
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game good challenge best tower defense game I have ever played
大したコンテンツでもないのに、難易度がとても高く設定されていて、ミスが許されない。何時間もかけて同じマップを周回することを延々と数十回も繰り返せば、先にすすめるのだろう。単なるパズルであり、成長要素が乏しい割に、敵が過大に強くなっていくマゾゲーであり、楽しみは感じられない。 不親切でわかりにくいゲームの説明で、このゲームをすると時間が無駄になる。
This has truly been one of the best if not the best game I have played in a very long time. The graphics are unique and great. This game always has me wanting to play more and try different builds. I want MORE DLC please! This game is very unique and you don't really see that from studios anymore. GET IT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a solid "yes"
Индюшка
This is a fun resource management/wave defense game. The events and their images referencing memes are funny too. It gets HARD though, so prepare to be challenged.
добротно сделано, с душой
Interesting adjacency strategy game with good metaprogression
推荐 玩了三十多个小时,说点实在的。我比较喜欢这游戏的个机制 你看哪哪干活,不看就全员摸鱼。一开始觉得这什么鬼设定,玩两把就上头了。麦田、矿场、兵营来回甩视野,忙得跟真国王似的,一边盯生产一边防哥布林,那种手忙脚乱但又很爽的感觉,别的游戏里没体验过。像素画风也舒服,音乐听着不腻。 但问题也真挺ex 最烦的是蓝图给啥全看脸,有一把前四波一个粮食建筑都没给,人直接饿死,十分钟重开,纯纯恶心人。肉鸽游戏有随机很正常,但这游戏的随机经常让你还没开始玩就知道这把没了。然后是肝。局外解锁要三千多绿币,低难度一把五六十,算下来得刷几十把。不刷吧,国王和顾问就那几个,玩来玩去一个套路;刷吧,重复到想吐。高难度更离谱,说是十个国王,实际上能打的就两三个,剩下的全是摆设。兵种也是,后期就那几套阵容能通关,别的都是送。平衡这块做得挺敷衍的 还有那个说明,很多升级写得跟谜语似的,"中毒造成额外伤害",中毒啥机制?持续多久?能不能叠?一个字不提,全靠自己猜或者查攻略。中文翻译也有机翻的地方,不影响玩但膈应人。 总的来说,核心玩法是真的有意思,创意值这个价。但如果你跟我一样讨厌重随机和刷刷刷,建议等打折再入,别原价买了吃灰。 7分吧,好玩,但不够精致。
yes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.6M | 14.9K | 97% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37K |
| 98 |
| 60% |
| $12.99 |
| $319 | 1 | 100% | $7.99 |
| $1.8K | 8 | 62% | $9.99 |
| — | 0 | — | — |