
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere. Explore, solve puzzles, survive and uncover truths buried deep within a castle of lies.
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About
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere.
An action-adventure experience that can be enjoyed by horror and non-horror fans.
Each episode is a carefully crafted blend of narrative, puzzles, exploration and even boss fights.
A weird, rich story arc, with enough subtlety to let players build their own interpretation and meaning.
Challenging but fair puzzles that require observation, understanding and a bit of abstraction to be solved.
Mature and disturbing themes, but handled with respect and tact, rather than just for shock value.
Each episode offers around 2 hours worth of gameplay which builds on the main story arc.
Step into the world of Vincent Arno, a man whose comfortable life is shattered on his 27th birthday, when a mysterious presence challenges his true nature.
Explore Vincent's complex adult personality shaped by past choices, guiding him through a surreal introspective odyssey of self-discovery and moral ambiguity.
Uncover hidden truths in this thought-provoking adventure where the boundary between perception and reality is as fragile as the lies we tell ourselves.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed this game. I didn't expect anything different from the demo. Great graphics, great music, great production. I look forward to the next chapter.
I enjoyed the slower nature of the puzzles and the thought required to solve some of them (only had to use a guide once lol). Would recommend for people who enjoy theorycrafting as they play but also enjoy something different than the fast-paced nature of some other games.
awesome
Plays excellent for a Unity game, that is rare, it must be very well optimised i suppose, thank you devs, puzzles are a bit on the harder side but very rewarding when you do them, gorgeous graphics and i can relate to the story, good game so far.
This game was pretty good. The main thing I would've loved to see different (and hope to see different in Chapter 2 and 3) is that the animations that were attached to most dialogue felt slow and sluggish with the camera swaying back and forth. It felt like it took the pacing away for the game a bit. In general, many of those could be skipped and just let the narration play and let the player control the character and just walk around a bit instead of the game "stealing" the camera movement away. It feels like that'd give it a better flow. Just a personal opinion though, but also echoed a bit by chat Other than that though, very nice game and curious to see how the next chapter will take shape!
NICE!
Not a bad game. It is a well put together thought of someone in pain. Family struggles. The puzzles were not all that hard, but sometimes confuseing. I enjoyed it, and would like to see more of it.
Muy recomendable, la historia, como se trata un tema como la "salud mental" y se enbtrmezcla con el terror, el arte y la Bso junto con los puzles, son muy adictivos. Algunos acertijos son bastante complicados y otros muy sencillos. Hay que tener algo de paciencia. Deseando que salga el capitulo 2
Had to abandon the game, it looks good, but the save points are too far apart in some spots, spent considerable time working thru a scene, thought it had saved, went back in, had to do the same thing over again, persisted with it, spent more time, got further had to leave the game, went back in again and lost 2 hours, Can't deal with that I'm afraid, should be an easy fix....developers ???
https://youtu.be/__xYrQPOCBk Despite having a few compelling twists and turns the lack of cohesion between scenes takes it toll from too many different threads.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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