
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
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Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
у меня замерз член
my favorite survival game. i like nature and calm places. no zombies or horrible monsters - perfect!
qwed
Прохождение игры на ютубе увидела еще в далеком 2017-2018 году, когда училась еще в школе, и вот спустя долгое время я смогла самостоятельно пройти всю сюжетную линию. История интересная, механика тоже очень зацепила еще тогда, то, что надо топить снег, чтобы попить воды, само выживание, холод, голод и так далее... В конце пятого эпизода заметила баг, при просмотре монолога Астрид, при нажатии на WIN (При скрытии окна с игрой) Эта каст-сцена начинается заново, но голос с предыдущей остается и голос друг на друга накладывается. В общем, игра классная, рекомендую, у меня теперь синдром Плюшкина.
mükemmel bir oyun gerçekten alın pişman olmassınız 3. bölümdeyim hayatta kalma oyununu seviyosanız ekleyin tanışalım oynarız
Tryb fabularny Wintermute to najgorszy gniot jaki powstał w historii gier. Osoby, które nad nim pracowały powinny mieć zakaz tworzenia czegokolwiek. Sama gra jako survival jest ok ale nie jestem w stanie wystawić pozytywnej recenzji po tym co zostało zaserwowane przez twórców w Wintermute.
The Long Dark》——在冰天雪地裡,找到久違的平靜(8/10) 《The Long Dark》我給 8/10。 先說明一下,我沒有遊玩劇情模式,因此這篇評論只針對生存模式,不對劇情做任何評價。 如果只看遊戲性,我願意給它非常高的分數。 很多人第一次看到《The Long Dark》,可能會以為它只是一款普通的生存遊戲。 但玩久了之後,我發現它帶給我最深刻的感受,不是緊張。 而是治癒。 這聽起來有點奇怪。 一款讓你隨時可能凍死、餓死、被狼咬死的遊戲,怎麼會治癒? 但它真的做到了。 《The Long Dark》沒有把你塑造成英雄。 你不是軍人。 不是特種部隊。 不是救世主。 你只是一個普通人。 你每天思考的事情都很簡單。 今天有沒有東西吃? 水夠不夠? 衣服保不保暖? 天黑之前能不能找到避難所? 這些看似平凡的小事,卻讓整個遊戲節奏慢了下來。 沒有數不完的任務。 沒有不停跳出的提示。 沒有催著你拯救世界。 只有風聲、雪地,以及你自己的腳步聲。 反而就是這份安靜,讓人感到放鬆。 遊戲裡最重要的是飲水、食物、體溫以及體力。 這些機制都很真實。 你會不自覺開始代入自己。 因為現實就是如此。 人不可能休息兩分鐘,就能連續戰鬥兩個小時。 你只是個普通人。 走太遠會累。 太冷會失溫。 太餓會沒有力氣。 這種真實感,讓每一次成功活過一天都充滿成就感。 另一個讓我很喜歡的地方,是它讓我真正理解了文明的重要。 當你待在荒野時,一根火柴、一罐食物、一條毛毯都可能救你一命。 而當你好不容易走進一棟人類建築時,那種感覺真的很難形容。 裡面的資源多到讓人安心。 食物、工具、藥品、衣服…… 突然覺得,人類之所以能走到今天,不是因為我們比其他動物強。 而是因為我們有文明。 離開文明,我們真的什麼都不是。 遇到野狼和熊時,我第一個反應也不是戰鬥。 而是拿出信號棒,把牠們趕走。 因為在這個世界裡,活著永遠比逞強重要。 我的第一把步槍,是在一座觀測塔裡找到的。 老實說,那一直都是我的目標。 當我拿到槍的那一刻,突然有種「人生圓滿了」的感覺。 於是…… 我就把遊戲刪掉了。 因為我的夢想完成了。 主角可以退休了。 那把槍甚至還沒來得及開幾槍。 現在回頭想想,好像有點對不起它。 我也很喜歡本作對生存難度的拿捏。 它不像《Green Hell》那樣,需要一直管理蛋白質、脂肪、碳水化合物等各種數值。 它保留了足夠的真實感,又不會複雜到讓玩家一直查攻略。 最後,如果一定要挑缺點,我認為還是畫面。 它沒有 3A 遊戲那種驚人的畫質。 但奇妙的是,玩久了之後,你根本不會在意。 因為真正吸引你的,不是畫面。 而是那片雪地、營火燃燒的聲音,以及暴風雪過後重新迎來的寧靜。 《The Long Dark》教會我的,不只是如何生存。 更是如何慢下來。 如何珍惜一杯熱水、一間小木屋,以及一個平安度過的夜晚。 最終評分:8/10。 一句話總結: 「它是一款生存遊戲,也是一款能讓你在冰天雪地中,找到內心平靜的遊戲。」
Sırf devamı gelsin diye part 5 içler acısı bir şekilde yapmaları ve hikayeyi boklamaları harika olmuş indirimdeyken falan alın aksi halde verdiğiniz para boşa gitmiş olur ama 4 part için söylenecek söz yok mükemmel keşke oyun yapımcılarının biraz daha kafası çalışsaydı da en azından 1. oyunun finalini daha adam akıllı yapsalardı gerçekten oyunun sonun da diyebildiğiniz tek şey şu oluyor bunun için miydi ? hee amuha sohtuhlarım bu yüzden mi beklettiniz part 5 i bunca zaman beynine akıttıklarım..
sarmadı moruk ya
Заяц убит волком. Волк испуган медведем. Медведь решил покинуть территорию пумы. Куропатка жива. Пума съедена мной. Медведь съеден мной. Волк съеден мной. Заяц съеден мной. Куропатка жива. Попытался убить куропатку - промахнулся и съехал на вывихе лодыжки в пропасть и сдох. Куропатка жива. 10/10 игра всех поколений и веков
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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