
The future of an entire continent is at stake in this milestone entry in the Trails series! Explore the vast Calvard Republic with three different protagonists, nurture connections, and master powerful skills in both real-time and turn-based battles as you uncover the secrets at the core of Zemuria!
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About
The prophesied end of the Zemurian continent draws near, and so does the launch of humanity's first foray into space. A sudden invitation from Marduk to cooperate in a high-tech training exercise sets Van Arkride, Ashen Chevalier Rean Schwarzer, and Father Kevin Graham on a collision course with the secrets that lay at the very core of Zemuria.
Their paths may diverge, but the ultimate question remains the same: Just what lies beyond the edge of the horizon?

Explore detailed locations across the Calvard Republic, strengthen your connections with your allies, and uncover what lies beyond the horizon of Zemuria across three intertwining story paths. Plus, Trails beyond the Horizon introduces new gameplay mechanics to the beloved battle system introduced in Trails through Daybreak, giving you an unprecedented amount of options in both Field and Command Battles. Battle it out in the action-packed Field Battle mode, then swap to the turn-based Command Battle mode to strategically plan out your attacks!

New features include:
Wield more power in battle than ever before with Shard Commands! Utilize S-Boosts to give your party a range of benefits during battle. Each character and holo core comes with their own unique Shard Commands, so be sure to take advantage of them!
Certain characters, such as Van with his ability to transform into the Grendel, can surge with extra strength using Awakening during Field Battles to temporarily increase their power.

Take control of time itself with Z.O.C. to slow the speed of enemies to a crawl, allowing characters to perform multiple attacks in quick succession. Not only that, but while Z.O.C. is activated, your attack power and stun damage will dramatically increase, making stunning enemies with high defense a breeze!
Plus, gather allies from all over Calvard and beyond and put a stop to Ouroboros' machinations in the Grim Garten, a dungeon that you can take on with your own custom party!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The 13th Trails game, and the 3rd game within the Calvard arc. Falcom went out of their way to make up for any disappointment people have had from Daybreak 2. Graphics and gameplay from the previous Daybreak games have been sharpened even further, and to spice things up the cast is joined by Rean and Kevin. The story is told by the events of 3 different parties of characters. Lots of fun and the best of the Calvard games so far. FAQ "can I start with this one?" Nope. Start with Sky FC/1st.
goodbye my favorite series
as someone new to the trails series, dont listen to other people trying to gatekeep. This game is going to be the reason I play the ones that came before it. Fun combat, interesting story so far, and a likeable cast of characters. If it looks interesting to you just buy it and experience peak
блины на молоке Молоко - 500 мл Яйца - 2-3 шт. (в зависимости от размера) Масло растительное - 1 ст. ложка (+для смазывания сковороды) Мука - 200 г Сахар - 1 ст. ложка Соль - 1 щепотка Масло сливочное (для смазывания блинов) - 1 ст. ложка
I still don't like the gameplay loop of mixing ARPG with more traditional turn by turn. I still don't like the achievement system and the zoomies. I still don't like how the Phantasma/Reverie of Marduk (hello Garten) acts as an excuse to take you out of the whole exploration of the land as well as feeling like a distraction. (but heck, it's actually semi-important to the plot this time at least...) But boy it had been since Cold Steel 3 ending (which they then squandered in 4 sort of, but whatever) that I actually felt "something" from the story of a Trails. And honestly, that's all I am in for. I waited for a while for Horizon to be out so I could play Daybreak 2 and then Horizon itself. Looking forward to the sequel and the end of Van's Arc-ride
やっぱり軌跡は 楽しい♬ 全作 雫集めまくって 薬漬けにしたw やってなくても ダイジェストで多少解るので お勧めです♬ しずな? しずね? 推しです♬
What a phenomenal game. Great story, great ending, great writing. The engine changes are great. Action combat feels very polished compared to DB2, and especially compared to DB1. The ending had me sobbing. Some may not like the game's pacing and act structure, but this is the 13th game in a series that has long since found its cadence and further complaints just feel like warbling after a while. Temper your expectations accordingly. I really hope Grim Garten is the last game-wide optional dungeon we see for a while, but (unlike Daybreak 2) the Garten's finale was absolutely worth it.
опять клиффхэнгер но все же пик
8/10. While I love the Trails series as a whole, I can't seem to get hooked when it comes to the Calvard arc. I find myself spacing out constantly; either because I've developed a non-existent attention span due to too much mobile doomscrolling, or because the large parts of the story is kind of uninteresting. I feel like all Calvard games so far has a tendency to use a lot of filler until the last chapter or two. Same here. Without spoiling anything, it's a lot of talk about the space shuttle launch in every single chapter, and it pretty much takes until the the last chapter to reveal anything concrete. The last part gets very interesting though! Don't get me wrong though; Trails keeps setting the gold standard of JRPGs in my book. The characters are mostly interesting, there's a lot of things to collect, world building is superb as usual, and the battle system improves a lot from the earlier "chain with the person of your choice simulator". One last thing though - and I know this has been said many times before - but why won't anyone truly die in this series? Every single person is magically revived, didn't die for real, went back in time and quick-loaded, were just a fake evil twin doll - name your reason for that person to come back. I don't mean that they should remove loved characters just for the sake of it, but I feel I can't get emotionally attached to the story in the same way when I know that every tearful farewell will end up with that person waltzing back in the next game. Any way - I love Trails and will keep supporting the series through thick and thin.
Falcom you cannot end the game on me like this, absolute kino though. Best Calvard game bar none. Judith Lanster mi vieja we.
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Languages: English*, Japanese**languages with full audio support
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