
The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 2.43/day in the week after.
About
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience.
Singleplayer sandbox experience
Deep base building with power and water systems
Farming, hunting, and animal husbandry
Crafting, cooking, and food preservation
Mining and refining of ores
Dynamic seasons, weather, and day/night cycle
Player needs: hunger, thirst, body temperature, health
Wildlife encounters and combat
Optional AI enemies (“Vambies”)
Vehicles
The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play.
The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now!
The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find the game very soothing when i am building my base and creating my own designs. Best game for anyone above 26 years of age and dont want to be on edge during gaming
クラフト、ゴミ漁り要素としてはかなり楽しみながらプレイ出来ました。難易度で語ると人それぞれ基準が違うので何とも言えませんが自分は設定を何も変更していない状態で程良く、ゾンビの挙動も2~3人と対した時は序盤だったらこちらがやられる可能性が有り得るくらいだったので運営さんの努力のおかげか現在の仕様であれば他のおすすめしないコメントに記載ある内容はあまり感じませんでした。 ただ。。それなのにおすすめしないのは自動保存からスタートしたらトラックの荷台に乗っていたストレージが全て消えてしまい、萎えて終了したからです。もう少しでマップやストーリー、文明も全て最後まで制覇できたのに。。本当にショックでした。これでゲームの良さも全て台無し。。。 それくらいのバグ無くしておいてくれ。。もしくは自動保存なんて機能無くしてしまえ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian +4 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a broken pile of dung. The foundations are interesting but the game mechanics are trash. Just to name a few. You can make clothes unless you have a loom. You cant get a loom unless you go to a POI. You can't go to a POI unless you have clothing (you freeze). You can't It's a no win scenario. Same thing with healing items. Same thing with the vehicles.
I just enjoy it for the hunting/camping/building/crafting aspects. I turn off all enemies except wildlife but I include predators, fun for me anyway.
I do not have time for this nonsense. There is absolutely nothing here that hasn't been done better elsewhere.
I enjoyed it. My first dip in to survival games. I died a lot to start with, everything seemed to want to kill me (the sun, the cold, the hunger, the aminals and the Vampies), I was also cack handed with the PC controls. But got the hang of it over time, then became obsessed with looting and building. Ended up with a huge base. Great fun, thanks.
please work on the combat what the point of the game if the combat really suck its been how many years now ??????????
The store page lists full controller support and it's not even partial the game is not playable with controller as advertised the dev is lair do not buy from a dev who lies about their product there is a reason they feel a need to lie and hide the truth.
Encore un jeu de survie construction qui n'apporte pas grand chose par rapport à ce qui existe déjà. Dans l'état actuel, je ne recommande pas pour plusieurs raisons: - l'interface n'est pas du tout un modèle d'ergonomie. - la construction est assez basique et pas franchement motivante. - les espaces d'inventaires sont trop petits (il faut faire beaucoup de coffres qui prennent de la place) ce qui oblige les aller-retour pour vider son sac et le stockage du véhicule (d'autant que certains items ne sont pas empilables (les blocs de charbon, le minerai...). C'est juste pénible parce qu'entre le temps de voyage, la récolte, on passe son temps à faire (trop) d'aller-retour pour vider le tout. - l'ambiance générale est d'une tristesse et on se demande au bout d'un moment ce qu'on fait la. - la manœuvrabilité du quad très basique. - la partie fabrication pas vraiment engageante. Certain crafts demandent beaucoup de composants (et on se demande pourquoi en fait)... qui prennent beaucoup trop de place dans les coffres (coucou les lingots). A voir avec le temps comment le développement va progresser.
Sadly I can't recommend this game at this time - it needs so much work and its been out long enough to get the longest early access award. Also, I don't think the developer wants to put any more effort into it and though several gamers still play it, most of us feel that its a dead game. Go buy something else until it ... idk ... gets fish stocked in the empty ponds that you are supposed to fish in? So freaking awkward.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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