
Something strange appears in the woods. Lost in a dark and unknown place, survive an unrelenting enemy, solve puzzles, and uncover the ancient mystery that’s befallen this land in this Lovecraftian Cosmic Horror adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 581reviews | 77% | — | $19.8K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the first game I played when I first got my PC
Great experience !
Actually, I love this game pretty much... It takes its time to establish a mood and throws you off into another. pretty effectively. I bought this on discount and didn't read ANYthing about it, it just seemed familiar to me and I'm into H.P.Lovecraft. So starting the game without any knowledge besides the above I didn't know what to expect and just experienced the game step by step with all surprises. And they're done pretty well. There's some variety in the gameplay but basically it's a walking simulator with puzzles and chasing scenes. The chasing is that exactly: run for your life. The game seems to give you the idea of sneaking and watching the area for movements, but that's nonsense. You simply can't sneak by the enemy since you often don't see him - being invisible most the time, appears out of nowhere and seems to spot you if you're just close. First encounter was pretty intense and took me some retries to figure out what to do. Some of the Lovecraftian elements look rather bad actually. Strangely greenish in a rather cheap way. The story itself isn't the greatest but it's fine. The maps are great, graphics start out very well but look bit less good during the nights. It's a fun ride and better don't look at the enemy troo close - looks kinda silly. If not for the noises it would be a laughable foe.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Russian, Spanish - Spain, Spanish - Latin America, Turkish
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что сказать, товарищи? Потраченного времени жаль. Мне продали сырую кривую АМНЕЗИЮ и заставили давиться и плакать за мои же деньги. Игра - отвратительная, сюжет - отсутствует, симулятор бега и хождения 10 из 10. Не советую тратить время и деньги лучше еще раз пройдете выше упомянутую амнезию.
noice 👌
Didn't hate the game. The core story is cool. No technical problems, it was well executed. Where it falls short is the actual gameplay. Gets a bit boring at times, no real challenge, just walking back and forth finding items to move forward. Doesn't mean it's bad because of that but too much walking without feeling nervous or whatever. I can only think of a couple of moments that actually scared me or made me "feel" in general. Otherwise it's more of an aesthetic that tells you "you should be scared". To give credit where it is due, I liked that there are no invisible walls, for the most part when you can't go somewhere, there's a reason. If an obstacle is short enough, you can jump over it and sometimes it actually matters. And again, as a story I enjoyed it. With all its flaws, for the duration and the price, especially on sale, go for it. It's fine, no regrets.
It starts interesting enough and the graphics, even though old, still seem decent enough, but after the first chase sequence the game just seems bad, reusing very cheap assets.
[h1]THE LAND OF PAIN[/h1] First game by developer Alessandro Guzzo, I was more or so invested in the game and it was mostly enjoyable throughout the whole playthrough. The Lovecraftian story was engaging, the mystery of exploration and the creepiness of the adventure while avoiding that monster! Yeah... that one annoying and irritating entity that chases you around and doesn't let go! What's most annoying is if you are chased, you can forego any secrets that could be scattered around and that is such a shame. The visuals are still pretty nice to this day, almost 10 years later! The sounds and music does the job quite well too. Gameplay is mostly a walking simulator at times but you have to do many interactions with certain items, in order to progress the story. And that was another irritant and there is A LOT of backtracking since you require X item to open Y door (key, chainsaw, hammer... etc!) and doing all that while avoiding that monster... that just seems to sniff your @$$ even across the map. Not... fun! Sure the game would had been much shorter if some of these "puzzles" were removed but I think it would had been a better experience than padding the game longer than it's welcome. I did not encountered any bugs or technical issues. The game supports perfectly Ultrawide monitor, so that is a huge pro in my book! [h1]OVERALL & RECOMMENDATION:[/h1] Overall, I enjoyed this Lovecraftian game, even with the irritants! The story was good and I was hooked to know how it was going to end. It's clearly not perfect, the monster was annoying and at times, the objectives weren't too clear near the end. But I had played WAY worse games than this before. I recommend you give this a try if you do have an interest. It is surprising how talented the developer is and I am looking forward to play his other games... The Alien Cube and the latest one just released today, Cosmic Fear.
.
Jogo extremamente entediante. É relativamente curto, de 2 horas, mas parecem 12. A história se arrasta e nunca se desenvolve completamente, as mecânicas e gameplay no geral são bem fracos, assim como o aspecto de terror (na minha opinião, é um game mais de suspense do que de fato terror). Além disso, a principal forma de gameplay, resolver os puzzles abrindo portas e objetos se torna muito repetitiva e cansa logo: Achou uma porta ➡️ encontre a chave ➡️ abra a porta ➡️ pegue o objeto dentro para prosseguir a historia. Isso se repete no mínimo umas 15x. Não vale nem em contexto de promoção.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228.7K | 710 | 43% | $19.99 | |
| $35.1K | 191 | 88% | $10.99 | |
| $11.7K | 67 | 79% | $8.99 | |
| — | 0 | — | — | |
| $0 | 18 | 78% | Free | |
| $9.2M | 27.7K | 88% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8K | 409 | 99% | $2.99 | |
| $19.8K | 213 | 62% | $4.89 | |
| $19.8K | 160 | 94% | $4.99 | |
| $19.8K | 109 | 53% | $9.99 | |
| $19.8K | 98 | 98% | $7.99 | |
| $19.8K | 58 | 79% | $9.99 |