
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Только по скидке, за фул прайс игра того не стоит, ран длится по 4 минимум часа, а геймплей - симулятор бесконечного месива однотипного мобья, идущих пачками, где стратегия - харасить сплэш атаками выгоднее всего. Слишком долгий ран для примитивнейшего геймплея, игру надо сокращать раза в 3 по времени, а так нудятина еще та
If you had the "RPG" part of The Last Spell in another game it would be perfect, but here its just annoying
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah no. I really love the depth of this game, dont get me wrong, but 6hrs and 40min for one run is insane (and I lost because I didnt know anything about the boss, which comes right at the end and felt very punishing for not knowing how it works.) I would not recommned if you are employed <3
Не думал, что могу так удивиться. Брал игру вечерок убить, держа в голове, что скорее всего сделаю возврат. Увидел заставку с графикой уровня денди 8 бит. Рука потянулась выйти. Но я дал игре шанс. И вот что я скажу. Я не играл в игру лучше!!! А я много во что играл. Она крута во всём. Жаль, что это инди студия. Будь у разработчиков доступ к финансам, они бы делали шедевры.
I liked it. I am busy and play games where I do not die if I am AFK. This game was up my alley for me. Its challenging but not overly punishingly for not meta gaming. I am only playing casually on normal. Hopefully if no other game pulls my attention I should beat it by the end of this year. So works for me
Стоит своих денег
재밌어요!
juego de los de: bueno solo 1 turno más... y terminas acostándote a las mil
He probado drogas menos adictivas que este juego. La música, el arte y el cambio de ritmo entre noche y día hacen que quedes atrapado. Lo recomiendo para todo aquel al que le guste exprimir su cerebro hasta dejarlo seco.
It's a cool game, but I can't recommend. The game is a turbo roguelike where the heroes are randomized, the hero level ups are randomized (including perks and stats), and the weapons and armor are randomized in two different ways, and the waves are randomized. The effect of all of this is that you have to study each and every little item or level up option and it slows the game down to a fossilized snail's pace (it would already be slow enough since combat is TRPG style against hundreds of enemies). The game is also has extreme difficulty spikes. The waves might be manageable but bosses throw in completely different mechanics suddenly and the wave spawns continue infinitely at the same rate as they do normally. The game seems to want you to leave your base to get near the bosses as the bosses like to spawn outside of the range of any weapon except the long bow (even that requires speccing into more range), but at the same time there are so many enemies spawning in that being fully surrounded is almost certainty. The devs seem to know they made the base game too hard for all but the most dedicated folks as well since there's a penalty free easy mode button that lets you use every single positive map modifier simultaneous.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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