
The Magnificent Trufflepigs is a first-person, metal-detecting narrative game. It combines laid-back detecting and exploration with a dramatic story, all set in a beautiful English countryside. It’s a game about trying to find something.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh! it is so boring. I just wanted to find some treasures instead I got some stupid story. Like in the whole game you are just looking around for 30 minutes and then you are waiting the characters to talk there is no skip option. Both characters are also sucked. Idk maybe it's not for me. If you are looking to find some treasures then this is not for you
The Magnificent Trufflepigs is a cute, short metal detectoring game that feels incredibly relaxing. The game totes great views, lovely art work and and interesting story line. The only thing I'd suggest to the devs is possibly making the dialogue skipable or allowing the player to move faster while talking. Would definitely recommend this game!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.2K | 159 | 86% | $9.99 | |
| $31.2K | 3.5K | 98% | $0.76 | |
| $31.2K | 979 | 82% | $1.99 | |
| $31.3K | 91 | 78% | $12.99 | |
| $31.3K | 1.1K | 94% | $1.99 | |
| $31.3K | 293 | 68% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 7.6K | 75% | $9.99 | |
| $189.3K | 3.4K | 64% | $3.49 | |
| $8.1K | 228 | 71% | $2.99 | |
| $32.7K | 324 | 65% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 | |
| $103 | 2 | 50% | $2.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $11.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a nice little story and adventure with, yes, very simple mechanics. Finish-able in about 3 hours, I don't regret playing it, which I think is a better measure of a game for value at times. If you like relaxing little stories and aren't expecting the world, you'll like it. The scenery in the game is a real bonus, it's lovely, and the voices are nice.
Quite obviously, this game must have started off from one simple idea - metal detecting, but an idea is definitely not enough to make a game good. This game turned out to be an example of a seemingly interesting concept that went terribly wrong. What a missed opportunity. It can be somehow felt that this game was trying to learn from or imitate some of the more successful “walking simulator” games, such as [i]Firewatch[/i] or [i]Dear Esther[/i]. It has a beautiful landscape, an explicit narrative, a couple of playful gadgets or Easter eggs. However, unlike other games which take players on a journey, in this game, you, well, just detect metal and find literally piles of junk. Maybe the game could give a backstory to every “crap” found to develop further on its narrative? IDK. To be honest, metal detecting IS a unique idea that has not been done often enough, and we can see the possibility of developing it into an enjoyable game mechanic or using it as an interesting story telling tool. However, this game dedicated the majority of its effort to a bland, predictable and shallow story; and the characters are under-developed and not even half likable. This is such a huge let-down that with or without the metal detecting element, the game feels boring and uninteresting.
Couldn't play for more than 15 minutes ; it's so slow and so boring. The visuals are nice though. I LOVED Firewatch so much, I was expecting alot. Was let down...
去年在epic一周目,现在steam二周目。几乎把全成就集齐了。非常治愈的故事。 二周目是因为看了评论区,所以来确认是否有多结局分支。结果确定是单一结局的。 如果舔自己也算舔的话,那确实和评论区说的一样是舔狗模拟器,更确切的来说是自我思考寻回自我之旅。 主角被自己所束缚,但在追寻童年的遗憾时,了解了过往。放过了自己。 很喜欢最后玩家借亚当之口问出是否还会见面的这个设计。 最了解自己的永远是自己。
This game was in my wishlist for a long time, I was glad to have the chance to share it with my community. It was fun, and a genuinely good experience.
A short, but very enjoyable, walking simulator. The visuals are very pretty and the voice acting was top notch.
Game was fun and Story was okay. 7/10. Wish you could skip dialog or at least do anything, while dialog. Second Run for the last achievements was very annoying to go through all that again, with no option to skip
Look for treasure that might bring two people closer than ever before. It should be noted right away that this is a story-first type of game. Saying anything about it would lessen the overall experience. All you need to know is that Beth and Adam, two pals, go to search for an earring in fields near a farm. Beth discovered one earring when she was a child, but she couldn't find the other for years because the farm owner wouldn't allow it. Now that he has died and the farm is being sold, Beth and Adam have one week to find it before the place is sealed off. But while Beth is obsessed with finding the earring, Adam is there for another reason. You play Adam, and Beth communicates with you via walkie-talkie. Because you don't hear or meet any other characters, the story concentrates entirely around these two. You can sometimes choose between two responses, but they don't lead to any unexpected routes or conclusions. This is a game with a predetermined plot. But don't expect any twists or surprising themes; it's quite bland. Accents in voices actors are extremely evident and have a British undertone. If you can look past that and certain stereotypes, you'll discover some excellent voice acting. Both personalities are believable and do not simply read the lines. There are lovely tiny additions like sighs and laughs sprinkled throughout. There's one thing I didn't like the closer I got to the end: the female is selfish and entitled. The relationship between the two characters gets dangerously close to toxic. If you think you'll struggle to follow the plot, you can turn on subtitles. Text and voices cannot be skipped. Well, not straight away. There is an odd feature that is actually meaningless, especially if the subtitles are turned off: you can only skip when the voice is nearing the end of a sentence. The chance to skip lasts for a second or two before the story continues on its own, so the feature is clearly unnecessary. Although interaction with game’s world is present in a form of metal detecting activity, it’s not exactly exciting or groundbreaking. The idea is to sweep a field with a metal detector and collect whatever you find. Graphics are decent, but not remarkable. You only walk across empty fields so there’s not much to see. The countryside is nice with houses and wind turbines on the hill, but there’s nothing that would stand out. The detectors' pinging sound and visual aids alert you when you're approaching something interesting. Most objects are random and might be found anywhere on the field. The discovered object is then photographed and sent to Beth. She shares her thoughts, and you begin searching for another object. However, finding stuff isn’t that important. It's really just something to do while you wait for Beth to call with new story bits. You don’t even have to find everything. You have a map of the area, but it is only handy if you neglect to pick up your equipment near the digging site. Aside from the achievement of locating everything, there is no idea how many objects are hidden in a field for a single day. Once completed, you proceed to the next day and field, and so on until the end. If you missed anything, you can always go with new game plus or select a day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.