
The Knightling is an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero.
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About
Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.
All Heroes Start Small
Play as the Knightling, a knight-in-training whose loyalty and determination sets them off on a grand adventure to find their knight. With solely a shield in hand, you’ll utilize and upgrade your training and arsenal of abilities to overcome obstacles, help citizens and prove that you’re worthy of knighthood.
The Best Offense Is a Good Defense
Left with just Sir Lionstone’s shield, which contains a mysterious element called Callyrium, it is up to the Knightling to harness its power and become the next legendary hero. Leverage the shields natural defensive power to block, parry, and create ideal openings, then leverage big attacks and combos to finish off foes.
Slide Into Adventure
Set off on your adventure across multiple regions of Clesseia with the power of your shield to help you along! Traverse and platform to various areas to earn valuable praise used in upgrades, or use the shield’s various movement abilities to make getting around easier. Though probably beneath a legendary shield’s reputation, no one is stopping you from sliding all across the land!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gg amazing game
It has a nice PS2 platformer feel to it. The visuals are nice. Theres lots of upgrades, although the ones for the shield are way too expensive and you'll only get a few. This is done to force you to grind side quests, but because theyre so spread out and the fast travel system is garbage, it would be way too much running with a slow sprint that I only did a few. Combat is pretty basic, with a 3 hit combo, a block and a dodge. Theres a few moves like dodge or block attack and an air juggle that works on some people, but the combat doesn't really evolve. Especially once it starts adding in fast enemies you can't hit with basic attack you basically sit back holding block and try to use block attack which can be kind of boring. The platforming works well enough although the camera can be god awful at times and is super jittery. The world is pretty large but is also kind of empty at the same time. The quest directions can be quite awful and give so little information you'll need intermittent use of walkthroughs to have any idea what you're supposed to do with the nonspecific quest directions, or lack of proper markers at times outside of a general area with broad instructions. I did run into bugs like being soft locked with an object being stuck in a crack. I also was locked out of a door, both of which I had to restart checkpoints to fix. I was able to be attacked by enemy projectile attacks through solid objects, and at times enemies clipped through solid objects, so there were some bugs. The coolest idea behind the game, the shield surfing is basically a waste of time because so much of the ground is level and theres only a few select areas with things to speed you up. I only used it a few times and it was fun then but kind of dumb they didn't include a self propellant that doesn't use your very limited resource that isn't easily replenished. The story starts of interesting but becomes kind of basic and uninteresting mid way through up until the end where it picks up. It can be annoying how later every larger enemy you fight is an "armored" enemy so you have to go through a whole thing to kill them, and even non armor enemies have relatively large health pool. Overall the game is decent enough, but could have had better use of the shield for traversal, better fast travel system, deeper combat that evolves, better story, and less buggy. I still enjoyed my time with it but there are better games out there of this style. 7.5/10
Cute, challenging, and good story all at once! I had played Pine awhile back and wanted to see what these guys were up to. Pretty interesting idea about fighting without a sword, and only a shield; wondered if it was going to suck, but actually is pretty decent mechanics.
It's okay. Good platforming mechanics but...everything else is kinda' meh, in my opinion. I'm an old-world Jak and Daxter and Ratchet and Clank gamer and this just doesn't deliver the challenge I'm looking for.
7/10. Fun 3D platformer in an semi-open world environment.
Es un juego que tiene las características para ser un gran juego pero tiene que seguir trabajando para llegar a serlo, al igual que su protagonista tiene un largo camino por delante para ser un caballero. Me ha gustado su historia y su desarrollo, visualmente tiene planos preciosos y siento una sensación de querer explorar todo el mapa, ahí es dónde empiezan mis problemas con este juego. Un juego cómo éste que premia la exploración y tiene un set de movimientos debería terminar de pulirlos para que sienta que en todo momento el personaje va a dónde yo quiero que vaya, que la cámara se ajuste al movimiento que hago y que no tenga problemas con paredes invisibles en lugares dónde solo hay aire, lo cual me ha pasado a lo largo de todo el juego. Me he quedado atascado en varios lugares dónde se suponía que no había obstáculos o con saltos que no tendrían que haberme encajado entre esquinas, quizá he sido yo que busco los límites de hasta dónde puedo explorar pero no debería ser tan artificial el negarme ir por ese camino. Igual que en la exploración, el combate se me ha hecho tosco desde el principio, no tengo (o no he encontrado) la manera de cambiar de objetivo en las peleas, haciendo que me fuera de un lado a otro fallando golpes contra enemigos muy lejos y sin posibilidad de remediarlo, aparte el juego me ha castigado mucho los errores, y hasta que no llegué a casi el 3er acto del juego no he sentido que pudiera pelear en condiciones contra hordas de enemigos. Y todo esto lo perdonaría, pero no puedo perdonar el hecho de los puzzles y las colisiones, sus dos grandes problemas. A lo largo del juego me he encontrado puzzles a lo largo de las regiones que intentaba resolver pero no llegaban nunca a nada, para luego descubrir que eran parte de una misión y que si no la activaba o llegaba a esa parte de la historia no podía acabarlos. El juego no debería permitir que se accediera a esos puzzles si no estoy dentro de la misión, no debería sentir que puedo resolverlos porque pueda iniciar las secuencias o activar ciertos botones, eso me ha parecido un fallo y gordo. El otro gran problema que menciono de las colisiones ha sido una tónica que me ha acompañado en todas las horas. La coleta del personaje colándose dentro del cuerpo del protagonista en cinemáticas, ver el escudo a través de las paredes en sitios estrechos, poder pegar a enemigos a través de paredes aprovechando el bug para hacer más fácil la tarea, etc... eso no debería poder realizarlo ni verlo. Aún con todo, pienso que es un juego con muchos dones y entretenido, si va en la dirección correcta y hace los deberes puede llegar a ser un gran juego, pero después de haberlo jugado entero para hablar con conocimiento de causa, para mi se queda en un juego que pudo llegar a ser y no fue
Very cute and artsy RPG with simplistic controls for combat. Movement is satisfying and exploring for optional goals is actually entertaining. I have not done any of the side quests so far but will maybe look at that after defeating the final boss, which I am on soon. Fairly short game if you're only going for the main story. Narrative feels like it's made for an audience a bit on the younger side but still mysterious enough that it's satisfying. 7/10. Would recommend for people needing an OK RPG for a few nights.
Short, sweet, and enjoyable. Makes me feel like it's the 90s again in the best possible ways. Some frame rate drops, and it would be nice if you could buy a map for the Glimmer puzzle locations, but I had a blast. Runs great on the Steam Deck OLED.
this game's graphics are breath of the wild meets animal crossing. It's story is immersive and creative.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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