
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
開發跑路了,不推
好多年前被视频推荐买的游戏,只能说哔哩哔哩沾边的游戏最好别碰,呵呵
I can't recommend it right now, I played it again after a year of not doing so only to come back to constant bugs. Many of the mechanics are broken, the UI elements stop functioning occasionally among other things. This wouldn't be an issue if I was able to rollback to the previously update where the game was playable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandon ware. It would be way less frustrating if Devs finished translation
I played 60hours in 7days. I was recommended this as a Kenshi-like game. I can say this is the Kenshi ''solo'' Chinese experience. I was relunctant to try a Wuxia game but was pleasently surprised. If you liked: -Wandering on the map and fighting anybody, starting from nothing -Sneaking into people's home and lockpicking their items -Crafting gear and upgrading it I would say this is a great game. BUT here are the bad part: This game should be labelled Early Acces. This is NOT a polished experience at all. At the time of writing, a few of the perks were not working at all, and were bugged. I must say that this was still a great 60hours and WILL come back when the game is more polished.
While there's good in here, it's an early access game that they haven't marked as early access. Frankly it's shameful that they've claimed this is 1.0, I've played games in alpha that are closer to being a releasable title. It's filled with countless bugs you can't escape from, awful UI and translations, the content doesn't even seem to be half finished Nothing feels good in this game, and I regret playing it. Go and play kenshi instead as this needs years of work and a complete rethink on the core game loop. I get the impression that 5 separate devs who don't communicate all stuffed their ideas in, got bored of what they were working on, then moved on to something else
This game is janky, buggy, and poorly translated. When I originally bought this game, it was in early access, so I was more forgiving of its issues. However, it is now in version 1.4, and it feels just as janky and buggy as it did when I bought it in early access. So I cannot give it the same grace I did when I originally purchased it. I am also not happy with the latest updates, as one of the core reasons I enjoyed this game was the ability to start and build out my own world. However, with the latest updates, that ability has been locked behind in game progression, and I am now forced to start in the pre-made world from the "Great Wilderness" update. The idea of a pre-built world isn't terrible, but because of how janky this game is, the pre-built world takes forever to load every time I try to start or load the world, and it can take hours of in-game play to unlock the ability to create my own world, which is annoying as previously I could do that from the start and it was one of the main reasons I enjoyed this game.
1. 고아로 태어났다. 가진 것 없는 나에게 마을 사람들은 좋은 옷을 무료로 주었다. 나무꾼으로 나무를 벌목하면서 조금씩 성장해나갔다. 작은 집도 짓고 닭을 키우고 재밌었다. 어느 날 나타난 절정의 고수는 비급서를 주면서 나에게 잘 대해주었다. 2. 그렇게 평온한 나날을 보내다가 갑자기 나타난 도적에게 협박을 당해서 돈을 뜯겼다. 요구는 점점 심해졌고 나는 도적과 싸울 수밖에 없었다. 도적과 목숨을 건 사투 끝에 겨우 이길 수 있었다. 도적의 전리품을 챙기고 산을 내려가는 도중 낭떠러지에서 착지를 잘못하여서 기절했다. 3. 친하게 지내던 마을 사람이 날 발견했고 업어서 의원에게 대려다 주었다. 나는 감동했고 그녀에게 연모의 감정을 느끼게 되었다. 시간이 흘러 그녀에게 고백을 하려고 설레는 마음으로 찾아갔다. 내가 사랑하던 여자는 시신이 되어 있었다. 나를 본 도적은 사나운 표정을 지었다. 도적은 전에 왔던 도적의 동료였고 나에게 복수의 칼날을 겨누며 욕을 했다. 4. 마을 사람들은 모조리 죽었고 도적떼 또한 내 손에 모두 죽었다. 나는 한탄하면서 무릎을 꿇고 그녀의 차가운 몸을 않고 계속 울었다. 분노에 사로잡힌 난 무공을 갈고닦았다. 모든 도적을 죽이기 위해서 여행을 떠났다. 그렇게 열심히 살았지만 결국에는 날 시기하고 싫어하던 이들이 모여서 나에게 갑자기 찾아와 칼을 겨눴다. 7명을 죽였지만 1명은 쉽지 않았다. 그 여자는 교활한 사파의 문주였다. 죽을 힘을 다해서 싸웠지만 이길 수 없었다. 나는 쓰러졌고 나는 궁금했다. "왜 날 죽이려 하는 거지?" 사파의 문주는 대답했다. "누군가 많은 돈을 내게 줬고 의뢰를 했을 뿐이야. 아. 네 장비와 아이템을 잘 가져갈게." 5. 나는 죽음을 맞이했고 다시 환생했다. 정파 장로의 아들이었다. "기다려라. 사파의 문주... 반드시 복수하겠다." @ 1회차 요약: 44일 버티다가 다굴 맞아서 사망. 2회차 시작 중...
It gets better. English translation Mod is a must as well as auto activation of inner kung fu
完全不知道要干什么的一个游戏,地图又空又大,内容杂乱无章(40)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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