
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere. Explore, solve puzzles, survive and uncover truths buried deep within a castle of lies.
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About
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere.
An action-adventure experience that can be enjoyed by horror and non-horror fans.
Each episode is a carefully crafted blend of narrative, puzzles, exploration and even boss fights.
A weird, rich story arc, with enough subtlety to let players build their own interpretation and meaning.
Challenging but fair puzzles that require observation, understanding and a bit of abstraction to be solved.
Mature and disturbing themes, but handled with respect and tact, rather than just for shock value.
Each episode offers around 2 hours worth of gameplay which builds on the main story arc.
Step into the world of Vincent Arno, a man whose comfortable life is shattered on his 27th birthday, when a mysterious presence challenges his true nature.
Explore Vincent's complex adult personality shaped by past choices, guiding him through a surreal introspective odyssey of self-discovery and moral ambiguity.
Uncover hidden truths in this thought-provoking adventure where the boundary between perception and reality is as fragile as the lies we tell ourselves.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The puzzles in this game are rather enjoyable in the first memory set. The concept itself is an artful way to handle the concepts of trauma processing, which is AGGRESSIVELY eclipsed by how buggy the puzzles are. I attempted to troubleshoot it multiple times but have officially run out of patience for this game. I'm hoping the developers will patch or repair the bugs in the dad's chapter. As is? This game is far more infuriating than it is enjoyable at this juncture.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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