and Age of War, where you balance mining for permanent progression against fending off waves of local creatures. What sets it apart from the "bullet heaven" crowd is the strategic withdrawal. Unlike many roguelites that force you to fight to the death, Priceless Return lets you pull out of a run early to bank your diamonds. This adds a nice layer of risk-versus-reward—knowing when to stay for "just one more node" and when to retreat to keep your upgrades is the heart of the game. Where it Shines (and Where it Doesn't) The game’s greatest strength is its accessibility. It’s incredibly cheap (often under a dollar) and has a very low barrier to entry. The permanent upgrades provide a tangible sense of growth that makes each short session feel productive. On the flip side, the experience is short and focused. Most players reach the "end" in about 20 to 30 minutes. While the gameplay is addictive, it is inherently repetitive; if you aren't a fan of the "mine-upgrade-repeat" loop, the simplicity might feel more like a grind than a challenge. The Verdict Priceless Return is a "coffee break" game. It’s perfect for achievement hunters or tactical fans who enjoy optimizing a short run without the stress of a massive learning curve. It’s not a revolution in the genre, but for the price of a candy bar, it provides a polished, rewarding loop that respects your time.
以下是2026/03/22玩完後的心得 這是一個問題滿多的遊戲 問題1.在遊玩中切換設定的畫面為視窗或全螢幕的話 會直接結束這在遊玩的那局 而資源也不會在直接結束時獲得 但是主畫面計算的總遊玩局數還是會+1 問題2.這遊戲除了自己原本帶到場上的武器能升級之外 過了固定的回合結束時也能獲得選擇補給能力的機會 但是我自己常常發生在戰鬥時升級自己的能力 突然間這回合的怪殺完了 畫面中間突然出現選擇補給能力的畫面 結果就不小心選到 然後完全不知道自己選了什麼補給能力 問題3.你每一次所獲取的補給能力 雖然在畫面上方會有圖示 但如果想看補給能力的詳細內容的話 並沒有辦法 不是每個人都能看圖示 就能玩璇記得是什麼能力 問題4.有些補給能力我看是有上限的 但是就算該補給能力我已經到了上限 下次選擇補給能力時還可能會出來讓你選 大部分的補給能力也不會跟你說該補給能力的上限是到多少 除非下次再次出現該補給能力時 發現你已經有的數值並沒有增加 你才會發現 但是上方補給能力右下所顯示的數字還會增加 問題5.補給能力給的武器效果只寫是什麼武器 選了該武器後 下次補給能力還是會出現能選擇一樣的武器 但是第二次選擇該武器後 也不會從一個變成兩個 所以也無法知道是只要選一次就到達上限 還是再次選的時候會增加能力 問題6.遊戲過程很無聊 想要完全掛機的話 又會因為到要選擇補給能力時而整個遊戲進度停住 只到你選擇補給能力後才會繼續 如果是想聽聲音放著掛機的話 不小陣亡還會失去一部分能帶回去的資源 然後有些種類的小怪是會潛伏在地底 到基地旁邊才會鑽出來 鑽出來後才能攻擊 但是鑽出來後很可能他會先攻擊到基地才會被己方打到 然後就可能因為這樣基地不小心爆掉了 問題7.第一個星球結束後會接著到第二個星球 但是你得之前所獲得的貨幣會全部消失 雖然自己能帶在場的武器會完全不一樣 但是整個遊戲過程還是一樣 我自己是只有玩一下第二個星球就沒繼續玩了 唯一想到的優點我就只想到 想要重製局外成長的內容 重製不會被扣掉重製的額外費用 這款遊戲雖然很便宜 但真心覺得以現在遊戲有那麼多問題的情況下 不適合花這個時間去玩
The premise of the game is simple. Your spacecraft has broken down, and you must mine diamonds on a nearby planet to repair it and return home. Succeeding on your first attempt is impossible, which is where the fun begins. With each run, you grow stronger and more efficient. Each run places you on the planet’s surface, where your goal is to survive as long as possible or until aliens destroy your rocket. Between enemy waves, you mine diamonds that are sent back to your main ship and used for permanent upgrades. However, most of the diamonds are lost when your rocket is destroyed, so whether you mine 10 or 40 in a single run makes little difference. To prevent this and save all diamonds, you need to escape the surface, but this can only be done before an enemy wave. There's some risk-reward because you get more by staying, but also die faster. Your primary defense is a gun that automatically fires at approaching aliens. Defeated enemies sometimes drop gold, a resource that is only available during a run. Gold allows you to improve your gun’s damage, fire rate, and other stats. Although these upgrades reset after each run, you can also spend diamonds between runs to purchase permanent versions of these improvements. In addition to the main gun, you can unlock and upgrade four extra weapons, such as a laser or an electric tower. Diamonds can also be used to enhance your resource gathering by adding miners for gold and diamonds, increasing mining speed, or upgrading your rocket so it can withstand more damage and heal faster. Beyond permanent upgrades, each run is heavily influenced by luck through perks. After the first wave and then every few waves afterward, you choose one perk from two random options, with more choices becoming available as you progress. Perks can grant bonuses such as increased damage per kill, electric damage, or extra damage to distant enemies. If you are lucky, you might get a perk that grants a free upgrade after every five regular upgrades, allowing you to obtain expensive improvements like additional weapons or bouncing bullets at no cost. Broken builds are also possible because perks stack; if you get a perk that lowers the stage requirements for perks, you can get one after each wave, and if you add damage that eventually lets you one-shot everything, more coins per kill, and transfer perk that turns remaining coins into diamonds, you'll be able to get a fortune in a single run that lets you buy everything. But moving on "home" is like a reset because you lose everything and have to start from zero on a new planet. The only changes are five new weapons and new planet surface, while everything else remains the same. Like most incremental games, the experience starts slowly but becomes more engaging as you invest in faster diamond collection and increase your number of miners. Overall, it is a solid game at a very low price. While the upgrades are not particularly exciting and the gameplay can feel grindy, fans of the genre are unlikely to regret picking it up.
Fun Ok Game but to grindy and boring and not much depth. Too many Upgrades. Goose Evolution is 10 times better then this Game; with more Depth. I like the limited upgrades, Food production and base health and a few unit Buffs and Skills.
这游戏真的太适合摸鱼党了,价格还不贵,只需躺平挂机就能指挥喵星船员挖矿打怪,画风萌到心化,策略抉择轻松不肝,上班摸鱼偷偷玩!
乍一看游戏页面还以为是幸存者类游戏,没想到实际体验下来才发现是一款挂机+塔防的休闲轻松游戏,挂机获取资源同时升级武器,还需要在合适的时机及时撤离。挺耐玩的一款独立小游戏,最重要的是价格很便宜
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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