
"The Last Dinner" is a horror experience based on virtual reality technology. The game uses the first perspective to bring an immersive horror experience. In the game, the player will use the handle to control the protagonist to explore the villa in the mountains, and unravel the horror secret buried in the villa in the guide.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The reason it's so short is because items are highlighted from a mile away, even through walls. So I wouldn't say it's too short : It's too casual friendly.
"Last Dinner" — атмосферная психологическая драма, заставляющая задуматься о моральных дилеммах. Сюжет разворачивается вокруг группы людей, застрявших в изолированном доме, где каждый скрывает тайны. Геймплей основан на разговорах, выборах и последствиях, что делает игру напряженной и захватывающей. Отличная атмосфера, глубокие персонажи и неожиданные повороты. Минус — минимальная интерактивность. Для любителей интеллектуальных загадок и моральных выборов — идеальный выбор.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人感觉挺不错,很恐怖
I am going to keep this review positive because the game is free and because there is too much negativity on Steam. That said I do think there is room for improvement here. For instance the AI of the Zombie at the beginning. He was super glitchy, just stood there, even when I walked past him, then eventually crawled into the wall. The second time I tried he followed me around like a weird bot. There was an opportunity for a scare missed here. The graphics and level design are OK but they don't hold up against other revcent VR horror games like KOBOLD. There were some floating objects and pieces of level design that popped in and out view depending on my distance or point of view (culling) and I am not sure I needed the yellow outlines to suggest interactive items. I also would have like hands as a reference because I found the flashlight and interactions confusing. Hope the devs continue to work on this.
gamesense
用index手柄的可以放弃掉这个游戏,根本不适配
The setting is okay. However the text which leads a player to a certain place is kind of giving away the thrill and jumpscare. It is giving away hints on where the jumpscares will be. It has its good in its own way of telling the progress of players. Should add some voice acting as well instead of using text probably. And funniest thing is you'll have a zombie companion around the house (σ^▽^)σ Still require some works here and there, keep it up ٩( 'ω' )و !!
Graphics are VERY GOOD, in spite of being simplified and missing some important details. Controls - UNFORTUNATELY - not standard. The house looks nice, I just like to walk in those rooms without being chased, or pressed of time. Interior looks VERY GOOD. That makes it a GOOD EXPLORATION GAME!
Why i can not turn on the flash light with valve index? I was wrong or anything? I spam every button but nothingXD
No me gustó nada, malos gráficos, con indicaciones para novatos. Cero miedo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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