
Unravel a thread of mystery and memory as you progress your way through the atmospheric halls of a dazzlingly large, long-deserted labyrinth. Explore the vistas of spectacular rooms and the hidden challenges within. Do you have what it takes to find what lies at the labyrinth's centre?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Labyrinth on Burrow Hill is an atmospheric mystery experience, challenging you to delve into an immersive world of bizarre architecture and challenging puzzles.
After the death of your neglectful father, return to your childhood home to find it transformed into a colossal structure that promises to guard the site of an ancient treasure.

Progress through 11 unique rooms and challenge yourself to uncover a key hidden within each, with the ultimate goal of finding whatever lies at the centre of the labyrinth.
This game's slow-paced, knowledge-based progression makes for a great escape-room style experience with friends, and is best played with a pen & paper handy!
Genres
Engagement
Reviews
A whole heap of fun bundled into riddles and puzzles !! some easier ones for lighter play tangled with more difficult and striking challenges. If you're in the mood for some gorgeous scenic views, awesome rendered work with world-building and lore, amongst mind boggling (and some less) puzzles this game is for you!!! I personally like the easier ones and really enjoyed a few of the specific rooms <3 can't wait for whatever you end up making next dude!
"The Labyrinth on Burrow Hill" is a surreal puzzle adventure. Interesting puzzles, crazy story and a vibrant world in the footsteps of Lewis Carroll! It's fairly difficult yet very entertaining at the same time ^^ After your father's passing, you return back home only to find it transformed into a huge maze. In the center you'll find promised treasure.. But.. Is it really only there?.. Your journey will fill and refresh your memories and the closer you get to the solution, the stronger your emotions will become, just like an amplified sound wave that makes your heart vibrate and skip a beat ^^ To the above effect other elements assist too, for example, the artwork and music, both carefully crafted with love and lots of thought. Nothing is totally random and every little detail contributes to the solution of this mystery. As the story unfolds and you unravel the truth with each solved puzzle, you'll get sucked deeper and deeper into this magnificent world. The puzzles aren't random and all hold a specific meaning. Gameplay wise, I would strongly advise you to listen to the developer and use pen and paper alongside the game. It doesn't hold your hand and despite having gone through the trouble and making the effort to try and help you keep notes, your photos (using a camera with 10 pictures limit is a game feature) almost always won't be enough. It requires creative and logical thinking to progress. Fortunately, you get alternative routes to explore until you can come up with a solution on a puzzle you are stuck with. There is some help in the form of notes that you can skip if you prefer an even bigger challenge. The mechanics are simple but keep in mind that the hitboxes to select/move something are narrow, you gotta be somewhat precise and keep your eyes open to not miss something. Very easy controls. The games runs smoothly with no issues. Except the unexpected! Think big! And above all.. Have tons of fun in this surreal adventure! You'll regret it but you'll love it! ^^ For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
A great puzzle brain-teaser that really captures the feeling of playing Blue Prince, while still being unique enough to feel fresh and interesting in its own right. There are clear inspirations from Alice in Wonderland and Maze, but it manages to build its own identity around them. Highly recommend it.
Ok, i have JUST finished the game, it was much shorter than i imagined but i liked it a lot (it may say that i played 4.7h but that´s not true, some of that time i had the game on while i went to eat). It was mostly shorter because it lets us decide if we want to go through one path or the other, and i used both of my first keys on the left wing. I skipped the sudoku puzzle and hopped (hehe, pun intended) onto the poles puzzle, from there i solved everything else. It was pretty great and easy, i think this was my first time compleating a puzzle game without a guide and i loved it, the instructions were pretty clear, the puzzles were clever and they weren´t excessively hard (at least the ones i got to compleate). The one thing i think was not exactly right was the crossword puzzle, the clue about the words being inspired by each room but they were not written within the walls. Maybe it was a play on words because the words were in the letter OUTSIDE the mansion, but i assumed that anything that was written inside the property could not be used. Still, i knew that when i saw the subtle underlines in the letter, it was gonna have a meaning later on. I got scared with the paintings/sound puzzle, because my first language is not english, and i played Blue prince, wich has a similar puzzle, and in both of these games they used words i had never known before (i never heard or saw the word reeds in my life), but this one was easier given that there were the same number of paintings as there were options. The visuals and artstyles were pretty and matched the vibes, the music was nice, thought there were times where i think the music just stoped coming for a minute or so, don´t know if it is deliberate or not but just wanted to let somebody know, still, i liked it but i prefer more soothing music, this one gave me energy/action vibes (don´t know if i´m saying it right XD). I´m gonna play the game again and I´ll be solving every puzzle this time so that i can give a better review.
Very surreal artwork, challenging puzzles, and a nice story to boot. Gives "Alice in Wonderland" vibes.
This is a great self-contained puzzle game. It doesn't require looking things up on the internet, as long as you have a basic understanding of chess, horoscopes, and algebra. The clues in each room are very helpful to guiding the player toward the intended solution. If you enjoyed Blue Prince or reading Maze or just enjoy puzzles, this will be right up your alley.
That was incredibley fun well built puzzle game. 1 note . please make the button on the very very first chest outside the castle a bit more obvious to push XD . I'm stupid
I can't say I wouldn't recommend this game, because I did enjoy playing it. The art is great, the music is beautiful, I love this type of puzzle games, and I really enjoyed how much personality each sibling has without seeing them. However, there were some accessibility issues in the game which rendered some of the puzzles impossible for me without using a guide, and some very difficult even with it. the two main issues I encountered were 1. the father's handwriting. I am not a native English speaker, and his handwriting was pretty much incomprehensible for me. I understood maybe a third of what his letters said, which made an important part of the game impossible to complete. I wish there was an option to have some kind of print subtitles or a way to toggle off the handscript fonts. 2. brightness. there were two puzzles which I had to use a guide because I just couldn't see the hints. I understand that darkness and shadows are a part of the atmosphere, but I think it shouldn't be hindering the gameplay. I wish there was a brightness adjustment to the game. I love supporting indie games, and this game has so much potential. I wish I could say it is the perfect game for people who love atmospheric puzzle games. But in my opinion you'd have to be a native English speaker, with perfect sight and no dyslexia to be able to truly enjoy the game. I really hope there is a way to increase the accessibility of the game, or, at least, that the next Johnny Haynes game will be more accessible, because I would love to see what other beautiful things you create!
So, I finally beat 100% of this game. It took some brain to do that cause I’m a bit stupid but overall the game is great. If you like puzzles, blue prince, lorelei and stuff like that this is your game. Overall I loved the experience, puzzle ideas were great, design is artistic without needing to be supper realistic, i love the design of it and it all. But, I had a similar problem I personally had with both lorelei and blue prince. I wish the controls were a tiny bit better, better movement, a way to read better the information and overall a different approach to clues/hints. A way for them to be more clear or easy to access. The movement thing made traversing back and forth around the labyrinth feel a bit more awful (burrows and stairs in particular) even tho you don’t have to backtrack much, i feel you should for the final puzzle. Sometimes I felt lost, sometimes I was unsure if i was on the right track or I understood the things correctly, but this is the lesser thing and may just be a me or puzzle common problem. So dev, saw your game, gave it a try, really recommend it, i think if they fix those tiny details this could easily be in the same level of blue prince and lorelei and overall a great experience for us puzzle lovers. You did an awesome job! Also played on steamdeck, besides the typing inputs all okay!
Sure the game is compelling and pretty but the difficulty is way too high. Stuck as soon as in the second room shouldnt happen. I just cleared Looking for Fael without any guide : this is a very well balanced puzzle game, you should inspire from it to adjust difficulty of your game.
Players by region
Where this game's players are, estimated from review languages.
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