
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere. Explore, solve puzzles, survive and uncover truths buried deep within a castle of lies.
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About
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere.
An action-adventure experience that can be enjoyed by horror and non-horror fans.
Each episode is a carefully crafted blend of narrative, puzzles, exploration and even boss fights.
A weird, rich story arc, with enough subtlety to let players build their own interpretation and meaning.
Challenging but fair puzzles that require observation, understanding and a bit of abstraction to be solved.
Mature and disturbing themes, but handled with respect and tact, rather than just for shock value.
Each episode offers around 2 hours worth of gameplay which builds on the main story arc.
Step into the world of Vincent Arno, a man whose comfortable life is shattered on his 27th birthday, when a mysterious presence challenges his true nature.
Explore Vincent's complex adult personality shaped by past choices, guiding him through a surreal introspective odyssey of self-discovery and moral ambiguity.
Uncover hidden truths in this thought-provoking adventure where the boundary between perception and reality is as fragile as the lies we tell ourselves.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had already selected 8 games in the fanatical bundle that included this one, and adding a 9th game literally brought the price down from 16.60 to 16.20, so for $-0.40 I HAD to check this out given the player vs developer drama happening on the reviews page. I should have checked the disk space requirements because 17GB is craaaazy but I've finally downloaded it and clocked 5 minutes of playtime setting up my video/controls (boo on the insanely slow walking speed btw, I get it's slow-paced but this is ri-DIC-ulous). I'm leaving a negative review because I think it will piss the dev off, and they definitely need a thicker skin than that. People are going to leave negative reviews for totally unjustified reasons and you probably aren't going to win anyone over with a rebuttal in the comments of those reviews. If your game is good it'll shine through in the aggregate. Poopsy, if you manage to keep developing and release the second episode in spite of the critics, leave a comment and I'll flip this to positive for your persistence. 2025 update: bro, I cannot. interact with bust. watch a cutscene. interact with bust. watch a cutscene. interact with bust. watch a cutscene. interact with bust. watch a cutscene.
Au lancement du jeu, je ne savais pas trop dans quoi je m'embarquais. Je ne m'attendais pas à ce genre de fin ! Très bonne trouvaille, je suis content d'avoir joué au premier chapitre et j'ai hâte aux prochains. Le sujet peut parler à beaucoup de monde. Petit bonus avec la musique sympa à la fin !
Very touching story, got immersed fairly quickly. Hooked to see what the next chapter holds.
Yeah, where do I even start? This game is honestly one of the best indie games I have ever played. From the moment I started, I was hooked. The graphics were fantastic, the atmosphere was incredibly well-crafted, and I never experienced any lag or technical issues that took me out of the experience. Everything felt polished and carefully designed, which made it even easier to get immersed in the world. One of the biggest strengths of the game is its story. It constantly kept me interested and wanting to know more. Every new discovery raised more questions, and I found myself eager to keep playing just to uncover another piece of the mystery. That said, I do think the story is a little confusing at times. However, since this is only Chapter One, that confusion might be completely intentional. There are still a lot of unanswered questions, and I imagine future chapters will either clarify the events of this story or expand on them in unexpected ways. Of course, there's always the possibility that the developers decide to move in a different direction and introduce a new protagonist or storyline altogether. Either way, I'm curious to see where things go from here. The puzzles were another highlight for me. They felt creative, unique, and rewarding when I finally figured them out. That being said, there were definitely moments where I had absolutely no idea what the game wanted me to do. The puzzle involving the brain in the mother's room nearly broke me. Seriously, I was stuck on that puzzle for hours. I kept running around, trying different things, and questioning whether I had missed something obvious. Eventually I solved it, but not before it completely destroyed my confidence. To be fair, though, I am definitely not a puzzle person. Maybe I'm just terrible at them, maybe I'm impatient, or maybe I'm simply not smart enough for some of these challenges. Whatever the reason, the game still managed to make solving them feel satisfying in the end. What really stayed with me after finishing the game, however, was the emotional side of the story. Beneath the mystery and horror elements lies a much darker exploration of family relationships, trauma, and mental illness. The way these themes were presented felt surprisingly genuine and impactful. Some parts hit harder than I expected because they felt relatable. Dysfunctional family relationships are unfortunately something many people can recognize, whether through their own experiences or through people they know. The game doesn't just use these topics for shock value—it builds an emotional foundation that makes the story feel meaningful and human. Overall, this game was an incredible experience. It managed to combine beautiful visuals, an intriguing mystery, memorable puzzles, and emotionally powerful themes into something that genuinely stood out from most indie games I've played. Despite the moments of frustration, especially with the puzzles, I enjoyed every second of it and couldn't stop thinking about it once I finished. If future chapters can maintain this level of quality while answering some of the questions left behind, this could easily become one of my favorite indie game series of all time. 10/10. I would absolutely play it again—if only I weren't so hopeless when it comes to puzzles.
meh
The Lies We Tell Ourselves startet mit einer wirklich interessanten Prämisse. Das Setting macht neugierig, die Grafik ist sehr schön umgesetzt und sorgt zusammen mit dem gelungenen Sounddesign für eine stimmige Atmosphäre. Auch die Story konnte mich zu Beginn durchaus abholen und hat mich wissen lassen wollen, wohin die Reise geht. Leider verliert das Spiel für mich aber schnell an Fahrt. Vor allem die ständig sehr langsamen und teilweise zähen Dialoge nehmen dem Spiel fast komplett das Tempo. Statt Spannung aufzubauen, fühlt sich vieles unnötig gestreckt an. Dazu kommen Rätsel, die insgesamt viel zu einfach ausfallen. Wer auf Horror hofft, bekommt stattdessen vor allem Rätsel serviert – und selbst diese stellen kaum eine Herausforderung dar. Was ich allerdings überhaupt nicht nachvollziehen kann: Das Spiel ist seit über einem Jahr veröffentlicht, trotzdem existiert bislang nur Kapitel 1. Kapitel 2 und 3 werden zwar bereits im Menü angezeigt, sind aber bis heute nicht spielbar – und das, obwohl es sich nicht um einen Early-Access-Titel handelt. Das hinterlässt einen ziemlich faden Beigeschmack. Auch der Bosskampf am Ende wirkte für mich völlig fehl am Platz. Statt das Spiel aufzuwerten, schadet er dem Gesamtbild eher und fühlt sich unnötig an. Alles in allem würde ich The Lies We Tell Ourselves leider kein zweites Mal spielen. Selbst wenn die fehlenden Kapitel irgendwann noch erscheinen sollten, hat mich Kapitel 1 insgesamt einfach zu wenig überzeugt. Schade – das Spiel hatte aus meiner Sicht wirklich Potenzial, und die Demo hat damals einen deutlich stärkeren Eindruck hinterlassen als das fertige Produkt. ✔️ on Stream gezockt ⭐ Bewertung 4/10 📺 www.twitch.tv/giftigescookie
Schwierig, The Lies We Tell Ourselves hat eigentlich ne spannende Story, schöne Horrorelemente und sogar ein paar clever gedachte Rätsel… nur leider haperts meiner Meinung nach an der Umsetzung. Speicherpunkte, die eher wie Zeitreisen wirken, dauernd kurze Ladezeiten, die den Flow killen, eine Ausdaueranzeige, die gefühlt nur existiert, um zu nerven und auch technisch ist nicht alles ganz rund - egal ob man raten muss, wie viel ein paar Meter nach Norden laufen ingame sind und wenn man nicht richtig liegt, das Rätsel neustarten darf, oder man mal eben in einem Abschnitt durch einen sichtbaren Boden fällt. Da wird aus Grusel schnell Frust. Aber hey, wenigstens haben die Achievments lustige Beschreibungen... Für mich haben die negativen Punkte leider überwogen, weshalb ich es aktuell nicht empfehlen kann.
Grafik gut, Sound und Effekte gut. Leider langweilige Storys die man nicht mal abbrechen kann. Kein Spaß am Spielen, da gucke ich mir in dieser langer Zeit lieber ein guter Film an.
♥♥♥♥♥♥♥♥
I didn't like it at all and I found it very boring.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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