
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉不是什么很难解决的bug为什么一直不修??本来是款很好的游戏的
I AM XIAO YAN. 10/10
挺好,就是啥时候能出联机模式?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐买入,原来是比较好的创意,需要继续打磨,但是制作组已经跑路了,永远没有正式版。
這遊戲好玩是好玩,除了畫質沒有很好(我無所謂,反正比較不傷電腦)世界很自由,只是我有點怕地圖會空,畢竟npc會死,玩家能轉世,但我不知道npc能不能生畢竟我沒見過npc,還有我把大內的上至指揮使下至總旗小兵權殺了(勢力詳明確寫0))下個月又會冒出一批(勢力成員數量又變成32),還被大內通緝不要命的追殺...,結論,這遊戲不要惹皇朝勢力,不然會被大內通緝追殺
[h1][b]《绝世好武功》:潜力很大,问题不少。[/b][/h1] 在23年还是24年的时候,我在网上找到了这款游戏,但是苦于当时口袋空空只能玩盗版,现在补上票了,当时把它从网盘放到我的电脑里启动的时候就上头了,那时候起码一个月,我打开电脑基本上玩《绝世好武功》。 这种水墨画风的开放世界武侠游戏是真对我胃口,可以刀光剑影,也可建造宅邸,又可加入门派一步一步当上掌门,也能一人一剑独闯江湖。 不像网上的什么武侠爽文,我的第一个角色真的是摸爬滚打,从一开始的我是谁我要干啥,到东奔西走学习绝学内功,有偷偷摸摸只为偷个千百铜钱,也有反复读档只为锻造神兵。 说到底就是:可玩性很高,也很杀时间。 但 是 当时我玩的是测试版本,很多问题都是能包容的,一些小bug不影响游戏体验对于我来说无伤大雅。 但现在不知是制作组太过仓促还是什么原因,问题越来越多了,光是这几天我遇上的bug和烦心问题就数不胜数,包括但不限有: 隐藏剑匣时自身兵器建模丢失,祝融谷找长老在买武器图纸点低级装备图纸会卡死,“拟人桩”在有NPC在里面的时候收起或解放NPC都会连人带“拟人桩”一起消失,角色建模缺失,载入小世界游戏报错闪退,鼠标指针丢失等等。 有时候NPC的行为举止会十分的怪异且不合常理。 比如说我把NPC关进我家笼子里,另外一个设定上与他毫无关系的NPC会冲进我家(哪怕是设定是锁门)打破笼子把它放出来,然后又站在原地不动了,然后我还得修理屋子。 同时如果家里有四座酒桌,即使没开营业也会有NPC跑来我家喝酒。 创建一个小世界,一进去莫名其妙跑过来一个人说仰慕已久望加入麾下,一看,我:“手心相印”,他:“出神入化”,我:? 还有一点,是我觉得最莫名其妙的,当一个NPC对玩家角色的好感度为负数的时候,几乎必会对玩家进行偷窃,哪怕他是个名门正派的掌门,不是哥们至于吗,因为我的花名你不喜欢,至于就以你败坏掌门的名声为代价来掏我口袋? 即使我在发现NPC偷窃后把它打了一顿,他:(趴地上)(爬起来)(打坐)(偷偷摸摸溜过来)然后又偷我东西,不长记性直接给我气笑了。 还有一点很重要,就是贵游的教学与提示真的有待加强,我太久没玩很多东西忘了,想上网去找攻略,结果网上绝大多数的攻略都是我在还在玩盗版时候的测试版本的攻略,wiki更是半死不活,几乎全是靠贴吧剩下的佬,我想找下太阿的图纸怎么得,游戏里没提示,网上又找不到,花半个小时一无所获。(截止至目前依旧不知道) 最后想说,作为一款武侠开放世界游戏来说,贵游的潜力非常大,内容丰富且有趣,但是问题也非常多,近期我也看到你们有在更新和修复bug,希望制作组再接再厉吧。
Eu realmente queria muito poder jogar esse jogo, pena que ele é extremamente mal otimizado...
有讀優生學的人來玩肯定6
大荒界指引差的要死,与其这样你还不如不做,什么叫突破大荒界还没法突破轻功,要去小世界突破轻功你做几把呢?内容还是没做完更新也慢,一年前多少内容这次还是多少内容没诚意。怎么提升穴位数量也不说!!!!
是个好游戏,创意很好,奈何bug太多了,作者也不管了,版本更新之后我一加载就闪退,真好笑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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