
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
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Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buena historia! Recomendable.
Dość wysoki próg wejścia na wyższych poziomach trudności, ale da się nauczyć na niższych. Gra ma własny styl graficzny, może dupy nie urywa, ale zły też nie jest. Jeśli jest promocja to polecam brać, mi się udało dorwać za 10 zł i za tą cenę to jest to świetny zakup.
Игра интересная, сразу с первых минут ощущается вайб безысходности и потребности в ресурсах для выживания. Достаточно многогранный спектр локаций, ресурсов и всякой живности. Ещё очень порадовали невысокие требования графики к "железу" т.е. компьютеру. Если вы ищете нетребовательную игру с интересной подачей контента в жанре выживания - то это точно ваш выбор!
я всегда мечтал умереть от паразитов волков спасибо спасибо
夯爆了
so very fun
游戏性太差了,没有跳跃导致大多数地形需要绕路增加了游戏难度。你敢信一个成年男性会被一棵倒下的树挡住路走不了?你就算不会跳,你爬过去行不行?一个十厘米高的石头能把一个成年男性拦在门外,你自己不觉得搞笑吗? 几乎是0引导,交互系统做的就是一坨屎。各种功能做的很模糊很不起眼,没有任何任务提示,所有东西全靠猜。我玩到三四个小时才发现这破游戏的灯油要在背包加,修补衣物要点击物品在物品图片下的小字里进行。 体能限制太离谱了,一个大男人跑个几十米就喘,走个几百米才能恢复,半米高的小雪坡都能崴到脚,两米高的岩石甚至能摔断腿,砍个一米长的小树枝子需要五分钟,还必须用斧子,就那小破树枝,现实里我他妈用膝盖折开都不超过五秒。一天不吃东西饿到掉血,在雪里跑三分钟就要被冻死。我理解厂商需要限制玩家保证游戏的平衡,但你不能弄个植物人当主角放游戏里恶心玩家啊 各种资源给的也巨扣,有斧子锯子不能砍树我就不说啥了,小树枝子都需要斧子锯子,随便砍几十次就没耐久了?泥巴做的吗?放眼望去全是雪,光秃秃什么都没有,采了灵芝果子还不能直接吃得从工具台切成块,切个灵芝老虎钳都用上了,钢筋做的灵芝吗?五分钟砍三个树枝,三个树枝烧半小时。在游戏里除了不停找吃的就是不停找树枝。药品给的倒是不少,可能用上的没几个,全是靠绷带的外伤,在大雪里走好几天连个像样的房子都看不见,用个没饵的破鱼钩随便钓鱼,你是姜太公是吧。平衡简直就是拿脚做的,基本玩家找到个有树林的湖就无敌了。 物品耐久系统也是逆天,衣服动不动就没耐久,你穿衣服还是吃衣服啊?破斧子(第三次提到它了)砍个不到一米的小破树枝砍不了几次就坏了,还是那话,我现实中用他妈膝盖折断都不需要五秒,你一个雷霆大斧子居然砍五分钟还库库掉耐久。 制造系统作用为0,也别想着做各种物品,因为根本找不到材料,估计把全地图走遍都不一定能把所有物品解锁。 最他妈难崩的是这闪避主角睡觉必须睡睡袋或床,干燥整洁的木屋地板都不行,必须睡在床上。你他妈三四天不睡觉都困到掉血了,还有洁癖了是吧,随便躺地上睡旁边靠着火也冻不死你,还必须睡床,我真服了。最怕的就是生存模式睡袋没了到处找床。他妈的做游戏给我,做好的啊,做个老年残废洁癖主角出来是几个意思啊。 这游戏除了氛围和音效还能说道说道,其他的没有任何可取之处,方方面面都能看出制作组的扣来,生怕你玩的舒服。饥荒难度都比你低一百倍,简直太不合理了
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"The ending is horrible, super poorly written, and boring. Everyone wanted a 'Pleasure Valley 2', but we got small corridors and a rushed story full of plot holes with an immortal, unreachable villain."
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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