
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This scratches my itch for XCOM-like gameplay in a major way. Great vision and execution!
[h3]Сюжетный пошаговый рогалик с видом сверху.[/h3] [code] В игре есть глобальный сюжет, который объясняет как мир докатился до жизни такой. Наша цель развиться, не дать уничтожить поселение и убить финального босса локации, чтоб приблизить глобальную победу. В сюжетном режиме локаций и боссов несколько и все они разные. Игровой процесс представляет собой помесь из: развития поселения (день) и его защиты (ночь), выбора героев и амуниции для них, стратегии и тактики. Тут реализовано немало интересных идей и механик. Например, все персонажи имеют 3 начальные особенности, у всех есть сильные стороны и слабые. Прокачка частично основана на случайности. Частично на имеющемся у каждого героя потенциальном наборе навыков, что доступны для изучения. Венчает всё это ворох оружия, что самым прямым образом влияет на специализацию персонажей. Ну и со временем добавляются модификаторы-бонусы на локацию, обновляется оружие, появляются новые стратегические возможности. Структура забега такая:[olist] [*] День: Планирование порядка стройки и расположения, расход ресурсов на строительство зданий и укреплений. Прокачка героев, получение и подбор амуниции. [*] Вечер: Расстановка героев по позициям на карте. [*] Ночь: Битва с волнами местных [strike]радиоактивных[/strike] зомби-мутантов. Они же Скоблецы. [*] Повторить до победы над боссом.[/olist] Графика тут обаятельный пиксель-арт,а конструктор внешности позволяет создать разнообразные и интересные портреты героев. Эффекты атак выглядят приятно, как пример цепная молния, что методично и быстро выкашивает смежных врагов. Музыка электронная с уклоном в роковые мотивы, в сражениях весьма к месту и радует. Управление удобное, со временем начинаешь пользоваться всеми возможными горячими клавишами для ускорения процесса, т.к. на одной мыши быстро не уедешь.[/code] Рекомендую, но с нюансами. Если не готовы, то проходите мимо: [list] [*] Требует [b]много времени[/b]. На каждый забег-локацию уходит примерно по часу на фазу день/ночь. Если активно подбирать лучшее снаряжение, то и того больше. Так что [b]забеги от 6 до 15 часов[/b] каждый. Около 50-55 часов на сюжетную кампанию, если не проигрывать.; [*] Один из боссов очень душный. Механика босса понятна будет сказу, но надо повторять одно и то же[spoiler]3 фазы босса из 4.[/spoiler] И возможен проигрыш по счётчику при полностью целом поселении. [i](лично у меня на проигранный забег ушло 17,5 часов и проигрыш не из-за моих ошибок)[/i] [/list]
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta demasiado Bueno , se siente balanciado para el tipo de juego , es compra segura si te gustan este tipo de video juegos, lo unicoq malo que puedo ver como negativo jajajaj que NO LO ES , las partidas duran horas pero si se graban , ACCION, METAL, Y ESE SENTIMIENTO DE GANAR , es este juego !
.
C'est bien mais c'est assez long meme pour la premiere partie, surement que déjà le tactic ce n'est pas mon truc mais là ouais c'est assez long pour de la run
Классная стратегия, советую
Top
一局游戏打了七八个小时,最后死于boss的初见杀,NM
适合喜欢挑战的玩家,浅尝辄止的就不必购买了。
游戏是个好游戏,但是门槛有点高,上手难度也挺高的,不过玩进去会很上头。游玩过程太耗精力了,每个英雄的布局和升级,城镇的运营和怪潮的方位都是考量因素,连前期地图的一把随便就四五个小时,我这游戏玩了二十多小时也才玩了五把。我平时塔防玩的比较多,喜欢在四面建瞭望台上面放弓箭手,然后剩下的战士和法师根据怪物强度在场外补位,最后负责打BOSS,但森林的树精分布太散了,而且这游戏的BOSS都要打死三波,跑不过来就被拖死了。作为战旗游戏,比较强调个人英雄主义,英雄的强度明显高于箭塔,把这游戏当塔防玩可能本来就是错的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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