
The Knightling is an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero.
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About
Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.
All Heroes Start Small
Play as the Knightling, a knight-in-training whose loyalty and determination sets them off on a grand adventure to find their knight. With solely a shield in hand, you’ll utilize and upgrade your training and arsenal of abilities to overcome obstacles, help citizens and prove that you’re worthy of knighthood.
The Best Offense Is a Good Defense
Left with just Sir Lionstone’s shield, which contains a mysterious element called Callyrium, it is up to the Knightling to harness its power and become the next legendary hero. Leverage the shields natural defensive power to block, parry, and create ideal openings, then leverage big attacks and combos to finish off foes.
Slide Into Adventure
Set off on your adventure across multiple regions of Clesseia with the power of your shield to help you along! Traverse and platform to various areas to earn valuable praise used in upgrades, or use the shield’s various movement abilities to make getting around easier. Though probably beneath a legendary shield’s reputation, no one is stopping you from sliding all across the land!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a really tough reccomendation. I found myself infatuated with this game to the point of crossing my fingers that the map was much larger than anticipated, or that the story might reveal reasons to reexplore old areas, find new dungeons. But the game found an awkward way of fullfilling that wish, as I spent MUCH LONGER in the final area of the game, and perhaps not for good reason. This game really thrives in dense and vertical environments. The Knightlings moveset, while simple, is great for exploration and casual platforming. The game gives a surprising amount of player expression when it comes to maintaining momentum (Though its never really necessary). And surprisingly, the combat was a highlight. Similarly simple, but with a decent parry and posture breaking system that makes optimizing how to defeat single targets fun, and fighting multiple enemies really tough but engaging as parrying or using energy attacks do a large shockwave catching multiple enemies, and shield throws interrupting enemy attacks. The biggest sin of this game is that it waits far to long to build on a lot of these systems, so much so that the stellar final round of boss fights left me wondering why the rest of the game was holding out. And overall, I would NOT look at my play time as an indicator of how large or content dense this game is. The main quest is incredibly short, and the world is dotted with locales and side content I can only describe as... like Genshin. Enemy camps guarding a simple chest, fun yet repetitive puzzles. And despite me calling out how much I LIKE the movement in this game, a LOT of my playtime is inflated by just how long it takes to scan over the map (especially as I was cleaning up before the end) Not to mention probably the most frustrating aspect of the game, really inconsistent and infrequent checkpoints. Which I'm all for runbacks in metroidvanias, classic platformers, and soulslikes. But this is a really simple action platformer in an open world with multistage side quest and collectibles (and playing on hard mode mind you)... getting thrown across the map while trying to take out a bandit camp or the like feels pretty bad... even worse when the checkpoints are also just the autosaves... meaning you ARE just reverting back and collectibles you already found have to be recollected. This isn't really a problem until the final area [spoiler] Which IS supposed to be a hostile wasteland, but is FAR FAR more flat than ALL the previous areas. And wide, and sparse. Combined with cluttered enemy engagements, spending several minutes on a fight where every enemy in a large area gets aggro'd, only to lose it in two hits and having to spend minutes walking across the map to get back and finding the entire engagement was randomized anyway. And because theres few interesting structures, chest hiding in baffling but boring places... [/spoiler] That being said, the quest are fun. And the stories of the people are colorful and engaging. Funnily enough considering it has a bundle with The Plucky Squire, I have to really compare its writing and quality despite simplicity as incredibly similar. They're both games I personally would have wished to be more challenging but are thus amazing for your kids. And with that framing, still fun as an adult (although I there are SEVERAL other recent indie platformers I think would be a better purchase in that case) If you pick the game up, which I DO still recommend (maybe on sale) and if you play on hard, which I might not recommend despite liking the combat. Save. Save often. Not because its hard, but because the autosave far too lax and that is seemingly the games only checkpoint system.
Like what I've played so far
Pretty, easy on the plot and has charming soundtrack, but not without it's issues. Ran perfectly for me, it's just that some animations/mechanics could be better implemented, but nothing gamebreaking from my experience. Personally i really enjoyed it!
o combate é legal, gostei '-'
Un super jeu de platform open world !
Es un juego entretenido y no muy extenso, con variedad en su jugabilidad y misiones secundarias. Plataformero con lucha y con una historia normalita, con un aire a Jak&daxter. No destaca en nada en particular pero las cosas que hace, están bien. Gracias Pazos64(https://www.youtube.com/@Pazos64) por la recomendación 😉
7/10 It is a very charming game in the action RPG genre. I loved the characters and the colorful world that came with it. It is a shorter game with probably 15hr of main story and a couple of basic side quests ranging from find this to solve my simple puzzle, but I don't like side quests and weirdly appreciate something simple that I can just do then and there. Overall the combat is not too hard(I played on Hard) and this is from someone that doesn't play this genre often. Id say there is a pretty good skill level up for the game in which you build up better damage and counters to armored, agile, and normal enemies. My biggest complaints about the game are the messed up boarders, hitboxes and the janky respawns. There were a few occasions where enemies would float, be stuck, clip through and at the end a monster enemy literally mortared me from the other side of the zone???? As for the janky respawns I would die and come back surrounded by enemies that would pummel me before I could even react.
Another fun adventure to embark into with a lighthearted mood and a wanderer's soul. The optimization is not ideal (and at this point I'm used to it honestly not sure if it's the game or time starting to catch up on my old laptop) but the game in itself is the embodiement of "eye candy". With flashy combat, colorfull regions and expressive animation, It's one of those games where it's just fun to roam around. Don't expect this game to change your life. But if you're willing to let its charm enchant you, it's sure to cheer you up in a moody day.
Fun and nostalgic. Reminiscent of games like Spyro or even Gex with the jump puzzles and combat. Recommended for a fun and addicting game!
8/10 Das Kampfsystem war hin und wieder sehr anstrengen. Die Story war auch kurz Ermüdend, hat dennoch ab der hälfte wieder aufgeholt.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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