
Step back into a world of thought-provoking puzzles, philosophical intrigue, and breathtaking visuals with The Talos Principle: Reawakened - a first-person puzzle masterpiece for both new players and long-time fans alike.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Основная игра - бесспорно шедевр. Логичные головоломки и идеально отполированные локации в большинстве случаев не дают долго зависнуть на одном месте - все решается "с ходу". А если "с ходу" не решается - скорее всего ты сам был не внимателен, и если переключиться на другую задачу или отдохнуть - потом решение дается значительно легче. Записками в терминалах и аудиозаписями нам постепенно скармливают сюжетную часть игры, от некоторых записей натурально бегают мурашки, а от других откровенно ржешь. На основе прочитанного и услышанного, можно будет выбрать свой путь, который повлияет на то, как вы закончите игру - я открыл 3 концовки, возможно их больше... Дополнения менее цепляющие как по качеству головоломок, так и по сюжету... Да и уровни вылизаны значительно хуже оригинала и стащить предмет из одной головоломки, чтобы облегчить решение в другой, становится уже не каким-то эксклюзивом, а рядовым решением) Тем не менее, они неплохо дополняют картину основной игры и в целом я не жалею затраченного на них времени. Короче, игру рекомендую. Особенно, если вы любитель головоломок и философии на тему жизни, смерти и свободы выбора. 90 часов пролетели незаметно, хотя обещалось что люди проходят игру за 15. Либо я далек от гения, либо они слишком близки к нему)
This is an amazing remaster but be warned that the graphics performance is quite horrible. If you have a "beefy" PC then go for it. Otherwise, consider playing the original game which still looks very good while running at absurdly-high framerate at absurdly-high screen resolutions. In a nutshell, they revamped the graphics and it simply looks jaw-dropping, same as the Talos Principle 2. And the sound is just music to my ears. The only thing where it falls short is the "unreal" engine's performance. Why the hell does the image stutter even when just looking at the ground and circling around it? Compared to the buttery-smooth performance of the original game, it's a glaring difference. And my PC's no "wooden" or "potato" — 5070 Ti was capable-enough to run the Talos Principle 2 at about 100 FPS at 4K. But here, for some reason, it's just above 70 FPS, and it doesn't feel as smooth at all. Some commenters say that it's because the Talos Principle 2 used an early version of UE5 where they didn't yet give up on optimization in favor of AI trickery. Or maybe the performance tanked because they put so much vegetation and rubble to mimic the original game's feel of walking among the ruins of once-great human civilization. Perhaps future gaming rigs won't have these issues, which, perhaps, was the purpose of making this remaster — to preserve this cult classic for another decade or so. And don't judge this game by how it looks in those videos on YouTube. YouTube's compression algorithm really turns high-fidelity gameplay recordings into a messy washed-out pile of dissolving pixels. During hands-on experience, it simply looks and feels fantastic. The image is a bit too dark so set the brightness to 150%. P.S. (on the DLC) The voiceover in "In The Beginning" DLC is repellent from the start. Didn't even bother playing it after the first few minutes of ridiculous and stupid "Alexandra Drennan" blabber. Her voice was so much more pleasant in the original game. Here though, right from the start, she sounds tremendously dumb and extremely irritating. I guess "inclusivity" has made its way here too. I also read that the puzzles themselves were sourced from the "community", which means that this is more of a "gimmick" and a "quick cash grab".
I wish I could recommend this game. I adore The Talos Principle and while the gameplay updates are great, the performance is horrendous to such a degree I don't think it's justifiable. I'm playing on an RTX 3080, not the newest GPU but definitely not a weak one. I've had to turn most settings to the lowest to be able to achieve a half stable 60 fps, and that's **with** DLSS turned on. This game pretty much requires you to have upscaling and/or frame generation to reach at least a decent framerate. But at least this game looks good then, right? Even with higher settings though you will still notice some objects pop in and out depending on distance, something that never happened in the original. Particle effects like water splashes look very pixelated even in high settings. Due to some strange thing I guess is related to nanite's tesselation (another stupidly performance heavy UE5 tech) shaded objects usually get DARKER the closer you get to them. Another really strange thing is how reflections are just totally messed up. Foliage and anything near water will get reflected in the water that's BEHIND the objects. Objects obstructing the background view will also obstruct the reflection in the water even if the water itself is still visible. All of these things just make the game seem so rushed and unpolished, despite it being quite obvious that a lot of time was spent making sure the gameplay was great. Unreal Engine 5 is quite the mess but it's still not impossible making good looking games that performs alright using it. Lies of P for example is a great looking game that didn't make both my PC and my eyes hurt while playing it. The same thing can't be said about The Talos Principle: Reawakened unfortunately.
リメイク前をDLCのゲヘナ含めてクリア済みで、Reawakenedはセールで購入。 初プレイとなるビギニングは地獄みたいな難易度だった。 既存のギミックだけで新しい解法を用意してくる開発者の発想力には脱帽する。 ただしごく一部に(シビアと言うほどではないが)素早く正確な操作が要求されるパズルがあり、そこだけはTalosに求めるものではないと感じた。
Not needed if you own the original game, but the developer commentary is excellent. Recommend just for that, plus an opportunity to throw more money at my favorite puzzle game franchise.
I'm nearing the finish line of this remake, and as much as I'd love to give this a recommendation with caveats, I can't do that with how many horrible graphical issues are present due to the engine being used. Half of everything on screen is flickering all the time, and the real puzzle becomes what combo of .ini adjustments and settings in-game need to be altered to make things look even remotely okay. Why do you not have a screen-space reflection toggle? Why do you instead tie screen-space reflections to the global illumination setting, which needs to be set to ultra? What are we doing here? I love The Talos Principle. I'm still powering through all this nonsense, but certain areas are being transformed from absolutely beautiful, to horrendous and hard to look at, and I feel like I've spent hours just in the menus hoping I'll find some perfect solution that will make things stop giving me a headache.
This is basically an Unreal Engine 5 remastering of the original Talos Principle and the Road to Gehenna DLC. Both are a joy to experience again. UE5 does make this a demanding game to run at high settings due to the usual poor optimization of UE5. However, I did find that this game ran much better than Talos Principle 2 with few stutters. On my high end 9700 XT system the game could run at the highest settings and full ray tracing with FSR3 and stay above 60FPS. However, the game also scaled well to my Z1 Extreme Lenovo Go S and I was able to lock it to 40FPS on the 120FPS screen at low settings for a very smooth and playable experience. If you can push the visuals, they are fantastic looking with full ray tracing. It was very nice to wander through these familiar landscapes with the higher fidelity. For the Reawakening Croteam has sprinkled developer commentaries in the main game and Gehenna DLC. These are very informative and I learned a lot about how the game was created. I never knew the creator of the Swapper was involved with the story in Talos Principle. It makes so much sense though. In addition to the remastering, Croteam has also added a prequel of hard puzzles called In the Beginning that gives more background on the humans that created the simulation in the game's story. After the super hard puzzles in the TP2 DLC I was not too excited about this addition. However, I can say these are much better than the awful laser only puzzles in TP2's DLC. They use all the tools from the original game in new ways, but they do suffer from what the super hard puzzles always suffer from. There is no teaching of new mechanics. You have to use the tools in brand new ways with no direct knowledge how. You have to bang your head against it until you solve it. The puzzles range from the head scratching, but logical to the completely unfair puzzles like Daydream. Some people will love the challenge, but I think the majority will probably skip them. Daydream deserves to be ignored. There is also a nice community feature with over 500 puzzles at all types of difficulties. This can be fun to explore after finishing the main game content. All and all this is an impressive package of content and in my opinion worth the full price for someone new to Talos Principle. For veterans like myself that had already played through the original versions multiple times it is probably best to wait for a sale.
It's crazy how poorly optimized this game is. The puzzles in the first few worlds are also very repetitive.
Что тут скажешь, все та же великолепная игра, только с улучшенной графикой, проблем с оптимизацией как тут многие пишут, не заметил, стоит ли покупать ее тем, кто уже проходил оригинал, сложно сказать, по скидке наверно да, за полную цену, скорее нет, а вот новым игрокам которые не знакомы с игрой брать однозначно, не знаю буду ли я ее полностью проходить, но поддержу разработчика, жаль что подобных игр достаточно мало.
Ложка дёгтя, ну а как иначе: технические шероховатости, варьирующиеся от системы к системе. Лично у меня за 50 часов: пяток вылетов, пара визуальных глюков и местами просадки ФПС. Но, судя по обзорам, бывает и хуже. Надеюсь, как только ребята освободятся после выпуска триквела, всё это безобразие будет исправлено. И вот тогда... Бочка мёда, а не ремастер: картинку сочно осовременили, на ура сохранив дух и настроение оригинала, и (как по мне) UE5 она почти не пахнет. Существенно обогатилась детализация всего и вся, наполнение уровней (сколько же новой буйной растительности в местной греко-римщине!). Звук и музыку не тронули (ну почти, для храма «C» забабахали новую версию Virgo Serena, старая теперь только в меню). И словами не передать того, как же две новые фичи - обратная перемотка (в зонах паззлов) и метки паузы в режиме записи (работа с двойником) - упрощают жизнь. Нет нужды больше выверять и высчитывать секунды, никакие схематозы не обвалятся в небытие из-за одного мельчайшего затупа. Если вдруг забросили оригинальный TTP из-за этого - отличный повод вернуться. Ещё и цена демократичная, особенно в бандликах да со скидочками. In the Beginning (новёхонький мини-приквел) местами заставил-таки неслабо пораскинуть мозгой и очень порадовал как красотами-видами, так и новыми музыкальными композициями (кои, увы, недоступны для приобретения в стиме). А ещё в Геенну добавили опциональную мелочёвку в качестве мостика к TTP 2. Переработали систему подсказок: они доступны раньше и без топора - вместо него двери отпирают легкодоступные лиловые сигилы. Полезно новичкам, но лучше бы за них разрешили тетроминохи в башне скипать.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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