
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, I wasn’t sure if I was going to enjoy this game, but after getting a taste of what it has to offer, I definitely want more. I really appreciate that it doesn’t hold your hand or treat you like you’re incapable of figuring things out for yourself. Exploration feels rewarding, the characters are interesting, and there’s plenty of cool stuff to discover along the way. That said, there are definitely some areas that could use improvement. The lighting could be better, and the inventory system feels clunky and could use some work. Combat is enjoyable, but some enemies are way too easy and could benefit from better balancing. I had no lag or FPS drops my whole hour and a half playing. Overall, though, I’ve been surprised and I’m excited to keep playing.
First impressions are good. Game runs smooth, intro town and quests intrigue me, lots of character decisions I'm still figuring out. definitely going to see where this takes me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My initial impressions are really good! I'm just getting started but I personally haven't run into any real issues and I'm having a lot of fun! The lore is really cool so far, but seems like it can safely be ignored if that's your thing! The sound design is good and the voice acting is way beyond what I expected (even though there's still a tiny bit of polishing to be done). This absolutely does feel like Morrowind, and there may even be a few little nods towards the opening part of the game that you'll run into... I've still got a long ways to go and I plan to give a more complete review when I'm further along but I just wanted to let the devs know that they need to keep going with this game, and that there's really something good here! I'm sure there will be some day 1 issues for some people, but I'll personally cut the devs some slack if I run into any since I really want to see what this becomes. So far it's been smooth sailing though! I can't wait to see the new races they're adding soon and all the updates that follow!
I'm already very impressed. Cant wait to play more.
So far loving it, art direction is unique, combat is fun, and stories and dialogue are expansive and interesting. Game is a tad quirky and unique and we need that, some reviews saying a fever dream are correct, has a surreal feeling. Can't wait for The Holy Fool, this is a great intro into what that game will be.
gameplay, weirdness and poor performance reminds me of the first time I played morrowind 10/10 experience
Pretty interesting game. Lots of bugs and clipping. Overall has that Skyrim feel to it while still feeling fresh. Need to patch the bugs and tidy up some of the bank tho.
I'm home again.
[h3] Amazing so far! [/h3] When my boyfriend + I came across this game and saw that it had Co-op, we had to get it! You can entirely choose where you want to go in the game (ie. entering the tower vs exploring everything else around it) and the merchants/ townspeople all have diversity. There's silly encounters, things you have to pay attention to that come back around in future gameplay. Could easily spend a lot of time in this game. [h3] my current struggles/ "negatives" about the game: [/h3] ~i can't figure out how to progress my magic skill yet. ~Healing items can SOMETIMES be hard to find- feast/famine sort of deal. ---eventually you get enough money that it doesn't matter, but early on its a struggle. There is no penalty to dying, so even if you hit 0 Health it's not bad. If you are playing co-op, your friend revives you back to half health. ~When fighting enemies near water, they almost always jump straight into it and try to wrestle with you in there which is part of the silliness but can also be frustrating.
The game feels like a fever dream and somehow hit a part of me that’s hard to explain. The story really sparked my curiosity—why are you on this island, and what is about to happen? I’m genuinely looking forward to putting many hours into it and discovering where the story takes me.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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