
In 1988 you met Mr. Rabbit and a host of his friends in the World of the Manhole. Your friends are still here, but they've done some remodeling. Prepare for a grand adventure in the world of the Manhole Masterpiece Edition. A world of epic wonder and whimsical magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сюрреалистичный квест, - это то, что нам всем нужно в нашей безумной жизни.
What a trip! This game is still fun for kids and if you are a fan of Myst you can see the germination of the ideas in that game along with some easter eggs. Make sure to install Quicktime if playing on Windows platform.
We used to live for computer lab time so we could race to see who could get on the Mac first, after doing our typing lessons on the Apple IIC.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нормальна для натхнення але надто мало можливостей в плані проходження, великий плюс музиці тут вона відіграє важливу роль.
The Manhole: Masterpiece Edition, developed and published by Cyan Worlds, Inc., is less concerned with being a “game” in the modern sense and more focused on presenting an interactive, exploratory experience that predates many of the conventions players now expect. Originally created as an early experiment in digital storytelling, it invites players into a whimsical underground world discovered through something as ordinary as a manhole cover. What unfolds is not a structured journey with clear goals, but a series of curious encounters designed to spark imagination rather than challenge skill. From the moment you descend into its strange, dreamlike setting, the game establishes its core philosophy: exploration without pressure. There are no objectives to complete, no puzzles to solve in the traditional sense, and no fail states to worry about. Instead, you move through a collection of static yet interactive scenes, clicking on objects and characters to reveal small animations, sounds, or bits of surreal humor. This design creates a sense of freedom that feels almost meditative, encouraging players to engage with the environment at their own pace without the expectation of progression. The world itself is where the experience finds its charm. It is filled with unusual imagery and playful interactions, ranging from talking creatures to unexpected visual gags that feel more like pages from an illustrated children’s book than elements of a conventional game. The Masterpiece Edition enhances this atmosphere with color, sound, and added detail, giving the environments a livelier presence while maintaining their simplicity. The presentation remains intentionally minimal, but it is effective in creating a cohesive and inviting tone. What makes The Manhole particularly interesting is how it anticipates design ideas that would later become more widely used. The focus on environmental interaction, the absence of explicit instruction, and the emphasis on discovery all reflect a philosophy that Cyan Worlds would refine in later titles. Here, however, those ideas are presented in their earliest form, making the experience feel more like a prototype of a larger vision than a fully developed system. At the same time, this simplicity can make the game feel limited, especially when viewed through a modern lens. Without goals or meaningful progression, the experience can quickly feel aimless. Interactions are often brief and rarely build toward anything larger, which means that once you’ve explored each area, there is little left to uncover. The lack of depth in its mechanics or structure makes it difficult to sustain engagement beyond the initial sense of curiosity. The pacing reflects this design, offering a short and self-contained experience that can be completed in a relatively brief amount of time. This brevity works in its favor to some extent, as it prevents the concept from overstaying its welcome, but it also reinforces the feeling that the game is more of a fleeting exploration than a lasting experience. There is little incentive to revisit it once everything has been seen, as it does not offer alternative paths or outcomes. Despite these limitations, The Manhole: Masterpiece Edition holds a unique place in the history of interactive media. It represents an early step toward a style of game design that values atmosphere and curiosity over challenge and structure. While it may not offer the depth or engagement expected from contemporary titles, it provides insight into the origins of a design philosophy that would later shape more complex and influential works. Ultimately, The Manhole: Masterpiece Edition is best appreciated as a piece of digital experimentation rather than a traditional game. Its charm lies in its simplicity and its willingness to let players explore without expectation, even if that approach limits its long-term appeal. For those interested in the evolution of interactive storytelling or in experiencing something quietly imaginative, it offers a brief but distinctive journey. Rating score: 7/10
Good.
This game is awesome! My 3 year old loves it! I wish there were more nonviolent exploration games like this! However, in the last few months or so, the game got really glitchy. I don't know what happened, but sometimes the yes/no faces (from the rabbit offering you tea) show up on top of the rabbit's chair, or sometimes the game crashes when we go into the dragon's room. Weird things like that.
Very cute game from the makers of Myst {Cyan}, before they actually made Myst. My 5 year old niece is playing this and the other few games in the Cyan Childrens Pack.
I'm kinda on the fence here, but if you're getting this for a young kid to play, it's probably worth the time. This is more about meeting characters and exploring than being a "noise maker" like Spelunx and Cosmic Osmo. There is actual voice acting! I did get stuck in an elevator with the walrus and was unable to progress, so that was a bit of a bummer. He said I broke the elevator playing with my keyboard! I dunno, man. To run this on a modern machine, you'll need to go to the .exe file and run in compatibility mode, I just used Windows XP, then it will prompt you to install Quicktime. I liked the others a bit better, but you're buying the bundle anyway! Not bad for imaginitive kids who won't mind something that's pretty old at this point.
Tags: Adventure - WC - Walk Clicker Additional Tags: Delete Local Content & Remove from Library TLDR: Abandonware grade Interesting puzzle-free walking clicker with limited appeal due to nonsensical setting, absence of any mechanics, technical issues, and dated engine. Not a fan of anthropomorphized animals. Loses novelty fast. You just mostly go through corridors and let the npcs and change of scenery throw you off your expectations. You quickly adapt and start expecting this game's humor and twists... It is not good. They should had tried being more edgy or more out there in the dialogue and banter between characters. This is too tame and odd to be enjoyed by adults and too nonsensical for children. Random on purpose sort of point & click tourism walking simulator style game in which you meet a bunch of anthropomorphized animals. They all have distinct personalities and vaguely undefined reasons for their existence. Everything has this dreamlike quality. However there are also just plain random for no reason moments. Such as clicking on a piece of scenery and being served odd unexpected sound clips to go along with them. Interactivity has a lot of hotspots but is rather limited, and usually just returns a bizzare thing at you and you can do nothing else. Eventually you can explore around, and there are a few moments where the game catches you by surprise, usually by changing perspectives on you such as making you feel much smaller or much taller than you should be based on the previous room you were in. Sort of like an Alice in Wonderland kind of effect. Other than that there is not much to comment about. The game had 4 massive sidebars to the point where it would be best described as: A tiny box centered in the middle of your screen. There were no real puzzles, no dialogue options... Might be nice to have on archive for historical purposes and the game does work. But it is not something I want to have in my permanent library. Removing for declutter.
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Where this game's players are, estimated from review languages.
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