
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.
Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.
Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler
Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game gets old kinda fast, i have everything unlocked map/car wise already just missing levels to unlocked extra charms/gates. Does really run out of content fast for my liking. With that said it was a fun almost 2 hours of gameplay at least
Really fun so far, awesome sounds and music!
It was fun, might revisit on release. Unlocks feel meaty and fun, though unless you are a completionist then there is probably only 20 hours or so in the game right now.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun idea, bad execution. The UI is a bit clunky. Theres no speed options so sometimes you just have to wait it out. The ballance is awful. Some things are legitimatly unviable. The more powerful things you need for a great run are only unlocked after qutie a few hours such as the global score mult gates. Just in general the game is very flash game esk. In future it may become better but at the momment its really not worht the effort. So final points 1) fun but tedious 2) Badly ballanced 3) UI and player commfort option lacking
northernlion was onto something
oh God is that *sniffs* a real man-made vehicle? *sniff sniff* oh... oh God I'm... I'm gonna loop... I'm ... I'm LOOOOOOOOOOOOOOOOOOOPIIIIIIIINNNGGGG AAAAAAAAAH
I drive like this in real life so I found the content very relatable!
I like this game because now I can finally pet my cat while I’m waiting and watching the score build up exponentially in Infinity Mode. 10/10 would pet Jerry all night watching my cars go around.
Played the demo consistently since it dropped and have watched this game evolve into what it is today. Absolutely fell in love with everything this game is. It's very niche, but if you like roguelikes and praising RNGesus for that perfect run, and crying when RNGesus is unforgiving, this game is probably for you. Also watching numbers go up tickles the brain. 200+ hours on the Demo, 100+ on the playtest, will be dumping GOD knows how many hours into this game now that it's officially launched. Dev is incredibly involved in the discord community and always listening to suggestions and addresses bugs and issues in a timely manner. I say if you're on the fence try the demo or take the jump and buy the game, I don't think you'll be disappointed. MHEEP!!!! YOU DID GREAT! So proud of you!
Great game! I reached infinity! Please add 4x or 16x speed though :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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