
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
굳굳
fun
神作。 這遊戲我2022年就買了,不過當年的我還沒搞清楚怎麼玩,死在第一關尾王後就跟朋友跑去玩among us了,這款直接放著長灰塵。 最近有時間,而且對遊戲理解更深(開竅)了,所以回來玩。 我是直接刪檔重玩,畢竟也忘得差不多了,目前進度剛過第二關,一二都是一次過。 長大後腦子就是好用,第一關穩過,但第二關開始就有點不對勁了,電腦桌前一坐直接噴掉我11小時。 第二關前面幾天配合好箭塔基本沒有問題,但尾王直接一袋米要扛幾樓,有直接拆你建築的幹招,然後大量屍潮又讓角色走不開,重點是剛好我練度最低的角色放在尾王附近,導致還得花幾回合讓角色換位,然後尾王又拆家又丟蛋,極致折磨,雖然最後還是過了,但魔力基本全員打乾,但也沒掉血就是。 簡單來說這款玩法就是 回合制戰略+肉鴿+少量資源管理 通關關鍵基本取決於角色有沒有培養好,前期蓋建築,存錢,開旅店,招募順序很重要,一旦少角色,屍潮四面八方來很難撐住。 總而言之這款適合「回合制戰略中重度愛好玩家」,如果是沒在接觸戰略類型的玩家除了會玩不明白之外,應該也會玩得蠻痛苦, 但只要能頂住屍潮壓力,然後對尾王打一套爆炸輸出的快感也是直接讓多巴胺噴發的。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game. it's like darkest dungeon meets tower defense. love the rpg aspect (lots of inventory and stats management) of building your characters the way you want them with minimal RNG.
Got this game on sale for 3 bucks just because it looked neat and now it's in my top 5 fav games. This game does everything it's wanting to do perfectly, town building is fun and rewarding building your characters has a fair bit of depth and diversity, defending your town takes strategy, there's a lot of different enemies with certain gimmicks that you have to play around, there is a vast amount of weapons with their own playstyle and are all very fun to use and the music is just AMAZING. The gameplay loop is very addicting with very little downtime you defend your town, build upon your town and your characters and repeat until you reach the boss and win or lose you get material that can be used on permenant upgrades to help future runs. Honestly I'm shocked i didn't hear about this game sooner as it's right up my alley and is just an amazing game, more people need to know about this game its criminal that it isn't more popular.
Overall, it's a good game. This is a turn based strategy RPG, were each round is made of two parts : - During the day, you buy buildings and defenses, recruit & equip your heroes and overall prepare for the other part. - During the night, you kill monsters by the hundreds while trying to defend the center of your town. Repeat until the boss appear and defeat it to win the level. There are only 5 maps (not including DLCs, which i did not buy) and all of them are different enough to be enjoyable, but not enough to be replayed. So my 16hours are, at the end the day, only 5 maps. Admitedly, 10h for 4 maps then 6h on the last one because of a system i'll talk about later. That is my biggest problem with the game. I felt that most of the main game loop was stretched a little too thin. Nights went on for a few too much turns and i spent too much time fiddling with the inventory once i unlocked ways too increase the amount of loot i could get each day (That one could be only me, tho). Spending 3+ hours on a single uninterrupted map ended up being a pain (I'm looking at you, map 4). I still wish i could have had smaller / faster maps, but more of them. The buildcrafting/rpg mechanics are fine if unbalanced. I played the whole game using only to types of builds and nothing asked me to change from that until the final boss. On the other hand, there are weapon types and even whole perk line that felt pointless. Finally, the game comes with an adjustable difficulty mechanic called "Apocalypse". This can go from % more life to increase costs or less space to move around in combat. It is nothing new, yet it felt appropriate for this game. I realised it's existence by the 4th map and it boosted my enjoyment of the game by a lot. By default, it's mindnumingly easy to stack whatever build pop mobs by the dozen. Meanwhile, Apocalypse 32+ (which is not even the hardest possible) feels almost impossible. This is great ! So, as i opened with, it is a good game. I won't be back for the DLCs, as i had enough with those mechanics. But it was hours well spent, and i certainly do not regret getting kicked around by the final level for hours ><
Концовка невнятная. Король скилетов постоянно неуязвим?! Что делать на карте в конце непонятно?!
yes
还行就是短了点
superb game with a lot of repetition
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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