
A text-based dungeon crawler with a heavy emphasis on combat and looting. Features 16 playable classes and 40 enemy classes, each with an assortment of 9 unique abilities. Countless combinations of items, enemies, loot, and floors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a text based game, I would firstly suggest using a spell checker on the text. In character selection screen there was already multiple uses of the word "weild" (rather than wield). The text in the game is quite basic and didn't give a sense of atmosphere. In addition in the 1 hour I played I kept seeing the same room descriptions come up again and again. I would have expected a text based game to have many versions of 'monsters in a room' but they all said the same 'A wave of hostility hits you as xxxx'. Combat is reasonable for turn-based. Some strategic options about silencing spell casters, focusing attacks on your tanks (since no rows, everyone stands at the front including archers), healing your characters etc. Skill trees seem quite limited. 4 main abilities in a class that can be unlocked and then upgraded a couple more times, and then points put into passive abilities. The game is going more for many classes than particular customisation of one class. Loot is reasonable, but simple. Very often you will find weapons that do double the damage of your previous weapon (although perhaps that changes once you progress more floors down). I realise this is early access - but comments by dev in September say it is close to full release. As a suggestion, I would say the Dev needs to spend $50 of hiring a freelance writer from a freelancer platform to write tons of nicely written variations of room text to give a sense of atmosphere and reduce the sense of repetition.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very good so far. It has nice interactions between your characters' spells and many different choices along the way. The auto-generated loot is solid too. It's a good value for the money, and I can see it growing well through early access.
TypeError: Error #1009 at entity::Enemy/spawn() at entity::Enemy$/spawnEnemy() at combat.spells.boss.mages.necromancer.passives::SkeletonArmy/combatEntered() at flash.events::EventDispatcher/dispatchEvent() at display.frame.mainFrames.game.combat::InCombat/dispatchEvent() at display.frame::Frame/enterFrame() at display.frame.mainFrames.game.combat::InCombat$/enterCombat() at game.rooms::RoomActionContainer/startCombatClick() at game.rooms::RoomActionIcon/onClick() ------------------------------------ * Edit - What kind of Developer replies to a thumbs down review and fixes the issue with a patch all in the same day? An amazing one, that's who. Pinch me - I must be dreaming.
Old school D & D fun. Easy to play anywhere. Play this during meetings, play this totally focused. Dev keeps adding more fun twists and options. Cannot recommend enough.
The game needs more room-types and content in general to be good. I quite enjoy it. Picking warriors over mages really matters. I feel positive about the future content. Replayability is high even now. However, there are two negative aspects of the game. You can simply overrun AI that it can never reach you and kill your squad at all. I did it. Even when I fought the boss, it killed all my fighters including me and then, my warrior Damon took one on one on this boss. Damon won easily. That's a sort of a balance issue, which can be easily repeated if you get experience gain boosting item early in the game or some damn good roulette results. Another problem connected to balance is at the start, where if you fight twice against 3 enemies and after that boss comes, the opposite happens. You don't stand a chance. Second negative aspect I can not stand by is that you can play this game for free on armorgames with all content included. I believe they should have some sort of limited acess to the game. I don't like to pay for what is free. All in all, the game is good and developer still works on it. As it is early acess, both negatives can be erased or fixed and I look forward to the future development.
The game visually is difficult to get into at first, but once you get beyond that, there is a pretty deep system for combat. Lots of abilities stats. There is a good tutorial and everything has a tooltip which makes understanding the game easy. The dev is currently very active both on the forums and regarding pushing out updates.
Эта игра привлекла меня своим необычным "доисторическим" жанром: текстовая RPG. Точнее, полутекстовая, ведь там присутствует кой-какая анимация сражений и графический интерфейс. Такие игры берут, как правило, глубиной геймплея, и этот продукт не подкачал. На выбор вам даётся целых шестнадцать (!) классов, у каждого из которых есть четыре активных (активируемых) способностей, две способности, действущие постоянно, а также представляющие сильный интерес "бесконечные" способности. Бесконечные они потому, что не ограничены в улучшениях, однако с каждым уровнем улучшаются лишь параметры персонажа, и то немного. Зато это улучшает реиграбельность. К сожалению, здесь отсутствуют стандартные для RPG зелья (или любые другие расходуемые предметы), однако заместо этого присутствует возможность экипировать персонажу предмет в другую руку. Кроме того, в этой игре есть и двуручное оружие, которое не позволит взять допольнительный предмет! Здесь также и интересная система управления четырьмя персонажами: все из них находятся в равных правах и ходят поочерёдно, однако одного персонажа вы можете назвать сами, и он всегда будет ходить первым. Также из игровых фишек здесь присутствуют магазины (однако продавать предметы можно в любом месте), специальные "тёплые комнаты", насколько я понял, где ваши воины могут отдохнуть и набраться сил, а также комнаты с сокровищами (мусором). Ещё одно представляет интерес - с ваших врагов выпадают не деньги, а экипированная ими же броня и оружие, которую уже можно конвертировать в деньги (ну, или продать). И напоследок ещё одна интересная особенность, а именно чуть более тонкая настройка: вы можете выбирать не только уровень сложности, но и количество генерируемых комнат, от малосемейки до Млечного Пути. Этой игре не хватает, пожалуй, лишь зелий, еды, типов комнат побольше (например, с ловушками) и более сложного режима (при смерти воин не воскрешается даже после боя). А так - отличная классика! 8 отсыревших комнат из 10.
Very nice game. (turn-based, party advancement, different loot levels). The holiday special suprises are fun. Must have at this price level.
A wonderful game. It is worth the money. Some suggestions: 1) Enemy should be diverse and evolve, especailly in deeper floors. Only increasing the magnitude of ability while the type of ability is constant is kind of boring. 2) you could make the game being more and more complex as the gamer progress deeper and deeper, it seems almost the same to the former one. However, crawling floors at the beggining gives me the same feeling I felt when first beating Gundyr in dark soul. This game is insanely hard and not friendly to beginner, and it disappoints to me when I found deeper floors is not chanllenge in later period.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 93% | Free | |
| $48K | 482 | 84% | $4.49 | |
| $48.8K | 150 | 95% | $12.79 | |
| $3.7K | 79 | 73% | $2.49 | |
| $301 | 18 | 94% | $0.99 | |
| $0 | 19 | 89% | Free |