
This is a TPS game. Shooting, fighting, dress-up, puzzle solving, and more. In the future, a special germ causes humans to be constantly infected and mutated. The protagonist, Jodi, is a brave journalist who goes on her way to find the legendary antidote and is in danger.
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About
In the future, a special germ will cause human beings to continue to be infected and mutated, and the human world is about to come to an end.
The protagonist, Jodi, is a brave freelance journalist who investigates the inside story of the incident and searches for the legendary antidote, and unknowingly is in danger.
This game is a third-person action genre that mainly contains elements such as shooting, melee combat, and puzzle solving.
● Detailed visual rendering
● A stunningly beautiful protagonist
● Customizable wardrobe, hairstyles, and makeup for endless style variations
● Satisfying combat with a variety of melee weapons, firearms, and bows
● Stealth, assassination, and decisive combat strategies intertwine seamlessly
● Rich action and interaction design
● A chilling post-apocalyptic atmosphere teeming with secrets
● Machines, deciphering puzzles, and mini-games abound, offering various enigmatic riddles
● A innovative random loot system
● Challenging gameplay features, Rogue-Lite, randomized dungeons, and more
● Diverse enemies with unique characteristics
● A gripping storyline unfolds
This game is developed by Johnny and Naux, we hope that this game will bring you an enjoyable gaming experience. Thank you for your interest and support.
The game is still in development and is not yet complete, so please feel free to communicate with us and we'll work together to make this game better!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Korean, French, German, Ukrainian, Indonesian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Idk its fun and good. Hopefully they will finish chapter 3 soon, and maybe get funds for a second game.
First off - This game isn't just an "adult" game. Inasmuch, This actually isn't an "adult" game, it's a real game that just happens to have skimpy clothes and jiggle physics. This is a solid game. It's definitely scratching my Resident Evil itch. The combat is good, the melee and the firearms both feel heavy and satisfying and that combined with your character feeling very solidly connected to the world as they're moving through it, (you don't feel like a ghost "floating" through the map), makes a great melee/shooter. There's a lots of atmosphere and you will enjoy the combat. There's massive Mod support - not just Steam Workshop. The game can be tailored to what you want. I wanted to do more damage from both Melee and shooting and wanted a bit more Ammo from the drops. All of this could be provided with mods. This is a great little gem of a game and I can't wait to see more! I got a solid 13/14 hours out of it as it stands with the first two chapters. They're putting weapon attachments in now - I got a few bits for my rifles on my playthrough. P.S. I'd love it if there were more soldier clothes and standard "street wear" clothes to find. (Maybe there is but I didn't find them.) There's enough normal clothes but about half the items I found were, like, fancy dress clothes.
I'm absolutely in love with this game. The story is well crafted and every new gameplay mechanic is introduced in a clever way as you progress. It's a really nice change of pace from most games that just flood you with tons of information right from the start, and then slowly become boring as you get the hang of it. This one is the kind of game that keeps you hooked for many hours , bringing something fresh every now and then, which makes it worth playing for a long time and it really feels rewarding. It may not be perfect, but a game doesn't need to be perfect in order to be enjoyable and entertaining. My overall experience with this game is way more pleasant than I had anticipated and the additional modes are a lot of fun. If the developers read this, I wanna say this to you: I can see the passion behind your work and you definitely earned my respect. I'm really looking forward to the full release!
Honestly, The best resident evil copy that i've seen. And its got dressup.
If you've heard The Killing Antidote described as a "Resident Evil clone," that's selling it short. Yes, the inspiration is obvious, but the game goes well beyond simply copying the formula. It mixes survival horror with a surprising variety of mechanics, game modes, environments, and gameplay styles that keep things fresh throughout the experience. The gameplay is where it shines the most. Shooting feels satisfying, ragdoll physics are entertaining without becoming silly, and the variety of enemies and weapons encourages experimentation. There are often multiple effective—and equally fun—ways to deal with encounters, whether you're carefully managing resources, controlling zombie crowds, or simply finding creative ways to eliminate enemies. Exploration constantly rewards curiosity and experimentation. The atmosphere is another strong point. Chapter 1 delivers a more traditional survival horror experience with constrained environments, tension, and a genuinely eerie vibe. Chapter 2 shifts gears dramatically into a much more action-oriented, gore-heavy experience. While I enjoyed both, they almost feel like parts of two different games. That's probably my biggest criticism: the overall experience loses a bit of cohesion and consistency between chapters. On the other hand, the change of pace prevents the game from becoming repetitive, and considering this is an early-access title still under active development, it's easy to see the developers experimenting with different ideas. The difficulty level deserves special mention. Some boss fights genuinely feel like "Resident Evil meets Dark Souls", requiring patience, learning patterns, and proper resource management rather than simple run-and-gun tactics. What really surprised me is the amount of variety packed into the game. Beyond the main campaign, there are different game modes, challenges, a roguelike mode with procedurally generated maps, and even stealth-focused segments that feel like "Resident Evil meets Metal Gear Solid". Very few indie survival horror games attempt this many different ideas, let alone execute most of them successfully. The story is decent and largely told through environmental storytelling, logs, emails, records, and encrypted hard drives. If you're the type of player who explores every corner and reads everything, there's quite a bit to uncover. If not, a lot of the narrative can be missed—or skipped entirely. There's also a surprisingly extensive customization system. Players interested in collecting outfits and customizing Jodi will find plenty to unlock. For those who aren't interested in the dress-up aspect, it's completely optional and never forced on the player. The game isn't "Resident Evil meets Extreme Beach Volleyball" despite what some screenshots might suggest. You can safely ignore most of that content, and several fan-service elements—as well as some of the gore—can be adjusted or disabled through the game's options. Replayability is excellent thanks to the active modding scene. There are mods that tweak mechanics and character customization, but also additional levels and challenge modes, some of which are impressively high quality. Overall, if you're a fan of survival horror and don't mind a game that occasionally experiments outside the genre's traditional boundaries, The Killing Antidote is an easy recommendation. It combines satisfying combat, memorable encounters, strong atmosphere, meaningful replayability, and enough variety to stand apart from the games that inspired it. If you're a survival horror fan looking for a game that respects the classics while confidently carving out its own identity, The Killing Antidote is absolutely worth your time.
[h3]The Killing Antidote: A Pointless Entry Point.[/h3] First of all, I must admit the game is good, and its quality is high beyond expectations for an indie project. Animations, level design, combat - everything is polished and works flawlessly. But now, as I finished the second (and latest) chapter, I feel like I ate a colorful but tasteless candy. Let's try to figure out why. I think when someone decides to create their own game, no matter the cause - be it for profit or as a passion project - there is one central idea: to do something that nobody has done before, or at least to do it better than what already exists. A so-called "killing feature." This game has none. Obviously, it's heavily inspired by the Resident Evil remakes, but those games already have reskin mods. The plot? A generic zombie outbreak scenario with a pretty shallow protagonist. New zombie types? No, so far they're just copies from other zombie franchises. The relatively new idea is that the protagonist girl is not a hero or special forces operative, so she is a bit slow and clumsy in her animations. However, in combat, she annihilates zombies no less effectively than Leon or Chris from RE. At the end of chapter one, we had an impressive cliffhanger: the protagonist turns into a zombie for a few seconds (could be a spoiler if had any meaning for the plot or gameplay). It was promising - that one "killing feature" I was talking about! Remember all those cool games where you turn into another creature for a time, with changing gameplay and a plot twist? Area 51, Rune, Skyrim, you name it. But in the second chapter, the devs dropped this option, forgetting about the zombification event and carrying on as if nothing happened. Instead, we get lousy follower mechanics with nameless "survivors" who follow me with no background and no impact on the story if they die. So what makes this game special? Some episodic comedy elements (if they were intended)? An arena game mode where you farm costumes and money (yay, grind!)? Oh, right, the personal protagonist's changing room and dancing animations. As a dedicated NSFW RE rip-off, it could at least try to make H-scenes - the only thing RE mods can't do - but no, we don't even have that. In the end, all the hard work done seems meaningless and pointless. Thanks to some YouTubers, Killing Antidote became popular and for some audience members opened up the genre of high-quality NSFW gaming, and that is the best KA can do: be a casual entry point into the genre. So let it be so. And if you're interested in what to try next in this category - check out my other reviews; some of them are really worth your time. And yet, my final verdict on the game is positive. This is because it executes perfectly what the developers intended, and the fact that their vision of an ideal product doesn't align with my own does not make the game worse. Perhaps not every game has to be groundbreaking and revolutionary; perhaps it's enough to be a classic, polished representative of the genre. And my expectations are my own problem.
身材调整空间太有限,不是所有人都喜欢这个身材,而且任务太麻烦,买游戏不是为了不断做任务到处转圈圈的!
4.5/10. resident evil meets tomb raider with pubg mechanics. i am legend zombies, weak character, this whole map is a maze like backrooms with zombies. the girl is hot, that's the only good part. mods are the only saving grace to make this game playable
⋆ ˚。⋆୨୧˚ my overall thoughts ˚୨୧⋆。˚ ⋆ ♡ i had so much fun playing the demo that i immediately wanted to buy the game. overall, i'm really enjoying it and i don't plan on dropping it. even though it frustrates me at times, the atmosphere, story, and gameplay always keep pulling me back in. despite its flaws, i think this game has a lot of potential. i really hope the developers make a few balance changes to the combat system in future updates. ─────────────── ⋆ ˚。⋆୨୧˚ pros ˚୨୧⋆。˚ ⋆ ♡ the graphics are gorgeous. the atmosphere is incredibly well done, and some scenes look absolutely stunning. ♡ the gameplay mechanics are fun and keep you engaged throughout the game. ♡ being able to customize your character with different outfits is a nice little touch. ♡ the story grabbed my attention from chapter 1. it constantly makes me want to know what happens next. ♡ one of my favorite features is how the zombies evolve as you progress. constantly encountering new enemy types keeps the gameplay feeling fresh. ♡ i also like that you can earn money and use it to buy outfits, equipment, and weapons. it gives you a satisfying sense of progression and makes exploring feel rewarding. ─────────────── ⋆ ˚。⋆୨୧˚ cons ˚୨୧⋆。˚ ⋆ ✦ even though i like the variety of zombies, the lack of a dodge mechanic feels like a missed opportunity. a dodge or even a parry system similar to resident evil would make combat feel much smoother and more satisfying. ✦ this is honestly the first game where i've died this many times. even on normal difficulty, some sections felt like i was playing on the hardest setting. ✦ i only managed to play for about 6 hours in one day, and a big part of that time was spent quitting the game out of frustration, coming back later, and constantly running to save points. i've never been so happy to find a save room in any game before. ✦ i've never had to rely on youtube guides this much in any other game. i usually look things up if i get stuck, but here i found myself checking walkthroughs far more often than expected. i think some sections could use better guidance and improved difficulty balancing. ♡ with a few balance updates, i genuinely think this game could become an even better experience. i really hope the developers continue polishing it.
Wildly overpriced. The game feel, combat physics, visuals, and performance are incredible, but everything else is very mediocre. You’ll spend more time enjoying the gooner content on the Steam Workshop then you will actually playing the game. No English voice acting and a virtually nonexistent story makes this feel more like an Alpha build than a fleshed out game. Worth following to see updates over time, but not worth the steep purchase price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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