
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been loving this game since seeing the original teasers. Yes it is buggy, but it's also an early access game and is not unplayable. The Devs have been doing a amazing job with keeping up on patches as well. There has been six Hotfixes in the Three days this game has been released for early access, and they have already fixed the really annoying game breaking bugs. With more content and fixes on the way, I can honestly say this game will be one of the best RPG experiences of our time. Excited to see how the game grow's and what more they'll add with time!
Not gonna lie it was a little hard to get into because of the side-quest overload at the start... I wasn't sure if I should do those or not and it was a bit overwhelming. But, once you start progressing the main quest the exploration loop becomes super interesting and fun. Also, the music in this game is insanely good... It's honestly what helped me push through the initial stress.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Elder scrolls 6
MAKE THE FROG PEOPLE A PLAYABLE RACE!!!!!!!!!
Like all the other reviews, this game seems feels like an Elder scrolls game, but on the N64. It's a good game so far.
From what I have put in so far: Do you have an itch for a game that captures an Oblivion/Skyrim style of gameplay, with a large map to explore? This is pretty good so far, at least to me. I'm playing with controller, and there does need to be some slight tweaks to the menu navigating when talking to shops or looting things. I would like my inventory to be filterable when looting or talking to shop keeps. It's also be nice to be able to go back and forth instead of having to filter with RT to get back to weapons if I accidentally overshoot it in the menu. Voice acting is pretty good, honestly. Much better than I was anticipating. Good job! All in all, pretty solid so far, and I hope it keeps improving. :) SPOILERS: [spoiler] I've already met a talking well that can kill the guy who showed it to me if I tell him to go back to the well for another drink lol I met a guy who is inspired from a special guy in Morrowind, and got to see him yeet himself across the sky. Wonderful. :) [/spoiler]
Amazing game so far. I haven't even seen 80% of the map, so I'm sure there's plenty of hours worth of gameplay, even for EA. Definitely nostalgic to how Elder Scrolls games used to make me feel. If you like that type of gameplay you wont be disappointed. Really great graphic style, amazing voice acting and dialogue. Combat feels responsive and not easily cheesed like you'd expect in this type of game's combat. Really look forward to see how development progresses and wanted to post a positive review to support this game.
Giving me heavy Morrowind vibes, and it's bring me back to my childhood. Well done. Looking forward to the updates that come
10/10 Jank Boteko <3 Lantern. If you go in expecting polish, coherent story, easy to follow quests, you'll be disappointed. If you go in expecting what the devs promised: an RPG inspired by Morrowind, you'll be satisfied. Game is beyond janky, quests are all over the place, NPCs are zooming at the speed of sound, loved all of it. Can't wait for the Holy Fool.
Why is this game so good? It captures that Morrowind feel so perfectly.
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