
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.

Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!

There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.1Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这东西,玩的不是选择,是认命。你点开它以为自己是来当主角的,结果第一幕就被按在婴儿床上——你连哭不哭、怎么哭都要耗意志力,而意志力这玩意儿是整座阿肯帝国塞给你的第一道枷锁。Sever 把这游戏做成互动小说加属性养成,但养成不是让你变强,是让你提前尝到"有些门你这辈子够不着"的滋味。童年期决心和洞察力打底,成长期换成高贵多谋灵性,青年期再合成外交英勇密谋操纵神学雄辩六项——听着像RPG加点,实际是阶级浇筑。你小时候懦弱了一次,中年想走贵族线?门都没有,属性阈值卡死你。这种"早年一个选择啃到结局"的连锁,比任何分支树都狠,因为它不让你读档重来就当没事,它让你活完一辈子再回头看:哦,原来我三岁那次没敢顶嘴祖父,三十岁就当不了法官。 更毒的是它把阶级焊成神权。阿肯帝国里人按Lots投胎分贵胄祭司庶民,双子神把这秩序说成天意,蓝皮阿肯人骑在人类头上,旧教新教撕的是宗教改革那套,异端女巫烧人全大写当形而上学使。布兰特家本身就是微缩帝国:贵胄父亲庶民母亲,前妻生的兄长,私生姐姐,困在灵性问题里的小弟,祖父格雷戈尔拿鞭子教育当日常。母亲被自家当仆役糟践却最信自己的Lot——这段压迫写得又痛又Complex,不是吓你,是把"社会升降通道塌陷"演成可交互的命。你玩的时候不是在看故事,是在拿自己的手指替这家人挨鞭子,替克里斯托弗(布兰特)决定信不信双子神,替他在贵族平民牧师三条线里挑一条活法。每条线都不是换皮站队:走牧师要跟新教旧教异端审判死磕,走贵族卷宫廷法度和荣誉决斗,走平民钻Lotless地下组织被同伴出卖再被特务机关收编。没有干净的好人路线,只有代价不同的活法。你选了帮母亲争权益,父亲好感掉;选了维护家族荣誉,母亲继续当仆役。这种撕裂不是选项弹窗给的,是玩到半夜你关掉屏幕还会想"我是不是选错了"的那种。 死亡机制是这作最被低估的巧思。每人三次"Lesser Death"加一次真死,挨祖父鞭挞死过一回爬起来反拿性格特质加成,双子神在空白页问你"爱是什么、法是什么",把肉身死亡做成叙事资源而不是Game Over。这设计跟主题严丝合缝——在阿肯帝国,死不是终点,是另一种形式的被神权收编。黑白剪纸插画维多利亚哥特味配乐阴沉克制,演出不烧钱但把帝国末日感撑得很稳,文本量真厚,主线十五到十七小时全要素奔三十六小时去。 但玩到二周目,那种重复感就冒出来了。单存档能倒带重活章节,坏结局常逼你回童年重养号,可童年青年前半段事件高度重复,路线分化后独特事件也就占一半。很多人二刷直接连点跳过对话,多周目新鲜感被系统惩罚削掉一截。结局门槛也刁,好结局要早年属性关系家族指标全对上号,不看攻略容易卡在第四章发现第一章欠的账还不上,这种"回溯式背板"不是人人吃得消。文本偶有拖沓,译笔早年不够利索,UI朴素,新手容易把意志力糟蹋光还看不懂下游代价。属性劫持选择是最两极分化的一点:开"后果可见"模式玩,决心英勇神学全变成可花销的货币,你常为了后期开门忍痛点掉当下最想选的那项,这到底是加深了沉浸还是架空了选择,每个玩家答案不一样。 这游戏的正确定位不是开放世界式沙盒人生,是一本把命数律法信仰全写成可养成变量的厚书。它不讨好所有人,肯啃厚文本、吃阶级神权政治、把"养一辈子再认账"当爽点的人会越挖越深;冲演出动作、冲多周目爆炸式分支、受不了数值锁死选项的,碰了就是受罪。它最狠的地方在于让你活完一辈子才发现,自己从头到尾都在拿自由意志跟一套写死的神权系统较劲,而较劲本身,就是布兰特这辈子唯一的英雄主义。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $4.2M | 6.7K | 93% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.1K | 33 | 58% | $4.99 | |
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| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 112ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 инквизиторов из 10 Классная рпгшка калькулятор, где если тебе те хватит 1 очка репутации с какой то п*зд*й ты умрешь от рук восстания которое сам же поднял. На моменте воссоединения семьи всплакнул. Странно, что многие жалуются что не могут пройти до концовки с первого раза, я довольно взвешенно выбирал варианты ответов, особенно в 4й главе, прям балансировал между статами (пытался и семью вывести на титул и продвинуть новую веру), возможно мне просто повезло. 11 часов погружения в проблемы глубоко верующего средневековья. Складно и хорошо написанная история Если вы не СДВГшник и вам некуда торопиться эта игра прекрасно скрасит ваш вечер, а то и всю ночь
这游戏还行,剧情不错,就是有些属性锁太死了,有些选项只能违心的选
интересная игра, поиграть на вечер можно.
gud
打到第三周目才终于安抚成功各势力却没成想少了一点权力的绝望你懂吗??累了,各回各家吧我逃亡去了。
Good and free
[h1] 선택은 허울, 능력치 간 보기 게임 [/h1] 선택의 중요성은 맞지만 선택의 결과가 필요 이상으로 예측할 수 없고 지나치게 극단적이다. 쓸모 없게 느껴진 사건이 굉장히 쓸모 있어지고, 굉장히 중요할 것 같던 사건과 대사가 숫자 앞에 아무 의미 없어진다. 인생이 그렇다만, 이건 어디까지나 게임이다. 역설적으로, 이건 단지 게임이기에... 이런 방식 탓에 이야기에 온전히 집중하기 힘들다. [b]제작진의 이런 설계 탓에 브란테 경의 이야기를 써 나가는 쾌감이나 몰입보다 능력치 간보고 계산하는 스트레스가 더 크다.[/b] 아쉽다.
read read read
很有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.