
Overthrow the corrupt emissary of the Kingdom of Heaven in this turn-based RPG with visual novel storytelling. This free game takes place a thousand years before the events of Elohim Eternal: The Babel Code. Before the Idinites and Cainites, there were the Misru and Simru, based on ancient Egypt.
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Overthrow the corrupt emissary of the Kingdom of Heaven in this turn-based RPG with visual novel storytelling. This free game takes place a thousand years before the events of Elohim Eternal: The Babel Code. Before the Idinites and Cainites, there were the Misru and Simru, based on ancient Egyptian mythology.
Play the role of Moshe, Misru prince and archon slayer, as he encounters a young girl who never ages and who calls him the Deliverer. With the help of a priestess and a half-archon, half-human sorceror, Moshe will challenge the corrupt rulership of the man he once called brother and free his people from bondage.
Experience a new free storyline that will further enrich the lore and history of Elohim Eternal!
Fight enemies using styles! Exploit weaknesses, taunt and debuff enemies, buff allies, and decimate your foes!
Equip styles, each with their own set of skills!
This game is a side story in the Elohim Eternal universe. The game is approximately 4-5 hours in length, intended to be a short but enjoyable game. You do not need prior knowledge of Elohim Eternal to enjoy the story.

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Languages: English
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The developer describes this game as Elohim Eternal 1.5, a sort of interlude between the first game and the upcoming second game. It's a prequel set long before the first game, however, so Exodus works just fine as a starting point to see if the franchise appeals to you. The first game also had a free Prologue chapter, so it's incredibly easy to try out Elohim Eternal and see if it can get it's hooks into you. The Prologue and Exodus are also fairly short experiences, taking2-3 hours each. Personally, as someone whose favorite jrpg growing up was Xenogears, this is pretty much exactly my jam. Biblically inspired sci-fi fantasy spanning generations and many different characters with conspiracies and giant robots? Hell yes, brother. Gimme more of that. If you just want the story, the dev includes a "Story Mode" option that presumably skips the fights, but I like the combat system, so I couldn't tell you exactly how that works. Speaking of which, I want to get into the combat system a little. In the first game, all attacks were elemental and you could choose to equip elements on your characters. In Exodus, the game gives you even more freedom to completely alter the play-style of each character. Abilities are equipped as sets with a specific focus. All of these can be unequipped and thus moved around to different characters however the player desires. Stats are largely determined by accessories that can also be freely moved around and stat buffing consumables. As a result, your party can differ wildly from another player's party, even though you're using the same characters. I'll explain the exchanging of abilities using my game as example to clarify: the main character starts with an ability set that revolves around physical attacks. Equipping that ability set also increases physical attack, so any character that equips it will be specced for physical damage. The second ability set you get is defensive in nature and gives Taunt/Shield style abilities along with a Stun. Logically, you equip that on Moshe as he's your only character early on. However, once I acquired second party member Haron, who starts with offensive magic as his initial ability set, I quickly realized Haron is ♥♥♥♥♥♥♥ blind, which explains the bat wings. Dude missed 60-80% of all his attacks, but had the highest max HP of my party. So I gave him the defensive abilities instead to make him my tank. Zipporah only starts with healing abilities, which you don't need every round, so I gave her the magical attacks that Haron started with. Then Haron equipped the buffing abilities later on, which basically made him a full support character while Moshe just focused on physical attacks and Zipporah was split between magical damage and healing. Technically, Moshe also had the debuff abilities, but I didn't really use those. He just equipped it for the stats. Your party could be completely different. You could make Moshe a tank mage, Haron a healer/buffer and Zipporah the physical attacker. I don't know what plans the dev has for the future of the series, but I hope every game continues to feature some version of this. Allowing players to completely change every character's ability set is something I miss from the old Persona days before they changed it so that players could only select the MC Persona. I look forward to seeing where the Elohim Eternal series goes and what mechanical surprises the dev has in store for future installments. So far, it's been an enjoyable and fascinating experience that shows a lot of ambition.
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I finished this game in about 2 hours. I'll be reviewing this in a way that assumes the reader is familiar with the series. The story is short, and uses both Egyptian mythology and the Book of Exodus for its inspiration. I found the story to be well told, and the connections to the first game in the series are easy to follow and make the connections. I do not think that playing that game is necessary to understand the plot as its time and place setting is completely different, but the connections to the overall lore are there and expands on Elohim Eternal 1. The combat is much better than the first title. There is much more variety with attack types and styles (Buff/Debuff/Healing, but most importantly physical attacks which are absent from Elohim Eternal 1). I hope this is a preview of the combat style for Elohim Eternal II. The core gameplay is more of a visual novel with short sequences of walking and gathering information and items before battles, or as the game puts it, "distilled" compared to the first title. I didn't mind that as the game is free, so I can see why. Seeing as both titles so far have had great stories, if Elohim Eternal II combines the combat from Exodus with the level design of The Babel Code, it will be a really solid game. I'm looking forward to the full sequel coming out. Exodus was a fun and short interlude to play in the meantime. Thanks for making a free game.
Ось це дійсно хідден гем. Коли роблять відсилки на Біблію чи християнство то здебільшого все зводиться до Месії та хрестів. І на цьому всьо. Але тут... Натурально переказ книги Вихід, в яку ще намішали Єгипетську міфологію, та багато чого ще. І це працює. Прекрасно працює. Геймплей це чистий рпг мейкер. Похвалитися йому нема чим. Візуальний стиль примітивний, але при цьому лаконічний та приємний. Але найголовніше це сюжет та персонажи. Звісно, це не шедевр всіх часів. Саме оповідання зроблено доволі швидким і на повноцінне розкриття не претендує. Але це є прологом до більшої серії. Сама гра проходиться десь за 2-3 години. І чесно - мені все одно було дуже приємно слідкувати за тим що відбувається в грі бо я неоднократно читав Біблію і мені було цікаво як змінять події які там відбувалися. І що що, але тримати в бажанні дізнатися що буде далі - автор зміг. Персонажі звісно не мають геніального розкриття бо ну ееее тут майже всі персонажі це люди з Біблії. Ніколи не чули про Рамзеса, Мойсея, та історію про Вихід євреїв з Єгипту? Ну на таке я не знаю що сказати. Подивіться хоч Принц Єгипту від Dreamworks. Шедевр так то. (це просто реклама шикарного мультфільму, але ну він реально крутий) Сподіваюсь що наступні ігри будуть ще краще. Бо від цієї я в захваті. Мені треба була гра яка буде дуже прямо надихатися біблійними сюжетами. І я її отримав. І я дуже цим вдоволений.
Enjoyable story with some interesting characters. Based around biblical story of Moses and the Pharaoh but told in a different way. Meant to be set between Elohim Eternal 1 and 2, like 1.5 in the series, but story is before first game. It's good starting point for the series followed into Prologue then into Elohim Eternal. Combat isn't too challenging but still need to be on your toes, not healing could either lead to character death or surviving by skin of your teeth. Combat systems is very different to Prologue / Elohim Eternal but not in a bad way. I believe more developer trying out new ideas and seeing what works as he goes along in the series. Worth a try (Also free), 2 to 4 hours worth of game depending on how fast you read and how good you're at the combat system.
Görsel roman hikaye anlatımına sahip bu sıra tabanlı RPG'de Cennet Krallığı'nın yozlaşmış elçisini devirin. Bu ücretsiz oyun, Elohim Eternal: The Babel Code olaylarından bin yıl önce geçiyor. İdinitler ve Cainitlerden önce, antik Mısır'a dayanan Misru ve Simru arasında geçiyor.
The story of Moses, retold through a lens of Gnosticism, Egyptian Mythology, and Xenogears inspiration. I'm always down for that sort of concept, and it fits perfectly in the 2.5 hour visual novel/JRPG hybrid package. Elohim Eternal: Exodus is in the same universe as the first Elohim Eternal and serves as a prequel to the second, but I'd imagine it stands on its own plenty well. The writing is a bit blunt and without subtlety at times, but being a retelling of a Biblical story, it actually works quite well. Combat is surprisingly difficult, asking you to make use of all of your buffs, debuffs, healing, and such to get through many of the battles. Every battle is made to be challenge and the game is happy to let you retry or even skip each battle without loss of progress. The art is a bit amateurish, but the designs are evocative, which is more important for my money. It's a free and the concept alone is easily worth the 2.5 hours. Definitely worth a spin if the idea appeals to you!
I enjoyed this one immensely and it really added to the setting of Elohim Eternal in intriguing ways. It tells a great self contained story that's familiar to those who know the story of Moses but has enough differences to still make it a fun ride and leave the player guessing how everything will turn out. Having played the other games I really appreciated the new nuggets of lore we got. As for gameplay, I honestly found the combat system in the last games enjoyable enough, but I was definitely playing more for the story. And while the same is true here, combat has improved immensely and seems in general faster than it did in prior entries. This is absolutely a series that deserves a lot more love. Its clearly a passion project and that passion shines through in each part of it. Give it a shot; its short and you can't beat the price.
total abomination! twisting the word of the lord our God! Moses delivered God people with the false god of egypt!!! i am totaly angry!!! everything in this game is wrong !!!! the lord our God will correct you in Jesus name!!! you are lukewarm and you blasphem the word of God!!!!! repent !!! C'est une abomination ! Vous pervertissez la parole du Seigneur notre Dieu ! Moïse a sauvé le peuple de Dieu avec les faux dieu d'Égypte ! Je suis furieux ! Tout est faux dans ce jeu ! Le Seigneur notre Dieu vous corrigera au nom de Jésus ! Vous êtes tièdes et vous blasphémez la parole de Dieu ! Repentez-vous !
По сути - манга с перерывами на пошаговые бои, которые можно пропустить с помощью включения режима истории. Не сказал бы, что бои интересные. Практически нет челленджа, просто бьешь и хилишься, проиграть практически невозможно. Тем не менее, сюжет достаточно интересен, захватывает с первых кадров. В принципе, а что ещё нужно от манги? Концовка в игре открытая, намекает на продолжение и напоминает о предыдущей игре серии, которую я тоже в скором времени пройду (раз погрузился в историю, надо проходить). Крч, лайк