
A beautiful third-person puzzle adventure game telling the story of an orphaned cub that retraces his steps from the last journey he took with his mother. Along the way you will be challenged by fun and unique puzzles, explore amazing scenery full of life, and relive past memories of your mother.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Swedish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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The Long Return is a short puzzle game revolving around an orphaned cub who retraces his steps from the last journey he took with his mother. It features a beautiful soundtrack, scenery and wildlife, with the centre of the game focusing on puzzles and thus it is not to be confused with a walking simulator or story-rich title. Its puzzles vary in difficulty, but they succeed in making players use their brains and become immersed into the stunning, natural surroundings. [u]Pros[/u] + Variety of unique puzzles with different difficulties. + Beautiful scenery with different natural environments. + Gems can be collected and used for hints in puzzles. + Inspiring soundtrack. + Steam achievements. [u]Cons[/u] - No chapter select option to replay levels and unlock missed achievements without restarting the entire game. https://steamcommunity.com/sharedfiles/filedetails/?id=1884637889 [h1]Story[/h1] With the centre of the game being its puzzles, players aren't told much of a story, except that we play as an orphaned cub who retraces his steps that he took with his mother. We see memories of her along the way and eventually, the unnamed cub will grow up once the final puzzles are 'defeated'. [h1]Gameplay[/h1] Players control the cub throughout his journey with the typical WSAD keys in a third-person view. There are plenty of puzzles along the way which must be completed to proceed to the next area. As the cub runs through the fields, there are gems to collect. The gems can be found hidden under mounds in the snow, in flowers or even other wildlife. They are automatically collected if the cub runs over the top of them or is nearby to the animals. The gems serve a useful purpose and can be used in puzzles as hints if players wish to do so. A hint is worth 10 of these gems and reveals the starting solution of a puzzle. The games biggest downfall is its lack of a chapter select menu. Each chapter has a gem count, seemingly to encourage players to collect all of them, or to replay if some were missed. Yet, there is no option to do so and this would be exceptionally frustrating for perfectionists and achievement-hunters alike. Most of the achievements are connected with collecting all of the gems, and thus if some were missed, the associated achievements are unattainable, unless players restart the entire game to get back to the intended chapter. https://steamcommunity.com/sharedfiles/filedetails/?id=1884636974 [h1]Gameplay: Puzzles[/h1] The most common puzzle in the game is a cube-like setup whereby players must move the cubes around the grid to a specific area. Puzzles become increasingly difficult but are not impossible nor insanely frustrating, but some do require a bit of thinking. There are no instructions for any puzzle types but generally, it was pretty clear to deduce the rules of the game. For me, the easiest puzzle was the mazes with move-able centres. Other puzzles include 2-4 objects that move simultaneously and alike the standard cube puzzles, they must be moved to sit on a specific square on the grid. Towards the end of the game, these took some trial and error for me, but the hints were always helpful if I was unsure. Another notable puzzle was where players must figure out the pattern from a block of 3X3 designs, with the last block left blank. Immediately in-front of this block is an interactive light-up grid which the cub can run along to select the answer by walking over each square to enter the missing pattern. Overall, I enjoyed this casual puzzle atmosphere being incorporated into the games natural setting, and being only 2-3 hours long, it did not become tedious or boring, but was a good calming escape for an afternoon. https://steamcommunity.com/sharedfiles/filedetails/?id=1884717535 [h1]Graphics[/h1] Each chapter has a different natural and outdoor setting, bursting with vibrant colours with an array of wildlife from foxes, deer, rabbits and more. It has a very relaxing aura and was fun to travel and explore between puzzles. [h1]Sound[/h1] The Long Return features an inspirational and beautiful original soundtrack that can be purchased along with the game. There is no text or voice-overs, but the soundtrack alone is quite dramatic and makes up for the lack of other in-game sounds. [h1]Price and Content: Sale price or not? [/h1] The store page suggests it takes about 2-3 hours to complete and I clocked in within this bracket at 2.8 hours. I certainly enjoyed my playthrough and wouldn't wish this game to drag out any longer, as constant puzzles could become quite tedious. However, with a cost of $AU14.50 I would have to recommend this [b]only on sale [/b] due to its short playtime. [h1]Overall analysis [/h1] The Long Return is a nice, short puzzle game to keep casual adventure fans busy for a few hours and immerse them in its beautiful environments. There are a variety of different puzzles that are sure to please fellow puzzle enthusiasts and optional hints for those who struggle. With this combination of beautiful graphics and interesting puzzles, it is a game that I would easily recommend to all. This review copy was provided to the OCG-Curations curator. [url=https://store.steampowered.com/curator/34936724][quote]Follow my curator page, [b]Cookie Reviews[/b], if you enjoyed this review and want to see more like it.
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The Long Return is a very chilly game, perfect for "lazy sunday morning". Rad colors, very nice music and scenery. Puzzles are not that hard, some are very easy, some might take you a moment. Its very fast in play so you wont get bored (different puzzles and environment). Some points (diamonds) in the game are hidden so its not just a one straight way to the point to fully complete the level. I wish there would be more worlds, maybe various skins for the main character to unlock or things to find. There is still a room for improvement and add ons, but definitely Id recommend the game. One minus is the Ice puzzle part when Its not that clear that you need to crush all the ice to get through the way ( i needed to spend points for the hint to know how to pass through an ice wall... but maybe i missed something?) Overall the "square-like" graphics and theme are very nice, im glad i found this game. C:
[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] [h1]Achieve Perfection[/h1] The Long Return is a nice and somewhat casual puzzle game where you play a cub seeking his mother. I\Using the spirits of other animals and their memories you'll track your way there and find her. The diverse and pretty environments are a nice relaxing scene to explore. The music is fitting and relaxing. For the most part the gameplay is pretty linear and understandable. You will make your way from point A to B solving puzzles along the way. The puzzles consist of a few different type that get harder as the game goes along. There are a fair amount of sliding block puzzles; but there are also pattern puzzles, light puzzles, and a maze puzzle. It's a relatively short game with three main areas. There is a hint system and depending on how you use it typical game play may take around 2 hours to clear. However; getting all achievements is a different story, because that requires essentially perfection of the entire game. [h1]The Minor Gripes[/h1] I'll start with some of my gripes that would apply to anyone enjoying this title. There are some clipping issues here and there where you will go through some objects. The music while relaxing can be a bit repetitive depending on how long it takes you to clear a stage. The game is mostly linear, however it abandons this in the middle of the game for an area where you have to clear four puzzles found throughout the level. It's nothing terrible; but it's a bit confusing getting your bearings especially when you have been accustomed to linear stages up to this point. After this stage for the rest of the game it goes back to linear levels. Lastly for general everyone cons; the game is a bit short for the price. That being said; the rest of my gripes are for achievement hunters. If you don't care about achievements this won't bother you as much. You are expected to complete the game with perfection for all achievements. This isn't bad for the short play time and relatively simple puzzles; however there are a few hitches. You can't use hints, you can't die, there's no counter to tell you if you are missing any collectibles, once you beat a stage you can't go back to it, and last and most important in this there is no stage select. If you miss something you have to start the game over and do it all again perfectly. In the end for such a casual game it's just a bit too unforgiving. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +Variety of puzzles +Fitting and relaxing music +Simple and elegant areas to explore [h1](っ>▬<)っ x cons x[/h1] -Some minor clipping through objects -A bit short for the price -Jarring open exploration level compared to the rest of the linear stages -Access to achievements could use some optimization [/code] For what the title does; it does well enough. It's pretty, casual, and relaxing; but as an achievement hunter it can strike a bit of frustration. If you don't play games for achievements than it's a nice and casual experience. If you play for perfection; be prepared to prove your perfection. No matter your preference; I would recommend this game if you can get it on a good sale. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 https://store.steampowered.com/app/314020/Morphopolis/
A satisfying, albeit short, puzzle-solving game that focuses heavily on visuals, music and exploration. Take your little lioness on a journey to find her mother and watch her grow up along the way. Explore different areas and collect diamonds to spend on hints (if you need them) and marvel in the beauty of this saturated world. I spent some time running around trying to find ways to break the map boundaries and only managed once. It's pretty polished in that regard, besides a little clipping here and there. All in all a very good first entry for the developer breaking into the games industry. Pros: + Pleasant visuals, aesthetically pleasing. + Calming soundtrack + Varied level design + Puzzles had varying degrees of difficulty. + Overall Fun + Fluid movement / animations (-Jumping) Cons: - Jumping. It seemed a little sticky at times - I missed 1 diamond on two maps, and there are no ways to check if you're missing any before ending the level. Feelsbadman. A gem counter (10/52) would help, but also shorten gameplay significantly since exploration would be put aside. It's tricky. - Clipping, here and there, mostly on rocks you're not supposed to be on or in areas you're not supposed to go. Take that how you will. All in all it was a relaxing experience, a great time killer and a way to have my brain work on slow-mode while listening to some pretty songs. 7.5/10, A great first title. Good job Max.
I have not yet finished the game however I need to share my opinion about it. The Long Return is exactly what it is. The long awaited return of high quality puzzle games. So far I'm on the third "level" or map and I'm loving every second of it. The puzzles are easy at first and then they ramp up a little bit. With new additions to the amount of puzzles you will get a "tutorial puzzle" to ease you into that specific type of puzzle. There are no intrusive tutorials, the game takes much more of a do it yourself approach. However if you are still struggling the game provides you with the currency that you can spend on hints so called gems. I cannot express how nice it is to have them to help you out on you're journey. The way you obtain jewels is very simple. You simply pick them up from the ground, animals will drop them as you run past them and they are automatically added to your count as soon as you trigger the drop mechanism for said gems. The art style of the game is very simple yet incredibly effective. I found myself just stopping at the few points just admiring the scenery. In my opinion the colours are perfectly adjusted to each specific level however in the second level which is the frozen lake the snow can be blinding which is unfortunately a minus from me. The music... GOD LORD THE MUSIC IS GLORIOUS AND I LOVE IT. I'm not adding anything else to it. It's perfect. In the end I must say that I do recommend the game with my whole heart and I'm hoping that it will do well! PS. Fellow reddit user here, saw your post and decided to support your dream! Great game!
Great, relaxing game which will easily eat up a few hours. Easy to play, loads of puzzles which vary in difficulty. Great sound-track, very polished graphics and game-play. 10/10.
Pleasant visually, has lovely music, but overall falls a little short. Some of the puzzles are interesting but mostly they're pretty basic. A hint system is included - it requires spending gems that you find by exploring levels - but for me it went unused. As for those gems, there are achievements for collecting all of them per level. You aren't given a counter, and only find out how many there are, and if you missed any, after completing a level. This was particularly frustrating in a sprawling valley level, with a large maze in one section of it. The extra time I put into finding the ones I did went completely wasted. What made me laugh is that after that I gave up on the gems, yet managed to find them all in the next level without even trying. Controls are fine but a little wonky, when some puzzles require you to have relatively precise footing. Bafflingly, there is an option to change the camera Y inversion, but not X. Also missing from the options menu is a way to reduce or remove bloom. I spent the entirety of the second level squinting. I'd give it a neutral rating if I could. Would probably be a great game for kids of a certain age.
Beautiful but very janky. Gorgeous visuals. Great music. Solid premise. Atmospheric. But the actual gameplay is so... janky. Controls are weird in that you jump slightly [i]after[/i] pressing the jump button. This is already inexcusable for a platforming game.** I somehow died once by backtracking up a hill and touching a rock. ??? After I respawned at the top of the hill, I stepped on the platform again, but the cutscene where the platform rushes down the hill avalanche-style didn't play. So....... I just ran down the hill manually, lol. A few pieces of scenery don't have collision. There are puzzles where you walk on large ice cubes. Twice, I got to the other side successfully, but apparently not in the way the game wanted me to, so I was stuck there in front of the boundary, and had to die. The game never explains this - you have to step on every single cube, and I didn't. The puzzles inside of boxes have odd controls where the blocks move in a grid, but you can move freely. This makes it very easy to mess up the puzzles. There's a restart button sure, but still. There's fall damage but the game doesn't mention this, so you're essentially guaranteed to lose a gem. There's no way to know if you've collected everything until the screen at the end of the level. The ends of levels, and the pause menu, are written with a default font. For a game with so much natural and whimsical atmosphere, seeing a big orange box reading "Frozen River" in Arial is...... immersion-breaking. When something like a cutscene happens, it's... fine in theory, but it just... lacks something. Maybe I could describe it as watching a kid play with an action figure, rather than actually watching a superhero fly through the sky. Does that make any sense? Anyway, I gave up when I lost all my gems on one of the ice cube puzzles and can't buy any hints. I even think I've figured it out, but the controls are so stiff and janky, I can't do it! I understand it seems bad to give up on only the second level, but when the first two already have this many problems, the others will, too. Don't get it twisted -- for the developer's first ever product, this is a great step. I [b]truly hope[/b] that they keep working at it and keep improving. There's basically limitless potential in this game. They've got a lot of fundamentals down already and there's clearly a ton of artistry and heart here. Unfortunately when it comes to the nitty-gritty technical aspects, this game is still a bit [i]too[/i] beginner level to feel right recommending. ... Why does the cub have a mustache? ** To be totally fair, this could be because the game lags on my computer. But when the absolute lowest graphical setting is "Medium", ........? Some more care in optimizing this would go a long way, too.
Ce splendide jeu d’aventure et de résolution d’énigmes à la troisième personne raconte l’histoire d’un bébé puma orphelin revenant sur les traces du dernier voyage qu’il a effectué avec sa mère.
Nice relaxing game to pass time wish it was longer. cool puzzles not to hard to solve and the music is ok but i would of liked if it changed a bit as playing instead of same all the way through. Overall good game maybe 7/10 as so short. Best wait for a sale imo
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