
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Captivating game of exploration, building, and survival. Has interesting lore that backs up what you experience in the game. It takes some time and effort to learn to control the gyrocopter but it's awesome once you put in the effort to master it. There is some parkour in places but not too difficult to master and if you bring along some iron you make wall shelves that can help you through the most challenging parts (and I hate platform scrollers). Best part is building and improving the various parts of your boat and the industrial tools you need to launch rockets, etc. Just an awesome combination of different genres. Although I wish I could save anywhere, anytime, resetting your auto save to five minutes gives you good coverage for fallbacks in the toughest scenarios.
Idea is great but the bugs are the most unforgivable that there is. I think this might contain the most idiotic bugs to publish to players that there has ever been. I know many people think that "nah, there is always bugs, i can handle those" and i am one of those and mostly it is fine. This is the first game in many many years where the bugs are so huge that it literally might ruin your experience for the game forever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not only is this game a beauty graphically, its one of the few that can challenge my powerful pc with how good it looks. But the story and the gameplay mechanics speak for its self. i never review games on steam and this is a well deserved exception.
游戏没更新天气系统之前还好,有瑕疵但瑕不掩瑜!但自从更新天气系统之后,啥也没感受到,就感受到制作组的恶意了!潜水找胚胎,不管下水前是什么天气,只要出现在水面必定下雨!能见度极低!要是没提前把船只标记上,胚胎就等死吧!因为雨快停的时候会出雾!能见度比下雨更低!下雨要是十分钟,雾就是三十分钟!俩小时的胚胎保质期直接没了一个小时,距离胚种架近还好说!距离远或者柴油用完了胚胎就等着报废吧!游戏里胚种库还极为有限!天气系统还无法关闭!这个破天气系统目前来看最大的作用不是贴近现实,而是用来恶意拉长游戏时间用的!另外拿着东西就没办法爬梯子,梯子不能爬就只能在水里往船上扔胚胎,风雨雾都会造成极大的波浪起伏,要是胚胎扔出去的时候,刚好有波浪,扔五次能进一次就已经是烧高香了!!!
Very recomended This game is real Interesting Exploring and building feel really nice and enjoyable the world around you feels really interactable the world athmosfere feels amazing the optimization is also great for what i've played there are some things that i would change about this game 1- The combat system feels really clunky: the lack of feedback when hitting enemies makes it hard to enjoy killing stuff, the enemies i met so far feel really slow and non treathening at all. 2- Menus: Even if building is fun the Menus to do so feel slow clicking on stuff in the building menu doesnt prompt the thing you want to build the rotation is way too precise 1 single click seem to rotate the object about 5° i kinda wish there was a way to rotate them more "carelessly", the "confirm" building part feels unnecesary i would like a way to just place it and another for preview, crafting also feels a very tightly packed 3- General feedback: even if i mentioned feedback as one of the flaws in the combat system i would love to see more feedback in the game in general: watching stuff atleast change color when you dissasemble, the game punishing you vissually when you are overcumbered, when you grab or drop cables specially from your body, weapon or backpack. The game is fundamentally fun i love the athmosfere and idea but the feeback makes it a bit harder to enjoy it.
Ну, спустя 100+ часов - нужно что-то написать. Задумка интересная, большой мир, много загадок, но: 1. Много мест, где можно застрять и помогает возврат к сохранению 2. Причалы ,к которым корабль прилипает и опять перезаход 3. Если во время движения платформ по горизонтали, что-то взять в руки ,то персонаж зависает в воздухе, а платформа идет дальше и опять перезаход 4. Невидимые стены, к которым прилипаешь и (правильно, вы угадали) 5. Сколько же стоит нервных клеток, чтобы вынести человека по лестнице, после того, как вы призвали кита 6. Маловато ФПС Все те, кто не любит все то, что имеет больше 4х ног или меньше 2х, то эта игра не для вас) 34 уровня и прокачки больше нет...
Здравствуйте Последний Хранитель - звучит не однозначно и по названию кажется, что может быть интересного да еще и в безмолвном океане без жизни, но не стоит оказывается судить книгу по обложке. С самого начала сюжет постепенно раскрывает все возможности вашего хранителя и параллельно знакомя не с таким уж и безжизненным миром. Основные квесты а так же дополнительные дают более точную картину произашедшего на планете. Наличие ресурсов не вызывает какието проблемы, на локациях их предостаточно поэтому с обновлением возможностей робота нет проблем. Так же присутствует кастомизация личных вещей транспорта и самого робота. С интерфейсом в начале приходиться повозиться разграничения по действиям и раскладке в кобуре были немного не понятны далее привыкаешь и все отлично. Наличие параметров робота разрешенные для улучшения вполне позволяют комфортно играть на минимальных уровнях так и на максимальных. Наличие локаций кажется маловато для такого мира хотелось бы более разнообразных локаций и количества. Иногда одному становиться просто скучно так как после определенного момента игра встает на круг Добыл-Сделал-Отправил ну как и во всех похожих играх. Стоит ли поиграть? Думаю для всех любителей полутать и что то построить то определенно да. Будем смотреть как далее проект будет развиваться. Всем всего хорошего!
if you loved subnautica this one is a No Brainer, very enjoyable
very good. cant wait for more life to be added
Fantastisk spil ! Man kan prøve at klage historien så hurtigt man kan eller som jeg, bruger en masse tid hvert enkelt sted på at samle alle løse ting så man har ekstra mange materialer så man altid kan craft noget. Stemingen i spillet kan til tider være uhyggelig. Det helt genialt lavet med lidt mørke, alien agtige robotter og musikken. Jeg kan klart anbefale dig at ansakffe dig dette spil !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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