
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После первоначальной покупки сделал рефанд - визуал не понравился, геймплей показался очевидным. Спустя время решил дать игре шанс и втянулся на сотню часов. И вот что нашёл: + Приятная тактическая пошаговая боёвка с небольшим отрядом из героев, где надо грамотно выбирать цели каждым из них, думать о позиционировании и собирать шмот под каждого. + Неплохое древо прокачки персонажей, которое роллится у каждого из них рандомно. Правда, из этого проистекает и первый из минусов... + При первом прохождении кампании каждая ночь реально заставляла шевелиться, сложность постоянно увеличивалась, боссы и механики карт преподносили сюрпризы. Если освоился - можно подкрутить сложность ещё выше или пойти на более сложную карту. + Музыка. Как же качает. Респект автору. Великолепный саундрек. + Даже в игре такого жанра авторы попытались в какой-никакой сюжет с вот-это-поворотами. Пусть очевидными с самого начала, желание похвально. - На высоких сложностях без открываемого путём жесткого гринда перка нельзя перебрасывать выпавшие воинам навыки в древе умений. В итоге игра принуждает игроков сейвскамить. Очевидный, раздражающий и довольно критичный косяк геймдизайнеров. - Маловато карт и врагов - приедается куда быстрее, чем хотелось бы. - Баланс между оружиями и расами оставляет желать лучшего - ощущение, что особо и не старались сбалансить. В итоге оценка определённо положительная, но хотелось бы увидеть условную вторую часть с более дорогой графикой и лучшей реиграбельностью с не настолько криво затянутой прогрессией.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic rogue-lite tactical RPG with tower defense elements and metal soundtrack. Played dozens of hours offline. Well worth your money! Also runs great on Steam Deck.
ゲーム内容はタワーディフェンスとシミュレーションゲームを組み合わせた感じで奥が深いゲームだと感じる。 下手糞でもプレイごとに経験値が溜り、それを元手に永続的なバフを獲得していくタイプなので時間さえかければいつかはクリアすることが出来るのだと思う。 が・・・ このシステムが致命的にこのゲームとマッチしていない。 このゲームは1プレイに大体2時間くらいはかかるのである。 何度も繰り返しプレイして強化するためにかかる時間がほかのゲームに比べて途方もない時間が必要になる。 仮にそれが気にならないとしてもボスで負けたら数時間が無駄なることを考えたらプレイするテンションを維持することは出来なかった。 ゲームとしては楽しいのだが、日々を仕事に追われている社会人にはこの時間消費は厳しいものがある。 時間を持て余している大学生の方とかにはおススメ出来ると思います。 多分、自分も大学生の頃なら根気強くプレイしていたはずだから。
Только по скидке, за фул прайс игра того не стоит, ран длится по 4 минимум часа, а геймплей - симулятор бесконечного месива однотипного мобья, идущих пачками, где стратегия - харасить сплэш атаками выгоднее всего. Слишком долгий ран для примитивнейшего геймплея, игру надо сокращать раза в 3 по времени, а так нудятина еще та
Sadly.....tedious. Instantly. Tedious. Then I read reviews that state you can work on a build that is ultimately doomed and you won't know for hours later. Nope.
Ничего не ожидал, но игра оказалась скрытым алмазом. Пока не понимаешь что да как - сложно, но потом проще. Механики и оружие очень разнообразные и требуют собственный подход. Хоть процесс и репитативный, но все равно захватывает каждый раз. Ачивки гриндить долго и муторно. Музыка разгромная. Старый лес круто!
Really good overall, though gets repetitive after 20-30 hours. The core gameplay loop is solid. The units have nice, complimentary skill sets. Boss fights are pretty intense in the best sense. But I think my main problem is that you kinda execute the same strategy over and over, with slightly better unlocks each time. Still would definitely recommend.
好玩的回合制策略遊戲,一開始資訊很多,但學習曲線平緩,不會令人覺得厭煩 有很多種武器與技能,很看搭配的技巧。在英雄一開始只能大概決定路線,實際上要養成什麼樣子,還要看升級時出現的一些稀有能力,以及隨機出現的武器 如果有看到增加行動值、步數、蔓延、多段攻擊的,不要猶豫就選下去。 中期蠻有挑戰性的,每一波怪要解掉都要很費腦力,甚至需要一個英雄守二路 不過 BOSS 普遍都蠻弱的,感覺血量至少要加倍,不然每一次出來都被秒掉 比較困難的是第三關的樹人關,第一次打不小心開太高天啟,差點被小怪淹沒 以及第四關的古老之地,這關要衝行動值,務必在靈魂守衛跑出來時,及時澆滅它 最後一關浮光鎮比想像中簡單,衝高傷害就沒錯了,注意看 BOSS 的技能不要被打到即可 遊戲本體沒有 DLC 的話,大約 60 小時能全破。如果要二刷關卡,衝天啟成就的話,可能要 90 小時
好玩爆了!除了武器平衡有点问题以外真的没问题!无敌好玩!
我不喜欢这个游戏的原因是英雄不能被保存。会被清空重置。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 96% | — | |
| — | 0 | — | — | |
| $327.1K | 614 | 77% | $9.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $93.1K | 168 | 80% | $19.99 | |
| $2.8K | 27 | 85% | $4.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 20.5K | 93% | $14.99 |