
The Magnificent Trufflepigs is a first-person, metal-detecting narrative game. It combines laid-back detecting and exploration with a dramatic story, all set in a beautiful English countryside. It’s a game about trying to find something.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Poor Start, saved by the twist [/h1] This game is many things, perhabs to much things at the same time. Some kind of Jack of all Trades and a master of none. It comes with flaw and problems in any form and shape, but surprisingly managed to leave behind a meaningfull lection to be learned by the player. When it comes to other review it seems that one half expierenced an amazing revelation while the other half got turned away missing the twist of the story and therefor the lesson. I wanna write this review a spoilerfree as possible so there is some stuff I cant talk about. I am going to adress some issues that would be part of big spoiler and I am going to vaguely speak about a few things. Please mind that. You are Adam and you are called by Beth an old friend to help and search for an earring on an old soon to be demolished farm. The game takes place across 5 days. Your tools to find the earing are a metaldetector, a shovel and a trovel. At first running arround the really beautifull scenery on this old farm and try finding and digging up mostly metal trash while being on the hunt for the big treasure sounds exiting. Sadly its not. Detecting mostly consist about walking really slow with a big metal detector arround and wait for the game to spawn something in front of you. You heard right. The game doesnt hide stuff arround for you to sweap for. It has an internal timer spawning items everyonce in awhile. A quick test to try this is to not actively search and run arround without detecting. Once you start the detector it goes of imidiatily. While some story items are fixed the game spawns random stuff for you to find. You cannot find everything within the first time you need to replay the game on new game + to find the last and missing items for the final achievement. Just a side note. This choice in gameplay is boring. Active the detector and press your forward button until the game spawn an item then one button for the shovel and 3 to 4 for the trovel till you have your item in your hands. There is no thrill of the hunt about it. Just a waiting game. This mechanic exist for one reason. To advance in time. Each time you pick up an item you take a picture and send to Beth. Depending on the item found you either get small talk on your smartphone or a full blown conversation on the walkie talkie. Each time slowing you down forcing you to listen. Just because this game is about a story. The story of Beth having trouble in her life growing up. The problem I have with this progession method is that is a way to complex system that could have been a simple walking simulutor. Instead I am forced either to the gameplay interrupting the storytelling or the storytelling interrupting the gameplay. The majorty looks like this. You spend a minute sweaping to be interrupted to talk for 3 minutes. Depending on what you enjoy at the beginning the other is interrupting therefor creating an inbalance of gameplay and story. Of course it may be you like both so the problem doesnt apply but i my case I didnt enjoy either. The first two days storywise are painfull to listen. As the player I felt like the third wheel stuck inbetween to friends on a long flight across the globe talking to each other about anything and everything. I had trouble finding anything to bond with either Beth or the character we play Adam. While some background story is dropped pretty early on about Beth. Adam seem to just exist. It give the vibe that Adam is no stranger to the player and we are supposed to know him very well. In reality we dont. We control a shallow shadow of a figure I couldnt care less about. Beth isnt better here. My dislike in her grew and grew early on. She is this type of workaholic that feels entitled and selfish about herself and we played the role of the mechanic fixing her after some stuff went wrong. Adam gets treated like ♥♥♥♥ by Beth. So I felt stuck inbetween boring conversations and boring gameplay. But I went on torward the end. The later half of the game got better for me. Obviously only the story started to get more serious and the greater picture gets more and more shown. The highlight are two twist the story has. One being kinda obivous and figurable pretty early on and the other is the one a lot of players miss. I liked the last twist. It made a lot more sense and gave away a great lection a lot of people should learn in life. However the first half ruined the game for me and the later could save it entirly. It just made the time not feeling like wasted fully. More or less like a little reward earned at the end. The story itself is more suitable for young adults struggling with the shift from being young to getting older. Specifficly arround the age of thirty. Its about dreams and purpose and understanding the meaing of life. Itself that would be a nice story listen to and with Darvill voicing adam I got one of my favorite Doctor Who companions Rory Williams talking. Which is really nice. However the game misses of balancing the story. One big mistake is not proper introducing the characters. A similar game, Firewatch, which is build almost the same way. A game hiding a story based walking sim within some gamplay, in this case exploration and observation. Firewatch has an introduction build arround giving us a brief choice of action while exploring the past years of the main character. He starts with broken feelings and we understand why and can feel themself. Trufflepigs doesnt do this. Adam exist without anything in background at the beginning. The only thing we know about him that nobody except Beth likes him. Which as part of the biggest reveal remains a mystery for the long time. The game tries to gain sympathy for Beth but fails to give a proper picture and paints only the bad things about her. The wonderfull Emily is away is game about to characters having conversations every once in awhile over a messager. Its only pressing one button for the text to appear and sometime making a choice but it does this whole social drama better. It has the same nonesense and meaningfull stuff at the same time. Eventhough Emily is away has a more romantical plot while this game is not a romance. It may come of here and there but trust me the twist shows my some stuff seemed like this. For me the game has a good idea making the wrong design and writing choices. Leaving it in the vast ocean of mediocre titles rarely remember in the future. I fait I wish no game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Whingy, whingy Beth.
[h1] DISCLAIMER: This is a full review, and NOT a first impressions review [/h1] [quote] PLEASE NOTE: I recommended this game with some exceptions, overall if the game did not live up to just a tiny expectation, I would not have recommended it at all, so please read the review carefully if you are thinking of buying/playing this game [/quote] The Magnificent Trufflepigs is a game developed by Thunkd and published by AMC Games The game offers some nice graphics and environments, although some ugly glitches here and there, it is pleasant all the same The Magnificent Trufflepigs overall, however, is a fun game to play but it does get boring if being played for a long time, especially with it's horrendously repetitive gameplay, but is a good to okay adventure exploration game with an interesting story to follow and to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
This isn't a game, it's a gameplay disaster. It's basically a visual novel where 1 minute of gameplay will cost you 5 minutes of dialog about nothing. To hell with the dialog, but it BLOCKS the gameplay. Expyrience is very similar to mobile hyper casual games where after 30 seconds of gameplay you get 2 minutes of ads. I pay money for the game, for the experience. In this case, I paid for an audiobook
One of the most boring games I have ever played. There isn't really a story, just a girl that keeps yapping about her disfunctional relationship. after the first day I turned the volume down to 0 and started watching youtube instead of actually paying attention because I was so uninterested.
I wish I could find a nuke.
"I wanna play Firewatch!" "We have Firewatch at home!"
ya amk karısının küpesi kaybolmuş yarım saat aradım dedektörle bulamadım bi de zırt pırt arıyor sal da arayayım aga çok sıkıcı bir oyun
The Magnificent Trufflepigs is a narrative walking game about nostalgia and the healing power of wide open spaces. Compared to Firewatch when it released in 2021, I found The Magnificent Trufflepigs to be something similar, yet different: somehow an interesting take on the walking sim and a game of a very distinct time. I found something important in Stanning, England and I think you might as well.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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