
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The absolute level of focus needed for this game, over such a long time, is quite a feat. Game is demanding, mistakes are easy to do and you pay dearly for them. See my play time? This is all just to beat every map ONCE. A single time. And there is only 7 of them (5 without DLC). But i would lie if i said i didn't had fun. I had. Tons of it, probably because i enjoy stuff like XCOM or Darkest Dungeon. You really get into it thanks to banger of music, and the fact how meticulous you gotta be about everything you do. Plenty of unique builds you can do, with time you'll find some comfort picks and what you need. Sure the game annoyed me at times, but what game is completely without it's issues. For this one, the fun definitely overshadowed them.
不赖
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сидим в менюшке слушаем музыкальную тему 2 часа
Incredible music. The game is good too.
AHHH
ist super
本編があまりに良い出来だったのでDLCを全部買ってみたが、DLCは価格に対して内容が薄くいまいちな気がしたので、本編を楽しんだらDLCに手を出さないのもありかと思う。セール時の価格で本編の安い神ゲーがDLCの値段の高さで若干評価を下げているが、結局は神ゲーには変わりない感じです。ボス戦で漂う絶望感が他ゲーではなかなか味わえないものでした。そこまで何時間もかけて進んできたのが、その1戦ですべて崩れ去る感覚というのはとても嫌なんですが、緊張感がたまらなかったです。1回のランをクリアした際、得た装備を1つだけでも確保して次回以降に使用できるような機能があったら、もっとはまったかも。
Love the systems and mechanics as they build, love the perk system, feels a bit too punishing to try experimenting sometimes. Really well balanced and paced first three levels, with an incredibly stressful and unfair feeling last two levels that took a lot of the wind out of my sails. Halfway through grinding out perks for the last level I lost all interest.
前面两关(人类关卡)还行。后面两关(精灵关卡)根本不是人玩的,难度太高了,耗时耗力。这游戏总体来说还行。
The last time an indie game really captivated me was with They Are Billions and Loop Hero. The Last Spell is right up there in terms of that. I find it astonishing that I never even considered it before. Building your base by day and defending it by night. It sounds simple, but it's incredibly fun. Just the fact that your starting heroes have different stats, weapons, and perks is great. You can, of course, recruit more and take your time, since the battles are turn-based. If a hero dies in a run, their equipment isn't lost and can be given to the next hero. The turns are quite long, depending on which city you're defending. But you can quit and save at any time. I can't help it, but when night falls and the music kicks in, I get Orcs Must Die flashbacks. It's a really well-executed mix, and it runs fantastically on the Steam Deck. Perfect for playing on the go. The idea behind the concept has turned out really well and anyone who likes turn-based strategy with a Rouge Lite touch should definitely check this out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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