
The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 2.43/day in the week after.
About
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience.
Singleplayer sandbox experience
Deep base building with power and water systems
Farming, hunting, and animal husbandry
Crafting, cooking, and food preservation
Mining and refining of ores
Dynamic seasons, weather, and day/night cycle
Player needs: hunger, thirst, body temperature, health
Wildlife encounters and combat
Optional AI enemies (“Vambies”)
Vehicles
The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play.
The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now!
The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game. Great updates. hopefully they don't put snakes in the game.
The game is a lot of fun. The developer made it so everyone can play no matter what your level. Everything in the option menu is customizable. The building is free form, which is what I like best. Vampies level can be set, so even a novice or an experienced player can have fun with them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian +4 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил игру давно,с самого появления в стим.Могу сказать так.удалить желание на 10 минуте,боёвка убитая в хлам,сравнивая с более ранней версией.Есть крафт лука,но колчан хер,технология))+рюдзак)),и бегать сосать бибу в надежде на удачу,теря хп при смерти,но хз товарищи( когда то было всё норм, и поправте эти нюансы,УДАЛИТЬ ОБЪЕКТ КАК Я КЛАВУ ЧУТЬ НЕ СЛОМАЛ!!! почему его нет в стим,не плохо но есть нюансы
Was one of my favorite games until the update where you have to find the ATV. Really disappointed that its not a option to either start with the ATV or have to find it.
The Infected is beautifully designed and tremendous fun to explore. I love exploring the cave systems. Can't wait to see where this goes. Enjoying every minute.
Wenn man auf ein Spiel steht das komplett den Eindruck macht es kommt aus 2010 (oder früher), dann bitte. Ich kann mich allen negativen Meinungen nur anschließen. Leider eine komplette Enttäuschung.
The running and walking is bugged or glitched along with the camera movement could be fixed. A little creepy when it looks like a person pops in front of you the just disappears when AI is off, anyone have same issue?
A lot like 7-days to die but this came first. You don't level up, you have to explore to get upgrade perks. Really fun survival mechanics; eat,drink, sleep. Really enjoyed this game. Anti-jump scare? Turn off zombies in the world-setting to make this a mellow crafting game with some wild animals as the only enemy. Really addictive and enjoyable.
Honestly this game holds up so well. It can be REALLY tough sometimes, and that's half the fun. It's quite immersive. Horror, vambies, crafting, building, it never gets old!
"mom can I play green hell" "we have green hell at home" the green hell at home: I'm giving this one a thumbs-up because the dev is trying, and because it's overall competent. It doesn't do a lot actively WRONG, but it doesn't do much right either. Very tactile-not tactical, tactile-in that a fair few actions are done in-world; hauling animals and wood, sharpening tools, things like that; but not all, and not really enough. The primary loop of the game is, in fact, an idler. Your main source for important resources is Extractors, which produce critical resouces about every five minutes, and most of your interactions with the world will be to create more of these. There's fighting and exploration, but it borders on an afterthought; the backbone of the combat system is a shield, and the 'Katana' borders on a trap option. There's a nutrition system, and I applaud its inclusion, but it doesn't do much for the rest of the game-if your food bars all drop under 50% so does your Stamina cap, but you can leave one bar completely empty (protein, in my case) to only minor detriment.Most of the game's difficulty derives from unintuitive design decisions; for example, there's no Bucket item to gather water and water crops with, just your drinking bottles. The remaining two quarters are the idling, and learning enemy patterns in the combat system. Oh, and the dev hates guns-though if you can come up with a mechanic that hasn't been implemented in something else, make a good argument for its inclusion, and get interest from other players, there are good odds that he'll add it. At least it has no PVP.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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