
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.

Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.

Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler

Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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10/10 Loving the game and all about it
Love this game! I've played the demo a while back and bought the full game instantly as soon as I saw it released. After a few hours, there's so much depth and I've only scratched the surface it feels like. I can't wait to dive deeper into different cars, tracks, effects, and trying to beat infinity mode!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels sort of like a hybrid of Nubby's "big number go brr" feeling with a Balatro depth and aesthetic. Definitely scratches the itch and always leaves me wanting to try just one more run. I'm about halfway through the unlocks and I can tell some builds are better than others for scaling, but just about anything can beat the standard non-infinite difficulty. If you ever feel like you're stuck don't forget to stay up on your Garage upgrades! There are a few QoL improvements I'd like to see: ability to view map while in a run, save & quit runs, and more color options to unlock. I'd also love to get a 3x or 5x speed down the road as the climb to infinity can take a WHILE. longest infinite run was about 110m so far. Worth picking up the bundle along with Shroom & Gloom and very much worth it on its own too!
car go wroom, numbers go up, what else do you wnat
Definitely fun trying to strategize every time you start a run. Looking forward to what this creator has in store for us all next!
It's a fun little roguelike with incremental game elements. I like that you can pick it up and do a run in 20-30 minutes, and there's a nice variety of tracks, cars, and upgrades.
Simple et rapide à prendre en main. Soupoudré de chill et de partie rapide
La démo était prometteuse et elle n'avait pas menti : le jeu final est excellent! -Des runs assez courtes et une meta-progression qui se fait en douceur sans trop grinder. -Une bonne diversité de voitures/circuits pour s'amuser avec tous les builds. Même qualité concernant les cartes/charmes/portes auxquels s'ajoutent aussi les stats passives des pièces d'engin à débloquer. -Un mode infini qui permet de casser le jeu (quoiqu'un peu longuet passé le round 30) -Des classements pour chaque aspect d'une course, permettant, avec un peu d'astuce, à toutes les stratégies de briller sur le podium.
We're going infinite
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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