
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.8Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Long Dark is one of those games that come along very rarely that literally defines a genre. This is the epitome of the "Survival" genre. It is the gold standard. Every other Survival game is compared to this one and seeks to accomplish the immersion and harshness that The Long Dark set. The way this game sets a tone of the harshness of the wild, the cold. Man/Woman vs. Nature. The indomitable human spirit to survive. It is really something special. The game was made with passion by Hinterland, and you can absolutely tell. The amount of love, care, and thought put into every single aspect of this game is very much felt and noticeable. Add to all of this the fact that they have been working on and adding to this game for over a DECADE at this point, and CONTINUE to create more DLC and additions to this game, and you really have something incredibly unique and rare in the modern gaming world. The Long Dark is one of the greatest, well-made games I've ever played in ANY genre, and is the Gold Standard of the Survival Game genre. It is often HEAVILY discounted, and you will not find a better bang for your buck than grabbing this game. Winturemute as a story is decent at time, good at others, but does falter in the final episode. It is what it is. Wintermute is not the reason people play this game or adore this game. It also does act as a fun tutorial for new players to learn the game. That said, Survival Mode is absolutely where it is at. I also wanted to mention how absolutely amazing the TLD community is. It might be the nicest, friendliest, and most awesome game community I have ever been a part of in my life. It's really special. I was first introduced to this game by my girlfriend back during the Pandemic, who found this game on her own during that period of time and fell in love with it. I wanted to also take the time to appreciate how amazing of a gift this game has been to share and learn with her. It has created so many beautiful, hilarious, and fun memories for us, it is unquantifiable. Anyway, that is my stream-of-consciousness regarding this game. I have been meaning to get around to write a review for a long, long time. Because this game absolutely deserves to be appreciated, and the hard work, dedication & love poured into it for 10+ years by the devs at Hinterland deserves to be recognized. The Long Dark is a rare 10/10 in my eyes. I highly, highly recommend this game. I cannot recommend it enough. If you are, in any way, into survival games and elements, you will not find a superior game. The Long Dark stands alone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the first 4 episodes. But episode 5 ruined the game for me. Cringe cutscenes that lead to an ending that didn't make any sense. I usually don’t have high expectations for story-based games, but episode 5 was terrible even by my low standards. Just disappointing is all I can say.
Хотите почувствовать себя северянином? После этой игры вы, скорее всего, окажетесь в Сургуте, а может и в Сибири. И да, это иногда ощущается хуже заснеженной Канады.
обычная прогулка по Сибири
Certamente um dos meus jogos favoritos. Transmite uma paz ao mesmo tempo que desafia.
Лютая ебанина
the games minimum system requirements are misleading because the game is unplayable for me.
В свободный режим играл не много, выживалка - как выживалка со своим уникальным стилем, которого не было на времч выхода игры. НО СЮЖЕТ... Первые три эпизода - это куда не шло. С четвертого игра пошла вообще куда-то не туда. Мало того, что весь сюжет пришлось ждать около 10-ти лет, так и 5 эпизод полностью убил весь "вайб" этой игры. За 10 лет разработки было так сложно придумать законченную историю? А в итоге получился "тизер" ко второй части Лонг Дарк. В самом сезоне объединили: шутер (куча патронов и убийство волков), стелс (прятаться от бандитов), задания на время (да не сложные, но зачем они нужны?) и никакого открытого мира, весь пятый эпизод тебя чисто за руку вели по сюжету (ни доп. заданий, ни какого то секретного лута..). Как по мне - полностью убили весь смысл игры, ведь изначально эта игра была выживалкой в суровой зиме.. Сам сюжет натянут и как будто высосан из пальца. Момент с канатной дорогой, в части с Маккензи, когда тот уходил от бандитов - вообще что то странное. Часть с поездом.. Смысл от нее? Просто растянуть сюжет? В задании со включением станций выдать кучу оружия/лута и отправить бегать по точкам на время? Весело.. Я молчу о количестве багов в этом сезоне.. Начиная с ИИ который идет в стены и заканчивая зависанием субтитров.. Максимально расстроил последний эпизод и испортил все впечатление об игре в целом. Разработчики просто слили весь финал, который ждали 10 лет. Максимально не рекомендую сюжет к прохождению. Только если поиграть в выживание...
I couldn’t finish the second chapter. It’s insanely boring. Roughly 90% of it is just walking. I’d turn on auto-walk and sit there for tens of minutes, just watching the character trudge along. The first chapter had some momentum; the second one I couldn’t endure. Everything the protagonist does is painfully slow. The final straw was when I was walking at night with a lamp, got attacked by a wolf, tried to switch to a weapon, and while he took his sweet time turning off the light and drawing it, I got eaten. After you take damage — an injury, an incident — you have to open the menu and figure out how to treat it by the icon. I repeat, by the icon. You can’t simply apply a remedy from a list. You go to the status screen, look at the little icon indicating what’s wrong (bandage, antibiotics, painkillers, mushroom tea, whatever), then go into your inventory and manually select the item you think matches. It’s perfectly normal to accidentally take antibiotics instead of painkillers, or brew the wrong tea, only for the game to tell you “that didn’t do anything.” The game is a pain. It’s interesting for a few hours, but then it becomes a constant battle with bad UI, bad UX, and endless walking. And the walking itself isn’t polished. Sometimes you don’t even know what’s stopping you — the protagonist gets caught on a tiny branch five centimetres high and can’t step over it. I haven’t even started on the plot, but I’ll give it this: I admire the main character’s self-reflection. I like that he realises nothing makes sense. I don’t like that he never acts on that understanding. He thinks nothing makes sense, yet behaves as if it does. Visuals: 7/10 Gameplay: 3/10 Plot: 2/10 I bought the game around 2017, right after it left early access, and it was okay-ish back then. Now, in 2026, it’s just outdated and boring. Don’t buy. Sorry, Hinterland.
é só o melhor jogo do mundo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.5K | 26 | 65% | $13.99 | |
| — | 2 | 50% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $165.8M | 543.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6M | 148.6K | 97% | $19.99 | |
| $58.3M | 26.6K | 82% | $53.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $59.6M | 79.2K | 92% | $19.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $57.7M | 70.1K | 86% | $39.99 |