
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 9.1Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor UI, I dislike the art style, and the gaze gimmick does not work for me. Moreover, the game is locked at 60 FPS which is preposterous.
Very engaging mechanic and funny creative troop designs. I'm addicted! The UI could do with some love. I didn't collect rewards for completing challenges for days because they didn't look clickable. And made random progress in research tree because I couldn't tell which slots are available to choose from. I wonder what else I'm missing that would probably make the game easier and more enjoyable. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I usually don't play strategy games because I suck at them, but I really enjoyed this little pixel art game and felt like it was simple yet challenging enough for someone like me. I also gifted this to a friend who loves strategy games and they enjoyed it too and even beat the last level. I don't think you can do anything wrong with this game.
好玩,就是后期无尽模式的时候基础资源纯靠运气得了
Purchased this game earlier this month and started playing it about a week after that. Game was great until recently when something changed with how the displays work. Now it feels like browsing the web in the 1990s with all the pop up dialog boxes when you hover over anything. There are so many they fill up the screen space to the point they don't fit within the display, I can't even tell what I am hovering over that they all pertain too. they also flicker in and out so fast as you move the mouse from one are to the next and happen to hover over several for just a moment, it gives me a headache. hopefully these are all just some bugs that will get worked out but I cannot play the game as it currently is. I will reinstall it again later this year and see if things are better then but if not I am going to have to change my review to not recommending it.
我说过有个很容易改掉,却很致命的问题,那么久了还是没改。那就是每个新君主解锁以后,难度应该上锁,让玩家打完一个难度才能解锁下一个难度。这不仅能延长游戏寿命,还能让人有冲击的欲望
В рот мне ноги
godlike
шедевр!!!
挺好玩的,构筑策略肉鸽,不同国王凝视范围和技能挺有意思,卡组平衡做的一般,对我来说无脑蛮鹅就可以。前期有好多问题指导不是很明确,上手难度一般,但是总体来说是个好玩的游戏!10分满分我会给8.5,ovo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.6M | 12.3K | 75% | $14.99 |
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| — | 0 | — | — |