
The Lab and Dungeons is a fusion of roguelike action and shooter RPG. As a robot, mine ores, craft unique weapons, and conquer procedural dungeons. Collect materials to unlock more advanced weapons. From a novice to a high-spec warrior robot, enjoy physics-based combat solo or in co-op mode online!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
Well, normally I will wait until I beat a game or sink a fair amount of time in it to review... Unless I feel a game needs more exposure, in which case I'll write one early. This is one of those games. At time of writing I see one other written review, and since this game has turned out to be an absolute GEM among games, I'll toss in my two cents to see if we can get this game a little more exposure. First of all, ever play a game that scratches an itch? What about those games that scratch a couple? Well, this game just hits every nerve. I started playing not sure what to expect, good or bad, especially given that I had only seen one review. Since then, I have been playing almost non-stop. This game feels like the developers went around asking people, "What do you like in a mining game?" ...and then they just put every suggestion in one bundle. First of all, sometimes quantity IS better than quality. Anyone who has played Vampire Survivors knows the glorious feeling of picking up experience gems. (This game is NOT a VS-like, just comparing the 'picking up tons of stuff' feeling.) The ground will just be LITTERED with them. Indeed, I am often underwhelmed by mining games in which you mine and mine and mine and only a couple little pebbles of ore falls out. This game either a hoarder's wettest dream or worst nightmare, depending on the stage of their disease - you are just CONSTANTLY, CONSTANTLY picking up resources. Every single rock/can/whatever you mine drops stuff. Blow up a robot and it might drop a few, or even ten-ish items. The constant ffft-ffft-ffft of picking up items is so infinitely satisfying. And you even start out with an inventory that lets you store tens of thousands of items, with increasing capacity as you play. It is... glorious. Next, the crafting. How many times have you bought a 'crafting' game and just been completely underwhelmed by the 12 items you can craft? There are just dozens and dozens of items you can build in this game, each with their own stats, and not all of them built by just a combination of ores. (For example, some of the more advanced weapons require simpler weapons as one of their components. This game does not make it tedious - if you haven't crafted that simpler weapon, it simply consumes the resources needed to craft that simpler weapon as a part of crafting the more advanced one. But still.) Craft weapons, deployables, healing stuff, everything. Next, the enemies. Too many games, the enemies are all the same but with different stats and weapons. The enemies in this game each have their own flavor. In fact, some of them you can even use to your benefit if you pay attention! I won't give anything away, but there are certain types of enemies I specifically DON'T kill for a while, as I can kinda get them to do some of the 'work' for me. Really pay attention to what goes on around you and you can use your environment to your benefit!! And the weapons really are a range of possibilities. You've got AoE deployables, ranged weapons, melee weapons (and these melee ones are actually worth using!), orbital weapons, all kinds of stuff. This is one of the FEW games where I actually find myself using a variety of weapons, rather than picking one favorite type and just sticking with it. There really is a benefit here to using a combination of approaches. The out-of-dungeon 'lab' is also a lot of fun. You can do all kinds of stuff - upgrade your robot's stats, transfer/craft stuff from your nearly infinite storage (again, hoarder's dream), use a data-scanner to gain research points and then use those to research new technologies, go down to your 'showcase' room to put items on display... there are just so many things to do in between dungeon runs on top of just playing the dungeons. 'The lab' is an important place to be, and this game makes it fun to be there. On top of the enemies being unique, the combat is also extremely satisfying. It's not brutal - it doesn't make me want to jump out of a window. It's also not so easy that it's boring. It's right in that 'Goldilocks zone' of being challenging while not frustrating. There's plenty of 'healing' resources out there so you can continue to fight fight fight... and it's also nice that there's no huge 'setback' for dying. Once you reach zero health, you simply evacuate the dungeon. Now you'll have to head back to the lab, heal up, craft some more weapons (all weapons, including melee, have a limited use, so you'll do plenty of crafting), upgrade your 'bot if possible, then head back for more action. The amount of resources, items, collectibles, weapons, data items, and more is just glorious - there are tons and tons, but not so many that it gets confusing. Again, Goldilocks zone - tons and tons of crap, but not so much as to be overwhelming. The graphics are on point - old school graphics but still solid with no issues I could see (besides trees kinda 'getting in the way' of my ability to see some stuff in one of the dungeons). The music is a little repetitive but still fun, and not to the point of being annoying. The sound effects are satisfying - the explosions, the ffft-ffft-ffft of picking items up, and more. The world itself is simple, direct, and fun to move around in. Dungeons are procedurally generated so it doesn't get stagnant. Progression is that type of grind that again, is just right - enough to notice the difference, but not so much that you're OP in no time... and a bit of a grind so you feel the progress is earned, but not so much of a grind that you just want to quit. Overall, I feel like everything about this game was MADE for someone who likes mining, crafting, and dungeon-crawling. I have to say it again - it's almost like the developers sent me a survey, saying "What all do you like about mining games?" and then made a game just for me. They have ALL the best aspects in this game without the annoying or disappointing factors found in many other mining games. Everything is just right in my book. Finally, in all of my reviews I ask the most important question: Is the game worth full price? I got it on sale for about $6.39, but knowing what I know now I would easily have paid the full $7.99. I haven't beaten the game yet (still working on it) but I've already pulled almost 14 hours out of this game, which means as of NOW (not having finished it) I've paid less than a buck an hour. So, yes, FULLY, FULLY worth full price, and a sale is an absolute steal for anyone who enjoys this genre of game. If you like mining, crafting, fighting, exploring dungeons, collecting, and more, I simply couldn't recommend this game enough. The intro video really doesn't do it justice - while it shows plenty of the stuff that goes on, you can't really get the feel of the game until you play it. I would encourage ANYONE who enjoys this genre of game to give it a try - I absolutely have not been disappointed and I'm SO glad I decided to pull the trigger and give it a try. And maybe, if you enjoy it too, don't forget to review it. More attention to a game = more revenue generated = hopefully more content updates. I would love to see this game continue to develop. EDIT: Also, I need to mention, this is marked as 'unknown' as far as Steam Deck compatibility, but so far it has run on my Deck just fine with no need for using any specific version of Proton. I was able to start it up and run it just fine as is.
片手操作難易度:普通 採掘ツインスティックシューティングRPG ヴァンサバ系ではなくもう少しじっくりする感じのゲームです。 掘った鉱物から武器を作りそれで敵を倒し自機のアップデートや新しい武器を作るポイント用素材を集めるRPG 色が結構強め。 最初操作が重い感じがしますが「採掘スピード」や「移動速度」などのアップデートもあるので進めるほど快適になりそう。 ダンジョンと町の部分のワープもすぐに作られるので結構快適。 ダメージ周りが小数点まで行くので少しわかりにくいかも?
このゲームは、レベルを上げれば快適さや爽快感がでるようにデザインされていると思うので、 ヴァンサバみたいに数十分で爽快感!などを求める人には厳しいかもしれません。 ゲームバランスはアプデでどうとでもなるのでその内、序盤のストレスも解消されるかと思います。 [b]ユーザーの意見を聞いて実際すぐ対応してくれたっぽいので良くしようという思いは伝わる。[/b] スルメのような硬派なゲームをしたい方にはオススメなゲームと言えるかと思います。 良かった点 ・開発者様はユーザーの意見を取り入れて良いゲームにしたいんだなと感じた ・アプデで序盤のテンポの悪さが改善された ・キャラがなんか可愛い。 ・ダンジョンを一定まで進めた後に脱出、再度そのダンジョンに入るときに階層を選択できるのが良い。 ・敵の攻撃で他の敵を倒すことも可能 ・硬派なゲームなのでスルメを噛むように後から味が出る 良くない点 [strike]・ゲームのテンポが悪い 最初のダンジョンのマイニングしないと進めない障害の多さ、 それに未強化時のマイニングスピードの遅さが相まってダレる。 ・次の階層に行く条件が分かりづらい 敵を倒せば次の階層に行けるんだなってのは分かりつつあるが、敵を倒すスピードも序盤は遅い。何体倒せばいいかなどのUIがある方が親切。[/strike] ・マップが全体マップじゃないから、ワープの位置が迷子になることが多い。
ゲーム内の誘導があまり親切でない。 最初のボスを倒して帰還後、そのボスが強化され倒せない(と思う) しかし、その先に進む他の道が見つからない←いまここ たぶんどっかにフラグあるんだろうし、気付けば「あー、そんなことね」って感じなんだろうけど、 一事が万事この調子だとすると、あまり他人にはおすすめしづらいかな…
ラスボスっぽいヤツを倒したとこまでプレイ 武器の種類が豊富で敵の特性に合わせて武器を使い分けたりして攻略を楽しめるのが良い 弾薬不足は序盤少し面倒に感じるが、ちょっと進めると一部の弾薬が無限に増やせる様になる(PVにヒントがある) 不満点は、 ・ゲーム内の説明が少なく次にどこに行けばいいのか何をすればいいのか分かりにくい。特にアップグレードしないと移動速度も遅いからマップを歩き回って試行錯誤するのも面倒 次にどこに行くのかヒントを出してくれるNPCでも配置しといてくれれば良いと思う ・終盤のダンジョンになると採掘ダメージを最大までアップグレードしても岩が硬すぎて掘るのに時間がかかるのが面倒 ・無限に弾薬を増やせる一部の武器が強すぎでもうこれだけでええやんとなってしまう まぁこれはこれで俺TUEEEEできて楽しいんだけども、作業的になってしまう。特に終盤は傘と誘導弾しかつかってねえっす ・終盤のダンジョンが単調 同じような部屋が50階層も続くとさすがにキツい ヒントとして、ゲーム内で説明を見た記憶がないけど攻撃を連続ヒットさせるとヒット数に応じてアップグレード用の通貨がもらえます
[h1]もう門番はいらないとボスに言われました! [/h1] エンディング到達したので… 〇クリア時間 約9時間 〇難易度 しっかり育てていればぼちぼち 〇操作性 コントローラで特に問題なし かわいいロボを操作して発掘して道を切り開きつつ資源を獲得、獲得した資源で武器を作って敵を倒しては拠点へ帰って集めた経験値でプレイヤーをアップグレードしたり新しい武器を開発したりしてボスを倒して新しいステージへと進んでいく面クリア式のトップダウン型シューティングです 基本的に強化をすることで武器の連射力や弾速を高めることができるゲームなので、序盤ペチペチ鉄の玉ぶつけてたのに対して終盤になったらケミカルレインボーなビームやなんか禍々しい球体や爆速で飛び交って森羅万象を破壊する弾をものすごいスピードで乱射できます [strike] 一応採掘速度も上げれば爆速で採掘できるのですが、適当に乱射してるだけでブロックを破壊する弾が便利すぎて.... [/strike] あと個人的にキャラデザインが大変好みです 一切戦ってくれないけどとりあえず心配してくれるし次の行先を教えてくれるマントの似合うカッコイイお兄さんが大変良いです
This game is great! I hope it gets big soon! Also, how do I get multiplayer? I tried to play with my friend, but there were no options for multiplayer even though it says "online co-op."
roguelike that is a unique mix of binding of isaac and minecraft (sorta). dig, fight, get weapons, craft new ones, upgrade yourself and go deeper. not too flashy, but it's definitely fun. recommended.
Chatgpt recommended this to me and I played this game in one sitting. I like the mining part the most. Please make it obvious to enable the central command unit like adding an arrow above it for example. I don't know that I have to activate that and I beat the two boss stages without any upgrades, which frustrated me and nearly gave a not recommended. I like the portals which made the huge map less likely to be a walking simulator. This is a good game and I wonder why does it have low downloads. I think you should have the main character on the title image. I observed that popular games similar to this have it.
Not that fun. The hub area map is huge but just empty for the most part. Combat is not that interesting, you just mine stuff and the craft different weapons with the materials. The game gives no reason to continue playing after finishing the first mine. Even the tutorial was just a text dump.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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