
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Already excellent 10 hrs in. PEAK voice acting and writing. more personality than most games nowadays. nailed the old school feel while keeping it feeling modern. and theyre cranking out these patches. i bought the game when it had been out only twwo or three days, and the devs had already patched the bugs i saw people complaining about the most in the reviews i was reading before i bought it- dammmmmmnnnn kudos devs. bout to try the splitscreen with the girlfriend later mite update and leave more love. my biggest gripe is the optimisation, but it wasnt hard to get it a stable 50 fps on a mid machine singleplayer, so its acceptable, but would like to see it get better. 8/10 mite update
Fun Morrowind like game. Exploration is super fun, lighting is really good and the game is filled with an endearing jank.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game but will definitely benefit from more dev time, more npcs and more quests. also when this review was written splitscreen isnt entirely functionable but as its still in beta i cant complain
Great game!
I'm only a few hours in and I think they're cooking with this one. It's still Early Access and you can feel it, but the potential also shines pretty brightly. The team clearly had fun making this game and I'm excited for 1.0.
I'm not going to lie, this was a pleasant surprise of a game and it 1000% scratches the itch of an Elder Scrolls game. Obviously it just getting released and it also being early access means it has some issues but I have yet to run into a game breaking or even immersion breaking issue. I always wondered what multiplayer would be like in Elder Scrolls but I didn't imagine it would be this fun. The developers seem to be very on top of things and releasing patches at a very quick rate. I highly highly highly recommend this game if you're even remotely interested in goofing around with friends on a beautiful island.
I was looking for an indie, non-roguelike, non-soulslike, non-idler, non-deckbuilding, rpg and came across this game. It is not without its flaws but it was enjoyable. Things I think may improve the UX: 1. Detailed conversation logs since there are no map markers for quests. Also include post-quest dialogue (e.g. Pichness gave me a key to a shack but I forgot the description of it). 2. Why does performance fluctuate on high settings on a 9070XT? 3. Enemy LOS is freakishly far. 4. Many enemy types keep running away from you even if you aggro them. Think slugs, oozes ... 5. Maybe include a map marker toggle for quests for players who do not like to explore. 6. Detailed inventory management. Overall, I love the game.
fun
Really scratches a certain kind of itch that people who enjoyed open world first person RPGs from that past will have. Visually it's got great art style and a good mix of pixelated textures and modern lighting that clicks for me. Combat is simplistic (but there is a dodge) but that's true to form for this style of game. The magic stands out for letting you do cool things like levitate up cliffs (or take a potion and jump hundreds of feet up) and feels freeing. I did encounter some typos and jankiness but nothing gamebreaking in the few hours I've played. Some stairs were real weird moving on and in some areas where you descended (caves, tombs) their would be invisible water at the bottom. It feels more fully baked that a lot of early access titles I've seen. Would recommend for anyone that enjoyed open world RPGs of old and newer folks that can overlook some jank to experience a different kind of feeling to hand holding modern games.
very good it defenity ticks the scrolls like box and i love it
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