
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so simple and so deep at the same time. It is easy to learn but hard to put away. It is immersive and well thought out. The open world puzzles and many different ways to accomplish tasks are fantastic. The developers are amazing! What a great game! And it is getting better and better every month.
Grundsätzlich ist die Idee und das Spiel gut, wenn es nicht diese Massiven Bugs geben würde, wie z.b. das man durchs Wasser fällt und nicht mehr schwimmen kann. Und wehe dem man hat nicht vorher gespeichert, dann ist einfach mal der gesamte fortschritt verloren was sehr nervig ist. Die gleichen Bugs hatte Subnautica auch gehabt. Ich kann nur hoffen das dort mal bald ein fix kommt, vorher braucht man das Game nicht anfassen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing since update 2. Over 600 hours? Definitely the fastest I racked up that many hours into one game, and there's many more in the future.
还行,玩了200多小时通关了,目前内容已玩到头。小BUG还挺多
The story is really interesting and the gameplay has cool features, but damn it runs like ass and the saving mechanic is such a bother. Would recommend it if the performance was fixed, but until then just wait I guess.
Great game no longer heats up cpu
i like it
sehr sehr nices game
Grew up with Kings Quest on 5,25" floppies. Hated survival games. Now in my 50+ after RoboCop Rogue City and Forza Horizon - I am now absolutely hooked on this game. Attention to : Detail, Graphics, Adventure-/storyline an in-game narration. It has action, puzzles and the crafting supports the story - I´m 14 hrs. in - and there is SO much to discover and navigate. It´s learning by doing - not tutorial - which means you are hands on developing what you need to play the game. Developers channel on YT keeps you informed and invested in the lore of the game. I hate that I love it so much!
A fun new take on the survival genre. Kind of like Raft but slightly less sandboxy and a bit more guided/mission-based. That's not to say that you have to follow the missions, you could just sail around doing your own thing, but the guidance creates a bit of purpose that was a bit lacking in Raft.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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