
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery.
Modeled estimate, not a reported figure. How we estimate →
Media
About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 360 reviews with recorded playtime.
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic Game 10/10 for me
What a masterpiece, A unique mystery that go deeper and deeper the more you uncover it. Very clever setting and story that all make sense in the end. I love this type of games and i can't recommand it enough.
I had played the original type help and was looking forward to what would be added in this version... I wasn't dissapointed! Very well done
Really, really, good.
Gripping mystery complimented by solid voice acting, audio cues, and strong visuals while still allowing room for one's imagination to wander. This deduction game scratched an itch wonderfully and left me craving so much more!
Peak game, peak dev. Definitely could have finished the game quicker but I just really enjoyed documenting all the small details in the dialogue. 10/10
A mystery game that mostly follows conclusive internal logic and is solveable without guessing. There's several elements to discover, from mechanics over murder to potentially supernatural aspects, making it more interesting than just a whodunit. The playtime is very soilid for the price. The graphics feel a bit generic-puzzle game, but are good enough to not distract. The voice acting is good. I've not encountered any bugs, performance issues or crashes. Seemingly this is a remake of a previous browser game called Type Help. I've not played this so the review is not taking any comparisons into accounts. However that game claims to have taken inspiration from Return of the Obra Dinn, Her Story, Unheard and The Roottrees are Dead and especially the last can definitely be felt.
Another banger of a deduction game, easy recommend if you enjoyed Roottrees or Obra-dinn
[h1]A clever and inventive detective mystery, with a plot and reveals that will keep you hooked from plot point 1 to the end[/h1] [i]Very much in the vein of The Roottrees are Dead, but with unique spins in the story telling and player interaction, as well as updated presentation. A great game for anyone interested in a mystery, who doesn't mind getting stuck every once in a while- for the reward of connecting the dots you had once overlooked.[/i] [h3]Pros:[/h3] • A great and compelling narrative with twists and turns you can piece together before the game reveals them to you • Great voice acting • A unique system of discovering scenes that mostly ensures you're getting there through genuine comprehension and not just brute force • A hint system readily available for use in game, that gives tiered hints for when you get reeeeeeeeeaaaaaaaaaaalllllllllllyyyy stuck, and doesn't punish you in in any way for using them. [h3]Cons:[/h3] • Towards the end of the game, some of the games rules/mechanics that it's set up and have been consistent for 75% of the game seem to fall apart, for the sake of shaking up the narrative • Some of the connections in the last section of the game are really unclear • The final puzzle also works around some rules that are unclear in their operation [h3]Quality of Life:[/h3] • After beating the game, from checking the trophies I found out [spoiler] that apparently there's a mechanic for marking when people die on the timeline, which I never knew or saw pointed out in the playthrough. [/spoiler] Having something that indicates this is a mechanic would have been helpful to keep track. [h3]Summary:[/h3] I beat this game in one sitting. That wasn't the plan for the day, but it sucked me in so strongly that the rest of the world needed to go on hold for a while. There's a few points that could be smoothed out, but I would really be nitpicking to pretend that they brought down what a wonderful experience this one. A good kick in the pants that the mystery video game genre has needed for a long time for rewarding actual puzzle solving, and not just putting the square peg in the square hole.
I very much enjoyed Roottrees, so I bought this game immediately when it came out. It was a more narrative experience and went deeper than you might initially expect. A suprising and gripping game with a few moments of genuine shock and revelation. Overall highly recommend. Especially if you enjoy mystery and logic games. Weakest part was probably the voice acting, no big deal. The script was very well done though, and I imagine all the testing and fine tuning of the script to make the layers of the narrative make sense was difficult to accomplish! Loved it, please make another!
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Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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